Re: [Bf-committers] VSE Strip-Wise Rendering

2010-11-15 Thread Leo Sutic
I've been prototyping and testing strip-wise rendering. In case anyone wants to know what the state of the work is right now: http://monochrome.sutic.nu/2010/11/15/sequence-rendering.html The short version: Just prototyping right now. Image stabilization etc. works great. Working on getting

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-27 Thread Leo Sutic
Peter, I've read through the plugin proposal you wrote way back, and I find no real issue with it. Why wasn't it implemented? Was it just lack of resources, or am I missing something? (Also, I am prototyping a strip-wise renderer, but that's another story.) /LS On 2010-10-05 23:18, Dan Eicher

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-27 Thread Peter Schlaile
Hi Leo, I've read through the plugin proposal you wrote way back, and I find no real issue with it. Why wasn't it implemented? Was it just lack of resources, or am I missing something? lack of resources and some unresolved issues with IPOs. The problem was, that I thought it was a good idea

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-05 Thread Peter Schlaile
Hi Dan, It has {application,plugin,libplugin} version control and symbol dependencies (as I understand them) after reading again through the documentation, I don't think so. There is no thought put into negotation between the application and the plugin, what API version should be used for a

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-05 Thread Dan Eicher
On Tue, Oct 5, 2010 at 1:45 AM, Peter Schlaile pe...@schlaile.de wrote: Hi Dan, It has {application,plugin,libplugin} version control and symbol dependencies (as I understand them) after reading again through the documentation, I don't think so. There is no thought put into negotation

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-01 Thread Peter Schlaile
Hi, I have libplugin (http://libplugin.sourceforge.net/intro.html) working in blender. Well, extensions and join-points at least, still haven't ported over the (semi-)current plugin systems to use it. When I say 'working' I mean on linux building with cmake BTW, probably be a chore to get

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-01 Thread Dan Eicher
On Fri, Oct 1, 2010 at 3:19 AM, Peter Schlaile pe...@schlaile.de wrote: Hi, I have libplugin (http://libplugin.sourceforge.net/intro.html) working in blender. Well, extensions and join-points at least, still haven't ported over the (semi-)current plugin systems to use it. When I say

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-01 Thread Leo Sutic
On 2010-10-01 23:41, Dan Eicher wrote: On Fri, Oct 1, 2010 at 3:19 AM, Peter Schlaile pe...@schlaile.de wrote: Hi, I have libplugin (http://libplugin.sourceforge.net/intro.html) working in blender. Well, extensions and join-points at least, still haven't ported over the (semi-)current

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-10-01 Thread Dan Eicher
On Fri, Oct 1, 2010 at 3:03 PM, Leo Sutic leo.su...@gmail.com wrote: Libplugin assumes that the application has extension points where plugins can be added. Each extension point can have, if I understand the docs and illustrations right, *one* plugin; since the function pointer that is the

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-09-30 Thread Dan Eicher
On Wed, Sep 29, 2010 at 3:51 PM, Leo Sutic leo.su...@gmail.com wrote: Hi Peter, thanks for the link to the plugin proposal. Any other pointers to work already done would be greatly appreciated. I'll drop back to working on bugs in the 2.5 beta for now. /LS I have libplugin

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-09-29 Thread Leo Sutic
Hi Peter, On 2010-09-28 20:39, Peter Schlaile wrote: Hi Leo, Looking at the code for the VSE it appears solid, but not very modular, nor suitable for effects that need access to more than the current frame. Since the tools I have fall into that category ? the anti-shake, for example, needs

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-09-29 Thread Peter Schlaile
Hi Leo, 1. Render A10-A15 2. Render B10-B15 3. Render Final 10-Final 15 4. Render A16-A20 5. Render B16-B20 6. Render Final 16-Final 20 Of course, we could use a chunk size of 1 and then we'd be back to the way things work today, but having larger chunk sizes allows us to amortize a

Re: [Bf-committers] VSE Strip-Wise Rendering

2010-09-29 Thread Leo Sutic
Hi Peter, thanks for the link to the plugin proposal. Any other pointers to work already done would be greatly appreciated. I'll drop back to working on bugs in the 2.5 beta for now. /LS ___ Bf-committers mailing list Bf-committers@blender.org