Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-08-16 Thread Daniel Salazar - 3Developer.com
Mike! I have definitive proof that what I expect makes sense, even BigBuckBunny likes it that way! you can't argue with the big passive aggressive bunny! http://youtu.be/lI2KIjSkbzQ?t=1m30s Daniel Salazar 3Developer.com On Mon, Aug 1, 2011 at 10:09 AM, Stephen M. McQuay step...@mcquay.me

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-08-01 Thread Stephen M. McQuay
I installed from source and everything worked ... except I agree with Daniel: everything seems backwards. I'm sure it could be chalked up to a preferences thing, but when I used my first spacenav device 5 years ago (3D parametric CAD stuff using Unigraphics) it was definitely in a move device as

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Mike Erwin
Hm... it's correct to start spacenavd with sudo so it can open a socket and wait for client connections. That first error message is from libspnav (linked into blender). I took the easy route and installed the spacenavd package in Ubuntu, which also took care of launching it properly. If anyone

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Stephen M. McQuay
On Fri, Jul 29, 2011 at 01:13:14PM -0500, Mike Erwin wrote: I took the easy route and installed the spacenavd package in Ubuntu, which also took care of launching it properly. In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work; there's spacenavd 0.3 at home and spacenavd 0.5

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Stephen M. McQuay
On Fri, Jul 29, 2011 at 01:47:36PM -0600, Stephen M. McQuay wrote: In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work; there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you running? Sorry, I should've finished my thoughts: I have only tested at home. I don't

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Mike Erwin
In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work; there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you running? I started this project with the latest versions: spacenavd 0.5 and libspnav 0.2.2 on Ubuntu 11.04. Lightning storm took out my Linux box's power

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Mike Erwin
connect failed: No such file or directory ndof: spacenavd not found Same error on my end! It seems the spacenavd 0.3 package for Ubuntu does not set up the init script properly. Looking at the source, both versions use the same path to the socket file, so I'm sure you could get it to work with

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Mike I managed to get it working! but it's unusable. seems that all axis are inverted cheers Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 9:57 PM, Stephen M. McQuay step...@mcquay.me wrote: On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote: Either check out the

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Mike Erwin
Daniel Salazar: Mike I managed to get it working! but it's unusable. seems that all axis are inverted Testers seem to be split on this issue, so let me explain and offer a workaround.The orbit modes are implemented as target camera rather than object mode. In other words, you're controlling the

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
I don't know what are they smoking to expect this behavior, it's impossible! in fly mode it works fine tough, I really hope this isn't the default. I expect it to work like the old test program (cube) in the drivers Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 4:38 PM, Mike Erwin

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Double reading the comments you posted it seems they are talking about *fly mode*, which as I said works as expected Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Gah sorry for triple posting :) When you navigate your normal view (not fly mode) you do it in object space and not in camera space, ie: drag mouse to the left and camera orbits to the right, that is why this mode should really work inverted as it is right now. It's really what feels natural And

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Mike Erwin
Daniel Salazar wrote: Double reading the comments you posted it seems they are talking about *fly mode*, which as I said works as expected Those comments were about orbit navigation, with some fly-mode sprinkles on top. For the one that mentioned fly mode, I was standing right beside him, so

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Well be sure to share some of that, maybe I'll suddenly get it :D Thanks for the option, will test and report back ASAP. Also the open source driver seems much nicer, no need for that annoying window open all the time. happy Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 5:12 PM, Mike

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Matt Ebb
This is probably a bit of a useless comment, but I remember the 2.4x implementation of orbiting the space navigator always seemed terribly awkward. That old way was inverted compared to the 3ds max plugin that came with the 3dconnexion driver, and the 3ds max version always felt much easier to

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Mike Erwin
There's a new option in the 3D mouse popup menu. It works in turntable mode, and will work in trackball also after dinner. Setting this option makes orbit unusable for me, but hopefully usable for those of you who have your brains wired differently! Mike Erwin musician, naturalist, pixel pusher,

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Hi mike, the zoom is still inverted! when I pull the knot to me i expect the object to get closer. remember: brain wires crossed! :) cheers Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 6:25 PM, Mike Erwin significant@gmail.com wrote: There's a new option in the 3D mouse popup

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Would be killer if 2D space zoom got inverted too with this option so pull closer means zoom in, pull towards the screen means zoomout Daniel Salazar 3Developer.com On Sun, Jul 24, 2011 at 6:37 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Hi mike, the zoom is still inverted!

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
Eh? can I compile this on my own or get this somewhere? I don't use ubuntu but opensuse Daniel Salazar 3Developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Mike Erwin
Eh? can I compile this on my own or get this somewhere? I don't use ubuntu but opensuse Daniel Salazar Yes, all that code is available from http://spacenav.sourceforge.net/ The spnavcfg tool is there as well. This is slightly handy but not necessary; it generates tweaks settings for

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Mike Erwin
Daniel Salazar wrote: So the drivers i installed from the site are not needed? From the 3Dconnexion site? Toss them! Their Linux driver / API is ancient and doesn't fit well with extant devices. On Windows, their driver is pretty good but is not used by blender. It won't hurt to have it

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
GAH! ok thanks Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin significant@gmail.com wrote: Daniel Salazar wrote: So the drivers i installed from the site are not needed? From the 3Dconnexion site? Toss them! Their Linux driver / API is ancient and doesn't

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
Ok Mike, i've built the lib and now it's stuck here http://www.pasteall.org/23426 Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: GAH! ok thanks Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:04 PM, Mike

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Mike Erwin
It wants to find these: /usr/include/spnav.h /usr/lib/libspnav.a Make sure that's where they were installed. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Fri, Jul 22, 2011 at 9:27 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Ok Mike, i've built the

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
it put the spnav.h in /usr/local/include/ and spnav.a in /usr/local/lib i just did a default installation so.. Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:33 PM, Mike Erwin significant@gmail.com wrote: It wants to find these: /usr/include/spnav.h /usr/lib/libspnav.a

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
symlinks didn't help ln -s /usr/local/lib/libspnav.a /usr/lib/libspnav.a ln -s /usr/local/include/spnav.h /usr/include/spnav.h Daniel Salazar 3Developer.com On Fri, Jul 22, 2011 at 8:38 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: it put the spnav.h in /usr/local/include/

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Stephen M. McQuay
On Fri, Jul 22, 2011 at 08:42:30PM -0500, Mike Erwin wrote: The libspnav-dev package is now required for building on Linux... Is this generally true? I don't have the package installed and Blender built just fine for me. However, I have a 3dconnexion device and would like to use it in blender

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Mike Erwin
However, I have a 3dconnexion device and would like to use it in blender without using their old/bad drivers. Do I have to do something special to enable the building blender to work with it? Thanks, Stephen M. McQuay Either check out the merwin-spacenav branch now... or wait a very short

Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Stephen M. McQuay
On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote: Either check out the merwin-spacenav branch now... or wait a very short time for 2.59 libspnav-dev installed; Can't wait! Thanks, -- Stephen M. McQuay http://mcquay.me/vcf ___