Small correction - if the node is the trickle node it gets all invs, not just
the special quarter. This means that everything get distributed everywhere
every 12-15seconds, but a special quarter of the hash space is treated earlier,
so there is a meaning for vInvWait, but there is still a misma
In CNode::SendMessages there is a trickle algorithm. Judging from the comments
it is supposed to:
* at each update round a new (random) trickle node is chosen, with 120 nodes
and an average round time of 100ms (the sleep) we will have moved through
roughly all nodes every 12-15 seconds.
* when
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