. valiant8086. General Partner - Valiant Galaxy Associates
"We make Very Good Audiogames for the blind community -
http://valiantGalaxy.com;
On 2/11/2018 5:35 PM, Nick and Gemma Adamson wrote:
> Hi All.
> Thank you all for the ideas on and off list.
> It looks like Sims are very popula
Hi All.
Thank you all for the ideas on and off list.
It looks like Sims are very popular and I’ve got a great list of ideas you’ve
all suggested so thank you for your time.
The idea that has captured my imagination, as you can see below, is a city
building simulator. I’ve been letting my mind
Hi All.
As you may know I develop audio games and currently have 3 titles I've
released over the last 6 years, check out www.ndadamson.com for Dotris, Park
Boss, and Tube Sim.
I'm trying to come up with a new project that I can work on and I thought
I'd ask what area do players feel is lacking
-gamers@groups.io
Subject: Re: [blind-gamers] Give me your thoughts
I am going to counter your question with a question: what is the harm in using
software that a developer no longer uses/makes any profit off of?
On 4/1/20, Nick and Gemma Adamson wrote:
> Hi all.
>
> Interesting conversat
Hi all.
Interesting conversation.
So far everyone has pretty much said its fine.
Other than "So I can play it" are what are your reasons for this.
I come at it from a slightly different angle, although i get why some of you
think it's OK and I also don't feel software should just die.
If it was
ances that may be in place that dictates what happens
to a building that has been abandoned. Make sense?
On 4/1/20, Nick and Gemma Adamson wrote:
> Hi Justin.
> A single word, consent.
> It comes down to who owns the intellectual property.
> As a dev When I write software for my compan
r web site, then you have "abandoned" that software and any legal
rights to it.
I hope this clarifies my position a bit more.
On 4/1/20, Nick and Gemma Adamson wrote:
> Hi Justin.
> I understand your position.
> The Obvious point here is who makes the decision that the item ha
Hi All.
I hope your all keeping well in these crazy times.
A couple of months ago I was contacted with regards translating Tube Sim, my
audio game based on the London underground, into French.
Manu has been making progress on the translation and on Sunday the 3rd at 4
PM, French time, he'll be
Hi Everyone.
For those of you who don't know me my name is Nick Adamson. I develop audio
games under the N A Soft branding.
A couple of years ago I released Tube Sim, an audio simulator of the London
Underground.
I'm about to release an update to the game. The main change is to support
:18 Nick and Gemma Adamson wrote:
> Hi lori.
> If you want to stop a run early you have to push f7 to request a relief crew.
> The next time you open the doors then the new crew get on and the run ends.
> So, if your already at a platform you could cheat and close and open the
&
disabling Jaws, but that hasn't helped, and I'm running the latest version. Do
you know what could be wrong? I'm using windows 7 on a del laptop.
Thanks from Lori.
On 15/06/2020 00:45, Nick and Gemma Adamson wrote:
Hi All.
In 2016 I released Tube Sim, a simulation of the London Underground train
Hi lori.
If you want to stop a run early you have to push f7 to request a relief crew.
The next time you open the doors then the new crew get on and the run ends.
So, if your already at a platform you could cheat and close and open the doors
again to force this to happen.
If you driver report
and Gemma Adamson wrote:
Hi Everyone.
For those of you who don’t know me my name is Nick Adamson. I develop audio
games under the N A Soft branding.
A couple of years ago I released Tube Sim, an audio simulator of the London
Underground.
I’m about to release an update to the game. The main change
to
play in French? If I understand well, even in the french interface the city is
London for now?
Keep up the good work!
Miloš
- Original Message -
From: Nick and Gemma Adamson <mailto:n...@ndadamson.com>
To: blind-gamers@groups.io <mailto:blind-gamers@groups.
@groups.io On Behalf Of Nick and
Gemma Adamson
Sent: 31 May 2020 21:12
To: blind-gamers@groups.io
Subject: [blind-gamers] Tube Sim Update on the way, do you have any bugs you'd
like to see fixed?
Hi Everyone.
For those of you who don’t know me my name is Nick Adamson. I develop audio
games under
Hi All.
In 2016 I released Tube Sim, a simulation of the London Underground train
system where you get to drive the tube.
Today, June 15th, 2020, I'm pleased to let you know I've released an update
to Tube Sim.
In game audio is now available in French and significant updates to the code
have
Hi All.
I've started playing a MOO which has been recommended to me called Eternal
Wards.
So far I'm liking what I'm seeing. The world seems huge and the help system,
sound packs and the general way the game works I'm starting to get the hang
of. I'm not much of a mudder so I'm kind of new to
.
On 31/03/2021 19:05, Nick and Gemma Adamson wrote:
Hi All.
I’ve started playing a MOO which has been recommended to me called Eternal
Wards.
So far I’m liking what I’m seeing. The world seems huge and the help system,
sound packs and the general way the game works I’m starting to get
Hi All.
Some of you may remember me, I'm Nick Adamson and I develop audio games. I'm
having a chat with William from the Audio games Buffet podcast about Tube
Sim and other things related to N A Soft, the name of my development
projects.
There's nothing new to announce, as much as I'd love to be
lie
>>
>> *From:*blind-gamers@groups.io *On Behalf Of
>> *Nick and Gemma Adamson
>> *Sent:* Friday, November 17, 2023 5:50 PM
>> *To:* blind-gamers@groups.io
>> *Subject:* Re: [blind-gamers] Forza Driving Advice.
>>
>> Thanks all for the ideas.
>&
On Behalf Of Nick and
Gemma Adamson
Sent: 13 November 2023 23:55
To: blind-gamers@groups.io
Subject: [blind-gamers] Forza Driving Advice.
Hi All.
As some of you may know I’m currently trying out Forza Motorsport and I’m after
a bit of driving advice.
I’ve been playing around with some
Hi All.
As some of you may know I'm currently trying out Forza Motorsport and I'm
after a bit of driving advice.
I've been playing around with some of the driver assist settings and what
I'm finding is when I'm in control of the steering the car is just all over
the track.
I'm using an Xbox
11, 2023, at 3:48 AM, Nick and Gemma Adamson wrote:
Hi All.
I’m really quite interested in (Forza Motorsport. My son has a force feedback
steering wheel, so this could be fantastic.
I’ve got a pretty good PC and easily meet the specs for everything other than
graphics.
For what felt like
.
I don’t know about compatibility, as I’m not using the PC version, as I’d
mentioned earlier, but hopefully this helps a bit.
Hope it works for you!
Cheers!
Cara
On Nov 11, 2023, at 3:48 AM, Nick and Gemma Adamson mailto:n...@ndadamson.com> > wrote:
Hi All.
I’m rea
Hi All.
I'm really quite interested in (Forza Motorsport. My son has a force
feedback steering wheel, so this could be fantastic.
I've got a pretty good PC and easily meet the specs for everything other
than graphics.
For what felt like obvious reasons at the time, I didn't bother getting
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