I don't know how to do all that yet. This is just my second programming
class, and I still have half a semester to go here. This is just for a
class project. The rest of my class is creating graphical games, but
since the graphics library they're using is completely inaccessible, I'm
creating
Can you do chess and drafts? Then have it so we can either play the computer or
play other human players with a scoreboard.
From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of Marty
Schultz
Sent: 02 March 2018 14:35
To: blind-gamers@groups.io
Subject: Re: [SPAM] Re:
Building a computer opponent is very difficult. That won't be a feature.
Do you mean the existing iphone app is accessible with FICS, so there's not
really a need?
- Original Message - Subject: [SPAM] Re: [SPAM] Re:
[blind-gamers] Developing a Chess Game to be Played on
Wow, you're really going for the gold ribbon here, good for you!
Accessible computer chess is something I've thought about from time to time,
and always found rather complicated. The problem is that in order to really
play the game you need to see the whole board, not just one line at a time.
How could you test the game if you do not play chess?
If you think you're finished, you! really! are! finished!!
-Original Message-
From: Shaun Everiss
Sent: Thursday, March 01, 2018 11:27 PM
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Developing a Chess Game to be Played
To be honest, I would prefur audio type chess.
Maybe a chime or bell for your peaces, a buzz for the other team's
ppieces, ofcause if you were on the other team, there could be a
reversed buzz or chime for that or it could be the same sounds.
I'd imagine you would do same as battleship with