Re: [Boston.pm-announce] Tech Meeting Tuesday - Commercial Game Design with Modern Perl !

2018-01-09 Thread Bill Ricker via Boston-pm-announce
Typo E51-376 Tonight!



On Jan 8, 2018 1:24 AM, "Bill Ricker"  wrote:

> HAPPY NEW YEAR ! And FIRST MEETING !
> 2nd Tuesday comes early this month. This week !
>
> January 9th, 2nd Tuesday -- Ovid builds a MMORPG in Perl
> 7/7:30pm, MIT E51-732, Amherst St, Cambridge.
> Amsterdam Perl Conference 2017 video screening
>
> Noted Perl personality Ovid (Curtis Poe) has built a Space-exploration
> on-line role-playing-game called "Tau Station" in Perl. It's even a
> business. In this talk, he describes the games industry and how Modern
> Perl makes building his game fun.
>
> Original Abstract -
> "With Tau Station, we're building a sci-fi universe in a browser.
> However, in object oriented design, what does the "single
> responsibility principle" mean when your combat armor serves as armor,
> a weapon, and medkit?
> "And when many different behaviors have long chains of duplicated
> requirements (for example, do you have enough money to buy a medkit,
> or refuel your ship, or repair your blaster, or bribe a guard), how do
> you handle that in an efficient an easy to read manner?
> "And how do you avoid god objects when your character in the universe
> drives almost everything?
> "This talk explores some of the techniques we've developed for Tau
> Station to easily model complex behaviors."
>
> We'll have our usual community discussion after (or by hitting pause
> as needed) in lieu of speaker Q
>
> NOTE: Parking Alert. Recent changes in MIT Parking Dept web pages
> (parking , visitors, public ) no longer allow un-permitted parking
> after-hours.
> (This is a natural response to several other East Campus parking lots
> being eaten by new building sites for campus expansion.)
> Only legit parking is Cambridge meters (late hours! and several blocks
> lost to construction), free spaces on Memorial Drive (allow time for
> circling), and paid lot/garages.
> Come by Train, Bus, Bicycle, or Foot if you can!
> (Parking at MBTA Garages are convenient to T and not overpriced,
> unlike most in-town garages.)
> Also, construction detour is even longer than last time if driving,
> Wadsworth to/from Mem Drive & Amherst St to Amess both closed, only
> access by car is Wadsworth to/from Main St east-bound.
>
>
> Boilerplate details -
>
> Tech Meetings are held on the 2nd Tuesday of every month at MIT
> building E51, Sloan School Tang Center [not the other Tang building!]
> nearer to Kendall Sq than Mass Ave. (directions).
> Talk begins at 7:30.
> Refreshments in the hallway prior.
> RSVP for count encouraged but not required, to bill.n1...@gmail.com or
> Boston-PM list, by 4pm Tuesday.
>
> Links
> http://boston.pm.orgMIT+Directions
> http://boston.pm.org/Mailing+Lists
> http://boston.pm.org/Calendar  < more links here
>
> --
> Bill Ricker
> bill.n1...@gmail.com
> https://www.linkedin.com/in/n1vux
>

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[Boston.pm-announce] Tech Meeting Tuesday - Commercial Game Design with Modern Perl !

2018-01-07 Thread Bill Ricker via Boston-pm-announce
HAPPY NEW YEAR ! And FIRST MEETING !
2nd Tuesday comes early this month. This week !

January 9th, 2nd Tuesday -- Ovid builds a MMORPG in Perl
7/7:30pm, MIT E51-732, Amherst St, Cambridge.
Amsterdam Perl Conference 2017 video screening

Noted Perl personality Ovid (Curtis Poe) has built a Space-exploration
on-line role-playing-game called "Tau Station" in Perl. It's even a
business. In this talk, he describes the games industry and how Modern
Perl makes building his game fun.

Original Abstract -
"With Tau Station, we're building a sci-fi universe in a browser.
However, in object oriented design, what does the "single
responsibility principle" mean when your combat armor serves as armor,
a weapon, and medkit?
"And when many different behaviors have long chains of duplicated
requirements (for example, do you have enough money to buy a medkit,
or refuel your ship, or repair your blaster, or bribe a guard), how do
you handle that in an efficient an easy to read manner?
"And how do you avoid god objects when your character in the universe
drives almost everything?
"This talk explores some of the techniques we've developed for Tau
Station to easily model complex behaviors."

We'll have our usual community discussion after (or by hitting pause
as needed) in lieu of speaker Q

NOTE: Parking Alert. Recent changes in MIT Parking Dept web pages
(parking , visitors, public ) no longer allow un-permitted parking
after-hours.
(This is a natural response to several other East Campus parking lots
being eaten by new building sites for campus expansion.)
Only legit parking is Cambridge meters (late hours! and several blocks
lost to construction), free spaces on Memorial Drive (allow time for
circling), and paid lot/garages.
Come by Train, Bus, Bicycle, or Foot if you can!
(Parking at MBTA Garages are convenient to T and not overpriced,
unlike most in-town garages.)
Also, construction detour is even longer than last time if driving,
Wadsworth to/from Mem Drive & Amherst St to Amess both closed, only
access by car is Wadsworth to/from Main St east-bound.


Boilerplate details -

Tech Meetings are held on the 2nd Tuesday of every month at MIT
building E51, Sloan School Tang Center [not the other Tang building!]
nearer to Kendall Sq than Mass Ave. (directions).
Talk begins at 7:30.
Refreshments in the hallway prior.
RSVP for count encouraged but not required, to bill.n1...@gmail.com or
Boston-PM list, by 4pm Tuesday.

Links
http://boston.pm.orgMIT+Directions
http://boston.pm.org/Mailing+Lists
http://boston.pm.org/Calendar  < more links here

-- 
Bill Ricker
bill.n1...@gmail.com
https://www.linkedin.com/in/n1vux

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Boston-pm-announce@mail.pm.org
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