[brlcad-commits] SF.net SVN: brlcad:[47269] brlcad/trunk/doc/docbook

2011-10-16 Thread tbrowder2
Revision: 47269 http://brlcad.svn.sourceforge.net/brlcad/?rev=47269view=rev Author: tbrowder2 Date: 2011-10-16 10:02:42 + (Sun, 16 Oct 2011) Log Message: --- add two tools to read DB xml and extract data for archer Added Paths: ---

[brlcad-commits] SF.net SVN: brlcad:[47270] brlcad/trunk/src/libged/simulate

2011-10-16 Thread abhi2011
Revision: 47270 http://brlcad.svn.sourceforge.net/brlcad/?rev=47270view=rev Author: abhi2011 Date: 2011-10-16 20:11:13 + (Sun, 16 Oct 2011) Log Message: --- Separated the list of manifolds generated by bullet and that generated by rt, as they are required at different

[brlcad-commits] SF.net SVN: brlcad:[47271] brlcad/trunk/src/libged/simulate

2011-10-16 Thread abhi2011
Revision: 47271 http://brlcad.svn.sourceforge.net/brlcad/?rev=47271view=rev Author: abhi2011 Date: 2011-10-16 20:24:39 + (Sun, 16 Oct 2011) Log Message: --- Corrected some errors in setting up the linked list Modified Paths: --

[brlcad-commits] SF.net SVN: brlcad:[47272] brlcad/trunk/src/libged/simulate

2011-10-16 Thread abhi2011
Revision: 47272 http://brlcad.svn.sourceforge.net/brlcad/?rev=47272view=rev Author: abhi2011 Date: 2011-10-16 20:56:14 + (Sun, 16 Oct 2011) Log Message: --- Corrected some code for generating the normals and depth values correctly Modified Paths: --

[brlcad-commits] SF.net SVN: brlcad:[47273] brlcad/trunk/src/libged/simulate/ simcollisionalgo.cpp

2011-10-16 Thread abhi2011
Revision: 47273 http://brlcad.svn.sourceforge.net/brlcad/?rev=47273view=rev Author: abhi2011 Date: 2011-10-16 23:26:49 + (Sun, 16 Oct 2011) Log Message: --- The manifold points were not getting inserted correctly, fixed it to some extent, still cant keep objects steady

[brlcad-commits] SF.net SVN: brlcad:[47274] brlcad/trunk/src/libged/simulate

2011-10-16 Thread abhi2011
Revision: 47274 http://brlcad.svn.sourceforge.net/brlcad/?rev=47274view=rev Author: abhi2011 Date: 2011-10-17 00:17:16 + (Mon, 17 Oct 2011) Log Message: --- More changes to help in debugging, disabled rayshooting for now, generating points only from the overlap region