Revision: 47037
          http://brlcad.svn.sourceforge.net/brlcad/?rev=47037&view=rev
Author:   brlcad
Date:     2011-10-03 20:12:29 +0000 (Mon, 03 Oct 2011)
Log Message:
-----------
more mass ws indent style comment cleanup.  very hard to follow when even the 
file itself is so self-inconsistent.  update copyright year to 2011 as year of 
inception.

Modified Paths:
--------------
    brlcad/trunk/src/libged/simulate/simcollisionalgo.cpp
    brlcad/trunk/src/libged/simulate/simcollisionalgo.h
    brlcad/trunk/src/libged/simulate/simphysics.cpp
    brlcad/trunk/src/libged/simulate/simulate.c
    brlcad/trunk/src/libged/simulate/simulate.h

Modified: brlcad/trunk/src/libged/simulate/simcollisionalgo.cpp
===================================================================
--- brlcad/trunk/src/libged/simulate/simcollisionalgo.cpp       2011-10-03 
19:53:38 UTC (rev 47036)
+++ brlcad/trunk/src/libged/simulate/simcollisionalgo.cpp       2011-10-03 
20:12:29 UTC (rev 47037)
@@ -1,7 +1,7 @@
-/*                          S I M C O L L I S I O N A L G O . C P P
+/*              S I M C O L L I S I O N A L G O . C P P
  * BRL-CAD
  *
- * Copyright (c) 2008-2011 United States Government as represented by
+ * Copyright (c) 2011 United States Government as represented by
  * the U.S. Army Research Laboratory.
  *
  * This library is free software; you can redistribute it and/or
@@ -17,13 +17,10 @@
  * License along with this file; see the file named COPYING for more
  * information.
  */
-/** @file libged/simulate/simcollisionalgo.cpp
- *
- *
- * Routines related to performing collision detection using rt
- * This is a custom algorithm that replaces the box-box collision algorithm
- * in bullet
- *
+/*
+ * Routines related to performing collision detection using rt.  This
+ * is a custom algorithm that replaces the box-box collision algorithm
+ * in Bullet.
  */
 
 #include "common.h"
@@ -38,161 +35,145 @@
 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 #include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
 
+
 #define USE_PERSISTENT_CONTACTS 1
 
+
 btRTCollisionAlgorithm::btRTCollisionAlgorithm(
-               btPersistentManifold* mf,
-               const btCollisionAlgorithmConstructionInfo& ci,
-               btCollisionObject* obj0,
-               btCollisionObject* obj1)
-: btActivatingCollisionAlgorithm(ci,obj0,obj1),
-m_ownManifold(false),
-m_manifoldPtr(mf)
+    btPersistentManifold* mf,
+    const btCollisionAlgorithmConstructionInfo& ci,
+    btCollisionObject* obj0,
+    btCollisionObject* obj1)
+    : btActivatingCollisionAlgorithm(ci, obj0, obj1),
+      m_ownManifold(false),
+      m_manifoldPtr(mf)
 {
-       if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
-       {
-               m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
-               m_ownManifold = true;
-       }
+    if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0, obj1)) {
+       m_manifoldPtr = m_dispatcher->getNewManifold(obj0, obj1);
+       m_ownManifold = true;
+    }
 }
 
+
 btRTCollisionAlgorithm::~btRTCollisionAlgorithm()
 {
-       if (m_ownManifold)
-       {
-               if (m_manifoldPtr)
-                       m_dispatcher->releaseManifold(m_manifoldPtr);
-       }
+    if (m_ownManifold) {
+       if (m_manifoldPtr)
+           m_dispatcher->releaseManifold(m_manifoldPtr);
+    }
 }
 
-void btRTCollisionAlgorithm::processCollision (
-               btCollisionObject* body0,
-               btCollisionObject* body1,
-               const btDispatcherInfo& dispatchInfo,
-               btManifoldResult* resultOut)
+
+void
+btRTCollisionAlgorithm::processCollision (
+    btCollisionObject* body0,
+    btCollisionObject* body1,
+    const btDispatcherInfo& dispatchInfo,
+    btManifoldResult* resultOut)
 {
-       if (!m_manifoldPtr)
-               return;
+    if (!m_manifoldPtr)
+       return;
 
-       btCollisionObject*      col0 = body0;
-       btCollisionObject*      col1 = body1;
-       btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape();
-       btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape();
+    btCollisionObject* col0 = body0;
+    btCollisionObject* col1 = body1;
+    btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape();
+    btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape();
 
-       /// report a contact. internally this will be kept persistent, and 
contact reduction is done
-       resultOut->setPersistentManifold(m_manifoldPtr);
+    /// report a contact. internally this will be kept persistent, and contact 
reduction is done
+    resultOut->setPersistentManifold(m_manifoldPtr);
 #ifndef USE_PERSISTENT_CONTACTS
-       m_manifoldPtr->clearManifold();
+    m_manifoldPtr->clearManifold();
 #endif //USE_PERSISTENT_CONTACTS
 
-       btDiscreteCollisionDetectorInterface::ClosestPointInput input;
-       input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
-       input.m_transformA = body0->getWorldTransform();
-       input.m_transformB = body1->getWorldTransform();
+    btDiscreteCollisionDetectorInterface::ClosestPointInput input;
+    input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
+    input.m_transformA = body0->getWorldTransform();
+    input.m_transformB = body1->getWorldTransform();
 
-       //This part will get replaced with a call to rt
-       btBoxBoxDetector detector(box0,box1);
-       detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+    //This part will get replaced with a call to rt
+    btBoxBoxDetector detector(box0, box1);
+    detector.getClosestPoints(input, *resultOut, dispatchInfo.m_debugDraw);
 
 
+    //------------------- DEBUG ---------------------------
 
-       //------------------- DEBUG ---------------------------
-
     //Get the user pointers to struct rigid_body, for printing the body name
-       struct rigid_body *rbA = (struct rigid_body *)col0->getUserPointer();
-       struct rigid_body *rbB = (struct rigid_body *)col1->getUserPointer();
+    struct rigid_body *rbA = (struct rigid_body *)col0->getUserPointer();
+    struct rigid_body *rbB = (struct rigid_body *)col1->getUserPointer();
 
-       if(rbA != NULL && rbB != NULL){
+    if (rbA != NULL && rbB != NULL) {
 
-               btPersistentManifold* contactManifold = 
resultOut->getPersistentManifold();
+       btPersistentManifold* contactManifold = 
resultOut->getPersistentManifold();
 
-               struct sim_manifold *current_manifold =
-                       (struct sim_manifold *)bu_malloc(sizeof(struct 
sim_manifold), "sim_manifold: current_manifold");
-               current_manifold->next = NULL;
+       struct sim_manifold *current_manifold =
+           (struct sim_manifold *)bu_malloc(sizeof(struct sim_manifold), 
"sim_manifold: current_manifold");
+       current_manifold->next = NULL;
 
-               if(rbB->first_manifold == NULL){
-                       rbB->first_manifold = current_manifold;
-               }
-               else{
-                       //Go upto the last manifold, keeping a ptr 1 node behind
-                       struct sim_manifold *p1 = rbB->first_manifold, *p2;
-                       while(p1 != NULL){
-                               p2 = p1;
-                               p1 = p1->next;
-                       }
+       if (rbB->first_manifold == NULL) {
+           rbB->first_manifold = current_manifold;
+       } else{
+           //Go upto the last manifold, keeping a ptr 1 node behind
+           struct sim_manifold *p1 = rbB->first_manifold, *p2;
+           while (p1 != NULL) {
+               p2 = p1;
+               p1 = p1->next;
+           }
 
-                       p2->next = current_manifold;
-                       //print_manifold_list(rb->first_manifold);
-               }
-               rbB->num_manifolds++;
+           p2->next = current_manifold;
+           //print_manifold_list(rb->first_manifold);
+       }
+       rbB->num_manifolds++;
 
-               bu_log("processCollision(box/box): %s & %s \n", rbA->rb_namep, 
rbB->rb_namep);
+       bu_log("processCollision(box/box): %s & %s \n", rbA->rb_namep, 
rbB->rb_namep);
 
-               //Get the number of points in this manifold
-               int num_contacts = contactManifold->getNumContacts();
-               current_manifold->num_contacts = num_contacts;
-               int i;
+       //Get the number of points in this manifold
+       int num_contacts = contactManifold->getNumContacts();
+       current_manifold->num_contacts = num_contacts;
+       int i;
 
-               bu_log("processCollision : Manifold contacts : %d\n", 
num_contacts);
+       bu_log("processCollision : Manifold contacts : %d\n", num_contacts);
 
-               //Iterate over the points for this manifold
-               for (i=0; i<num_contacts; i++){
-                       btManifoldPoint& pt = 
contactManifold->getContactPoint(i);
+       //Iterate over the points for this manifold
+       for (i=0; i<num_contacts; i++) {
+           btManifoldPoint& pt = contactManifold->getContactPoint(i);
 
-                       btVector3 ptA = pt.getPositionWorldOnA();
-                       btVector3 ptB = pt.getPositionWorldOnB();
+           btVector3 ptA = pt.getPositionWorldOnA();
+           btVector3 ptB = pt.getPositionWorldOnB();
 
-                       VMOVE(current_manifold->rb_contacts[i].ptA, ptA);
-                       VMOVE(current_manifold->rb_contacts[i].ptB, ptB);
-                       VMOVE(current_manifold->rb_contacts[i].normalWorldOnB, 
pt.m_normalWorldOnB);
+           VMOVE(current_manifold->rb_contacts[i].ptA, ptA);
+           VMOVE(current_manifold->rb_contacts[i].ptB, ptB);
+           VMOVE(current_manifold->rb_contacts[i].normalWorldOnB, 
pt.m_normalWorldOnB);
 
-                       bu_log("%d, %s(%f, %f, %f) , %s(%f, %f, %f), n(%f, %f, 
%f)\n",
-                                       i+1,
-                                       rbA->rb_namep, ptA[0], ptA[1], ptA[2],
-                                       rbB->rb_namep, ptB[0], ptB[1], ptB[2],
-                                       pt.m_normalWorldOnB[0], 
pt.m_normalWorldOnB[1], pt.m_normalWorldOnB[2]);
+           bu_log("%d, %s(%f, %f, %f) , %s(%f, %f, %f), n(%f, %f, %f)\n",
+                  i+1,
+                  rbA->rb_namep, ptA[0], ptA[1], ptA[2],
+                  rbB->rb_namep, ptB[0], ptB[1], ptB[2],
+                  pt.m_normalWorldOnB[0], pt.m_normalWorldOnB[1], 
pt.m_normalWorldOnB[2]);
 
-               }
        }
+    }
 
 
-       //------------------------------------------------------
+    //------------------------------------------------------
 
 #ifdef USE_PERSISTENT_CONTACTS
-       //  refreshContactPoints is only necessary when using persistent 
contact points. otherwise all points are newly added
-       if (m_ownManifold)
-       {
-               resultOut->refreshContactPoints();
-       }
+    //  refreshContactPoints is only necessary when using persistent contact 
points. otherwise all points are newly added
+    if (m_ownManifold) {
+       resultOut->refreshContactPoints();
+    }
 #endif //USE_PERSISTENT_CONTACTS
 
 }
 
-btScalar btRTCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* 
/*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& 
/*dispatchInfo*/,btManifoldResult* /*resultOut*/)
+
+btScalar
+btRTCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, 
btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, 
btManifoldResult* /*resultOut*/)
 {
-       //not yet
-       return 1.f;
+    //not yet
+    return 1.f;
 }
 
 
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
 #endif
 
 // Local Variables:

Modified: brlcad/trunk/src/libged/simulate/simcollisionalgo.h
===================================================================
--- brlcad/trunk/src/libged/simulate/simcollisionalgo.h 2011-10-03 19:53:38 UTC 
(rev 47036)
+++ brlcad/trunk/src/libged/simulate/simcollisionalgo.h 2011-10-03 20:12:29 UTC 
(rev 47037)
@@ -1,7 +1,7 @@
-/*                          S I M C O L L I S I O N A L G O . H
+/*                S I M C O L L I S I O N A L G O . H
  * BRL-CAD
  *
- * Copyright (c) 2008-2011 United States Government as represented by
+ * Copyright (c) 2011 United States Government as represented by
  * the U.S. Army Research Laboratory.
  *
  * This library is free software; you can redistribute it and/or
@@ -17,11 +17,9 @@
  * License along with this file; see the file named COPYING for more
  * information.
  */
-/** @file libged/simulate/simcollisionalgo.h
- *
- *
- * Routines related to performing collision detection using rt
- * This is a custom algorithm that replaces the box-box collision algorithm
+/*
+ * Routines related to performing collision detection using rt. This
+ * is a custom algorithm that replaces the box-box collision algorithm
  * in bullet
  *
  */
@@ -52,39 +50,39 @@
 ///Raytrace based collision detection
 class btRTCollisionAlgorithm : public btActivatingCollisionAlgorithm
 {
-       bool    m_ownManifold;
-       btPersistentManifold*   m_manifoldPtr;
+    bool m_ownManifold;
+    btPersistentManifold* m_manifoldPtr;
 
 public:
-       btRTCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
-               : btActivatingCollisionAlgorithm(ci) {}
+    btRTCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
+       : btActivatingCollisionAlgorithm(ci) {}
 
-       virtual void processCollision (btCollisionObject* 
body0,btCollisionObject* body1,const btDispatcherInfo& 
dispatchInfo,btManifoldResult* resultOut);
+    virtual void processCollision (btCollisionObject* body0, 
btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, 
btManifoldResult* resultOut);
 
-       virtual btScalar calculateTimeOfImpact(btCollisionObject* 
body0,btCollisionObject* body1,const btDispatcherInfo& 
dispatchInfo,btManifoldResult* resultOut);
+    virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, 
btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, 
btManifoldResult* resultOut);
 
-       btRTCollisionAlgorithm(btPersistentManifold* mf,const 
btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* 
body0,btCollisionObject* body1);
+    btRTCollisionAlgorithm(btPersistentManifold* mf, const 
btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0, 
btCollisionObject* body1);
 
-       virtual ~btRTCollisionAlgorithm();
+    virtual ~btRTCollisionAlgorithm();
 
-       virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
-       {
-               if (m_manifoldPtr && m_ownManifold)
-               {
-                       manifoldArray.push_back(m_manifoldPtr);
-               }
+    virtual void
+    getAllContactManifolds(btManifoldArray& manifoldArray)
+    {
+       if (m_manifoldPtr && m_ownManifold) {
+           manifoldArray.push_back(m_manifoldPtr);
        }
+    }
 
 
-       struct CreateFunc :public       btCollisionAlgorithmCreateFunc
+    struct CreateFunc : public btCollisionAlgorithmCreateFunc
+    {
+       virtual btCollisionAlgorithm* 
CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, 
btCollisionObject* body0, btCollisionObject* body1)
        {
-               virtual btCollisionAlgorithm* 
CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, 
btCollisionObject* body0,btCollisionObject* body1)
-               {
-                       int bbsize = sizeof(btRTCollisionAlgorithm);
-                       void* ptr = 
ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
-                       return new(ptr) 
btRTCollisionAlgorithm(0,ci,body0,body1);
-               }
-       };
+           int bbsize = sizeof(btRTCollisionAlgorithm);
+           void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
+           return new(ptr) btRTCollisionAlgorithm(0, ci, body0, body1);
+       }
+    };
 
 };
 

Modified: brlcad/trunk/src/libged/simulate/simphysics.cpp
===================================================================
--- brlcad/trunk/src/libged/simulate/simphysics.cpp     2011-10-03 19:53:38 UTC 
(rev 47036)
+++ brlcad/trunk/src/libged/simulate/simphysics.cpp     2011-10-03 20:12:29 UTC 
(rev 47037)
@@ -1,7 +1,7 @@
-/*                          S I M P H Y S I C S . C P P
+/*                    S I M P H Y S I C S . C P P
  * BRL-CAD
  *
- * Copyright (c) 2008-2011 United States Government as represented by
+ * Copyright (c) 2011 United States Government as represented by
  * the U.S. Army Research Laboratory.
  *
  * This library is free software; you can redistribute it and/or
@@ -17,13 +17,8 @@
  * License along with this file; see the file named COPYING for more
  * information.
  */
-/** @file libged/simulate/simphysics.cpp
- *
- *
+/*
  * Routines related to performing physics on the passed regions
- *
- * 
- * 
  */
 
 #include "common.h"
@@ -43,7 +38,8 @@
  * Prints the 16 by 16 transform matrices for debugging
  *
  */
-void print_matrices(char *rb_namep, mat_t t, btScalar *m)
+void
+print_matrices(char *rb_namep, mat_t t, btScalar *m)
 {
     int i, j;
     char buffer[800];
@@ -53,7 +49,7 @@
 
     for (i=0 ; i<4 ; i++) {
         for (j=0 ; j<4 ; j++) {
-               sprintf(buffer, "%st[%d]: %f\t", buffer, (j*4 + i), t[j*4 + i] 
);
+           sprintf(buffer, "%st[%d]: %f\t", buffer, (j*4 + i), t[j*4 + i]);
         }
         sprintf(buffer, "%s\n", buffer);
     }
@@ -62,7 +58,7 @@
 
     for (i=0 ; i<4 ; i++) {
         for (j=0 ; j<4 ; j++) {
-            sprintf(buffer, "%sm[%d]: %f\t", buffer, (j*4 + i), m[j*4 + i] );
+            sprintf(buffer, "%sm[%d]: %f\t", buffer, (j*4 + i), m[j*4 + i]);
         }
         sprintf(buffer, "%s\n", buffer);
     }
@@ -79,8 +75,10 @@
  * The plane will be static and have the same dimensions as the region
  *
  */
-int add_rigid_bodies(btDiscreteDynamicsWorld* dynamicsWorld, struct 
simulation_params *sim_params,
-        btAlignedObjectArray<btCollisionShape*> collision_shapes)
+int
+add_rigid_bodies(btDiscreteDynamicsWorld* dynamicsWorld,
+                struct simulation_params *sim_params,
+                btAlignedObjectArray<btCollisionShape*> collision_shapes)
 {
     struct rigid_body *current_node;
     fastf_t volume;
@@ -89,34 +87,33 @@
     btVector3 v;
 
 
-
     for (current_node = sim_params->head_node; current_node != NULL; 
current_node = current_node->next) {
 
         // Check if we should add a ground plane
-        if(strcmp(current_node->rb_namep, sim_params->ground_plane_name) == 0){
+        if (strcmp(current_node->rb_namep, sim_params->ground_plane_name) == 
0) {
             // Add a static ground plane : should be controlled by an option : 
TODO
             btCollisionShape* groundShape = new 
btBoxShape(btVector3(current_node->bb_dims[0]/2,
                                                                      
current_node->bb_dims[1]/2,
                                                                      
current_node->bb_dims[2]/2));
             /*btDefaultMotionState* groundMotionState = new 
btDefaultMotionState(
-                                                        
btTransform(btQuaternion(0,0,0,1),
-                                                        
btVector3(current_node->bb_center[0],
-                                                                  
current_node->bb_center[1],
-                                                                  
current_node->bb_center[2])));*/
+             btTransform(btQuaternion(0, 0, 0, 1),
+             btVector3(current_node->bb_center[0],
+             current_node->bb_center[1],
+             current_node->bb_center[2])));*/
 
-            btDefaultMotionState* groundMotionState = new 
btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),
-                                                                               
 btVector3(0, 0, 0)));
+            btDefaultMotionState* groundMotionState = new 
btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1),
+                                                                               
           btVector3(0, 0, 0)));
 
             //Copy the transform matrix
             MAT_COPY(m, current_node->m);
             groundMotionState->m_graphicsWorldTrans.setFromOpenGLMatrix(m);
 
-    /*        btCollisionShape* groundShape = new 
btStaticPlaneShape(btVector3(0,0,1),1);
-            btDefaultMotionState* groundMotionState =
-                    new 
btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),btVector3(0,0,-1)));*/
+           /* btCollisionShape* groundShape = new 
btStaticPlaneShape(btVector3(0, 0, 1), 1);
+              btDefaultMotionState* groundMotionState =
+              new btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1), 
btVector3(0, 0, -1)));*/
 
             btRigidBody::btRigidBodyConstructionInfo
-                    
groundRigidBodyCI(0,groundMotionState,groundShape,btVector3(0,0,0));
+               groundRigidBodyCI(0, groundMotionState, groundShape, 
btVector3(0, 0, 0));
             btRigidBody* groundRigidBody = new btRigidBody(groundRigidBodyCI);
             groundRigidBody->setUserPointer((void *)current_node);
 
@@ -124,35 +121,34 @@
             collision_shapes.push_back(groundShape);
 
             bu_vls_printf(sim_params->result_str, "Added static ground plane : 
%s to simulation with mass %f Kg\n",
-                                                    current_node->rb_namep, 
0.f);
+                         current_node->rb_namep, 0.f);
 
-        }
-        else{
+        } else{
             //Nope, its a rigid body
             btCollisionShape* bb_Shape = new 
btBoxShape(btVector3(current_node->bb_dims[0]/2,
-                                                                              
current_node->bb_dims[1]/2,
-                                                                              
current_node->bb_dims[2]/2));
+                                                                 
current_node->bb_dims[1]/2,
+                                                                 
current_node->bb_dims[2]/2));
             collision_shapes.push_back(bb_Shape);
 
             volume = current_node->bb_dims[0] * current_node->bb_dims[1] * 
current_node->bb_dims[2];
             mass = volume; // density is 1
 
-            btVector3 bb_Inertia(0,0,0);
+            btVector3 bb_Inertia(0, 0, 0);
             bb_Shape->calculateLocalInertia(mass, bb_Inertia);
 
-        /*    btDefaultMotionState* bb_MotionState = new 
btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),
-                                                        
btVector3(current_node->bb_center[0],
-                                                                  
current_node->bb_center[1],
-                                                                  
current_node->bb_center[2])));*/
-            btDefaultMotionState* bb_MotionState = new 
btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),
-                                                                    
btVector3(0, 0, 0)));
+           /* btDefaultMotionState* bb_MotionState = new 
btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1),
+              btVector3(current_node->bb_center[0],
+              current_node->bb_center[1],
+              current_node->bb_center[2])));*/
+            btDefaultMotionState* bb_MotionState = new 
btDefaultMotionState(btTransform(btQuaternion(0, 0, 0, 1),
+                                                                               
        btVector3(0, 0, 0)));
 
             //Copy the transform matrix
             MAT_COPY(m, current_node->m);
             bb_MotionState->m_graphicsWorldTrans.setFromOpenGLMatrix(m);
 
             btRigidBody::btRigidBodyConstructionInfo
-                        bb_RigidBodyCI(mass, bb_MotionState, bb_Shape, 
bb_Inertia);
+               bb_RigidBodyCI(mass, bb_MotionState, bb_Shape, bb_Inertia);
             btRigidBody* bb_RigidBody = new btRigidBody(bb_RigidBodyCI);
             bb_RigidBody->setUserPointer((void *)current_node);
 
@@ -166,7 +162,7 @@
             dynamicsWorld->addRigidBody(bb_RigidBody);
 
             bu_vls_printf(sim_params->result_str, "Added new rigid body : %s 
to simulation with mass %f Kg\n",
-                                                    current_node->rb_namep, 
mass);
+                         current_node->rb_namep, mass);
 
         }
 
@@ -175,17 +171,19 @@
     return 0;
 }
 
+
 /**
  * Steps the dynamics world according to the simulation parameters
  *
  */
-int step_physics(btDiscreteDynamicsWorld* dynamicsWorld, struct 
simulation_params *sim_params)
+int
+step_physics(btDiscreteDynamicsWorld* dynamicsWorld, struct simulation_params 
*sim_params)
 {
     bu_vls_printf(sim_params->result_str, "Simulation will run for %d 
steps.\n", sim_params->duration);
     bu_vls_printf(sim_params->result_str, "----- Starting simulation -----\n");
 
     //time step of 1/60th of a second(same as internal fixedTimeStep, 
maxSubSteps=10 to cover 1/60th sec.)
-    dynamicsWorld->stepSimulation(1/60.f,10);
+    dynamicsWorld->stepSimulation(1/60.f, 10);
 
     bu_vls_printf(sim_params->result_str, "----- Simulation Complete -----\n");
     return 0;
@@ -196,25 +194,26 @@
  * Get the final transforms and pack off back to libged
  *
  */
-int get_transforms(btDiscreteDynamicsWorld* dynamicsWorld, struct 
simulation_params *sim_params)
+int
+get_transforms(btDiscreteDynamicsWorld* dynamicsWorld, struct 
simulation_params *sim_params)
 {
     int i;
     btScalar m[16];
     btVector3 aabbMin, aabbMax, v;
-    btTransform    identity;
+    btTransform identity;
 
     identity.setIdentity();
     const int num_bodies = dynamicsWorld->getNumCollisionObjects();
 
 
-    for(i=0; i < num_bodies; i++){
+    for (i=0; i < num_bodies; i++) {
 
         //Common properties among all rigid bodies
-        btCollisionObject*    bb_ColObj = 
dynamicsWorld->getCollisionObjectArray()[i];
-        btRigidBody*        bb_RigidBody   = btRigidBody::upcast(bb_ColObj);
+        btCollisionObject* bb_ColObj = 
dynamicsWorld->getCollisionObjectArray()[i];
+        btRigidBody* bb_RigidBody   = btRigidBody::upcast(bb_ColObj);
         const btCollisionShape* bb_Shape = bb_ColObj->getCollisionShape(); 
//may be used later
 
-        if( bb_RigidBody && bb_RigidBody->getMotionState()){
+        if (bb_RigidBody && bb_RigidBody->getMotionState()) {
 
             //Get the motion state and the world transform from it
             btDefaultMotionState* bb_MotionState = 
(btDefaultMotionState*)bb_RigidBody->getMotionState();
@@ -223,7 +222,7 @@
 
             struct rigid_body *current_node = (struct rigid_body 
*)bb_RigidBody->getUserPointer();
 
-            if(current_node == NULL){
+            if (current_node == NULL) {
                 bu_vls_printf(sim_params->result_str, "get_transforms : Could 
not get the user pointer \
                         (ground plane perhaps)\n");
                 continue;
@@ -248,12 +247,12 @@
             VSUB2(current_node->btbb_dims, current_node->btbb_max, 
current_node->btbb_min);
 
             bu_vls_printf(sim_params->result_str, "get_transforms: Dimensions 
of this BB : %f %f %f\n",
-                    current_node->btbb_dims[0], current_node->btbb_dims[1], 
current_node->btbb_dims[2]);
+                         current_node->btbb_dims[0], 
current_node->btbb_dims[1], current_node->btbb_dims[2]);
 
             //Get BB position in 3D space
             VCOMB2(current_node->btbb_center, 1, current_node->btbb_min, 0.5, 
current_node->btbb_dims)
 
-            v = bb_RigidBody->getLinearVelocity();
+               v = bb_RigidBody->getLinearVelocity();
             VMOVE(current_node->linear_velocity, v);
 
             v = bb_RigidBody->getAngularVelocity();
@@ -270,26 +269,26 @@
  * Cleanup the physics collision shapes, rigid bodies etc
  *
  */
-int cleanup(btDiscreteDynamicsWorld* dynamicsWorld,
-            btAlignedObjectArray<btCollisionShape*> collision_shapes)
+int
+cleanup(btDiscreteDynamicsWorld* dynamicsWorld,
+       btAlignedObjectArray<btCollisionShape*> collision_shapes)
 {
     //remove the rigid bodies from the dynamics world and delete them
     int i;
 
-    for (i=dynamicsWorld->getNumCollisionObjects()-1; i>=0; i--){
+    for (i=dynamicsWorld->getNumCollisionObjects()-1; i>=0; i--) {
 
         btCollisionObject* obj = dynamicsWorld->getCollisionObjectArray()[i];
         btRigidBody* body = btRigidBody::upcast(obj);
-        if (body && body->getMotionState()){
+        if (body && body->getMotionState()) {
             delete body->getMotionState();
         }
-        dynamicsWorld->removeCollisionObject( obj );
+        dynamicsWorld->removeCollisionObject(obj);
         delete obj;
     }
 
     //delete collision shapes
-    for (i=0; i<collision_shapes.size(); i++)
-    {
+    for (i=0; i<collision_shapes.size(); i++) {
         btCollisionShape* shape = collision_shapes[i];
         delete shape;
     }
@@ -311,8 +310,7 @@
 {
     //Return true when pairs need collision
     virtual bool
-    needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy* 
proxy1) const
-    {
+    needBroadphaseCollision(btBroadphaseProxy* proxy0, btBroadphaseProxy* 
proxy1) const {
         bool collides = (proxy0->m_collisionFilterGroup & 
proxy1->m_collisionFilterMask) != 0;
         collides = collides && (proxy1->m_collisionFilterGroup & 
proxy0->m_collisionFilterMask);
 
@@ -321,13 +319,13 @@
         //collides = false;
         btRigidBody* box0 = (btRigidBody*)proxy0->m_clientObject;
         btRigidBody* box1 = (btRigidBody*)proxy1->m_clientObject;
-        if(box0 != NULL && box0 != NULL){
-           struct rigid_body *upA = (struct rigid_body 
*)box0->getUserPointer();
-           struct rigid_body *upB = (struct rigid_body 
*)box1->getUserPointer();
+        if (box0 != NULL && box0 != NULL) {
+           struct rigid_body *upA = (struct rigid_body 
*)box0->getUserPointer();
+           struct rigid_body *upB = (struct rigid_body 
*)box1->getUserPointer();
 
-                       if(upA != NULL && upB != NULL)
-                               bu_log("broadphase_callback: %s & %s has 
overlapping AABBs",
-                                               upA->rb_namep, upB->rb_namep);
+           if (upA != NULL && upB != NULL)
+               bu_log("broadphase_callback: %s & %s has overlapping AABBs",
+                      upA->rb_namep, upB->rb_namep);
         }
 
         //add some additional logic here that modifies 'collides'
@@ -340,9 +338,10 @@
  * Narrowphase filter callback : used to show the generated collision points
  *
  */
-void nearphase_callback(btBroadphasePair& collisionPair,
-                    btCollisionDispatcher& dispatcher,
-                    btDispatcherInfo& dispatchInfo)
+void
+nearphase_callback(btBroadphasePair& collisionPair,
+                  btCollisionDispatcher& dispatcher,
+                  btDispatcherInfo& dispatchInfo)
 {
 
     int i, j, numContacts;
@@ -352,17 +351,17 @@
      * A manifold is a set of contact points containing upto 4 points
      * There may be multiple manifolds where objects touch
      */
-    for (i=0; i<numManifolds; i++){
+    for (i=0; i<numManifolds; i++) {
 
         //Get the manifold and the objects which created it
         btPersistentManifold* contactManifold =
-                dispatcher.getManifoldByIndexInternal(i);
+           dispatcher.getManifoldByIndexInternal(i);
         btCollisionObject* obA = 
static_cast<btCollisionObject*>(contactManifold->getBody0());
         btCollisionObject* obB = 
static_cast<btCollisionObject*>(contactManifold->getBody1());
 
         //Get the user pointers to struct rigid_body, for printing the body 
name
-        btRigidBody* rbA   = btRigidBody::upcast(obA);
-        btRigidBody* rbB   = btRigidBody::upcast(obB);
+        btRigidBody* rbA = btRigidBody::upcast(obA);
+        btRigidBody* rbB = btRigidBody::upcast(obB);
         struct rigid_body *upA = (struct rigid_body *)rbA->getUserPointer();
         struct rigid_body *upB = (struct rigid_body *)rbB->getUserPointer();
 
@@ -370,27 +369,26 @@
         numContacts = contactManifold->getNumContacts();
 
         bu_log("nearphase_callback : Manifold %d of %d, contacts : %d\n",
-                i+1,
-                numManifolds,
-                numContacts);
+              i+1,
+              numManifolds,
+              numContacts);
 
         //Iterate over the points for this manifold
-        for (j=0;j<numContacts;j++){
+        for (j=0;j<numContacts;j++) {
             btManifoldPoint& pt = contactManifold->getContactPoint(j);
 
             btVector3 ptA = pt.getPositionWorldOnA();
             btVector3 ptB = pt.getPositionWorldOnB();
 
-            if(upA == NULL || upB == NULL){
+            if (upA == NULL || upB == NULL) {
                 bu_log("nearphase_callback : contact %d of %d, could not get 
user pointers\n",
-                        j+1, numContacts);
+                      j+1, numContacts);
 
-            }
-            else{
+            } else{
                 bu_log("nearphase_callback: contact %d of %d, %s(%f, %f, %f) , 
%s(%f, %f, %f)\n",
-                    j+1, numContacts,
-                    upA->rb_namep, ptA[0], ptA[1], ptA[2],
-                    upB->rb_namep, ptB[0], ptB[1], ptB[2]);
+                      j+1, numContacts,
+                      upA->rb_namep, ptA[0], ptA[1], ptA[2],
+                      upB->rb_namep, ptB[0], ptB[1], ptB[2]);
             }
         }
 
@@ -405,7 +403,7 @@
 
 /**
  * C++ wrapper for doing physics using bullet
- * 
+ *
  */
 extern "C" int
 run_simulation(struct simulation_params *sim_params)
@@ -414,63 +412,64 @@
 
     //for (i=0 ; i < sim_params->duration ; i++) {
 
-       // Initialize the physics world
-       btDiscreteDynamicsWorld* dynamicsWorld;
+    // Initialize the physics world
+    btDiscreteDynamicsWorld* dynamicsWorld;
 
-       // Keep the collision shapes, for deletion/cleanup
-       btAlignedObjectArray<btCollisionShape*>    collision_shapes;
+    // Keep the collision shapes, for deletion/cleanup
+    btAlignedObjectArray<btCollisionShape*> collision_shapes;
 
-       btBroadphaseInterface* broadphase = new btDbvtBroadphase();
-       btDefaultCollisionConfiguration* collisionConfiguration = new 
btDefaultCollisionConfiguration();
-       btCollisionDispatcher* dispatcher = new 
btCollisionDispatcher(collisionConfiguration);
+    btBroadphaseInterface* broadphase = new btDbvtBroadphase();
+    btDefaultCollisionConfiguration* collisionConfiguration = new 
btDefaultCollisionConfiguration();
+    btCollisionDispatcher* dispatcher = new 
btCollisionDispatcher(collisionConfiguration);
 
-       //Register custom rt based nearphase algo for box-box collision,
-       //arbitrary shapes from brlcad are all represented by the box collision 
shape
-       //in bullet, the movement will not be like a box however, but according 
to
-       //the collisions detected by rt and therefore should follow any 
arbitrary shape correctly
-       dispatcher->registerCollisionCreateFunc(
-               BOX_SHAPE_PROXYTYPE,
-               BOX_SHAPE_PROXYTYPE,
-               new btRTCollisionAlgorithm::CreateFunc);
+    //Register custom rt based nearphase algo for box-box collision,
+    //arbitrary shapes from brlcad are all represented by the box collision 
shape
+    //in bullet, the movement will not be like a box however, but according to
+    //the collisions detected by rt and therefore should follow any arbitrary 
shape correctly
+    dispatcher->registerCollisionCreateFunc(
+       BOX_SHAPE_PROXYTYPE,
+       BOX_SHAPE_PROXYTYPE,
+       new btRTCollisionAlgorithm::CreateFunc);
 
 
-       btSequentialImpulseConstraintSolver* solver = new 
btSequentialImpulseConstraintSolver;
+    btSequentialImpulseConstraintSolver* solver = new 
btSequentialImpulseConstraintSolver;
 
-       dynamicsWorld = new 
btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
+    dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher, broadphase, 
solver, collisionConfiguration);
 
-       //Set the gravity direction along -ve Z axis
-       dynamicsWorld->setGravity(btVector3(0, 0, -10));
+    //Set the gravity direction along -ve Z axis
+    dynamicsWorld->setGravity(btVector3(0, 0, -10));
 
-       //Add the rigid bodies to the world, including the ground plane
-       add_rigid_bodies(dynamicsWorld, sim_params, collision_shapes);
+    //Add the rigid bodies to the world, including the ground plane
+    add_rigid_bodies(dynamicsWorld, sim_params, collision_shapes);
 
-       //Add a broadphase callback to hook to the AABB detection algos
-       btOverlapFilterCallback * filterCallback = new broadphase_callback();
-       dynamicsWorld->getPairCache()->setOverlapFilterCallback(filterCallback);
+    //Add a broadphase callback to hook to the AABB detection algos
+    btOverlapFilterCallback * filterCallback = new broadphase_callback();
+    dynamicsWorld->getPairCache()->setOverlapFilterCallback(filterCallback);
 
-       //Add a nearphase callback to hook to the contact points generation 
algos
-       dispatcher->setNearCallback((btNearCallback)nearphase_callback);
+    //Add a nearphase callback to hook to the contact points generation algos
+    dispatcher->setNearCallback((btNearCallback)nearphase_callback);
 
-       //Step the physics the required number of times
-       step_physics(dynamicsWorld, sim_params);
+    //Step the physics the required number of times
+    step_physics(dynamicsWorld, sim_params);
 
-       //Get the world transforms back into the simulation params struct
-       get_transforms(dynamicsWorld, sim_params);
+    //Get the world transforms back into the simulation params struct
+    get_transforms(dynamicsWorld, sim_params);
 
-       //Clean and free memory used by physics objects
-       cleanup(dynamicsWorld, collision_shapes);
+    //Clean and free memory used by physics objects
+    cleanup(dynamicsWorld, collision_shapes);
 
-       //Clean up stuff in here
-       delete solver;
-       delete dispatcher;
-       delete collisionConfiguration;
-       delete broadphase;
+    //Clean up stuff in here
+    delete solver;
+    delete dispatcher;
+    delete collisionConfiguration;
+    delete broadphase;
     //}
 
 
     return 0;
 }
 
+
 #endif
 
 // Local Variables:

Modified: brlcad/trunk/src/libged/simulate/simulate.c
===================================================================
--- brlcad/trunk/src/libged/simulate/simulate.c 2011-10-03 19:53:38 UTC (rev 
47036)
+++ brlcad/trunk/src/libged/simulate/simulate.c 2011-10-03 20:12:29 UTC (rev 
47037)
@@ -1,7 +1,7 @@
 /*                         S I M U L A T E . C
  * BRL-CAD
  *
- * Copyright (c) 2008-2011 United States Government as represented by
+ * Copyright (c) 2011 United States Government as represented by
  * the U.S. Army Research Laboratory.
  *
  * This library is free software; you can redistribute it and/or
@@ -17,13 +17,11 @@
  * License along with this file; see the file named COPYING for more
  * information.
  */
-/** @file libged/simulate/simulate.c
- *
+/*
  * The simulate command.
  *
  * Routines related to performing physics on passed objects only
  *
- * 
  */
 
 #include "common.h"
@@ -68,7 +66,8 @@
  * Prints a 16 by 16 transform matrix for debugging
  *
  */
-void print_matrix(char *rb_namep, mat_t t)
+void
+print_matrix(char *rb_namep, mat_t t)
 {
     int i, j;
     struct bu_vls buffer = BU_VLS_INIT_ZERO;
@@ -92,7 +91,8 @@
 /**
  * Prints a struct rigid_body for debugging, more members will be printed later
  */
-void print_rigid_body(struct rigid_body *rb)
+void
+print_rigid_body(struct rigid_body *rb)
 {
     bu_log("print_rigid_body : \"%s\", state = %d\n", rb->rb_namep, rb->state);
 }
@@ -101,7 +101,8 @@
 /**
  * Prints the list of contacts in each manifold of a rigid body
  */
-void print_manifold_list(struct rigid_body *rb)
+void
+print_manifold_list(struct rigid_body *rb)
 {
     struct sim_manifold *current_manifold;
     int i;
@@ -130,7 +131,8 @@
 /**
  * Prints the args of a command to be executed using libged
  */
-void print_command(char* cmd_args[], int num_args)
+void
+print_command(char* cmd_args[], int num_args)
 {
     int i;
     char buffer[200] = "";
@@ -145,7 +147,9 @@
 /**
  * Used to prefix a name, requires memory to be freed by caller
  */
-char* prefix_name(char *prefix, char *original) {
+char*
+prefix_name(char *prefix, char *original)
+{
     /* Prepare prefixed bounding box primitive name */
     size_t prefix_len, prefixed_name_len;
     char *prefixed_name;
@@ -161,10 +165,12 @@
 
 
 /**
- * Deletes a prim/comb if it exists
- * TODO : lower to librt
+ * Deletes a prim/comb if it exists.
+ *
+ * TODO: lower to librt
  */
-int kill(struct ged *gedp, char *name)
+int
+kill(struct ged *gedp, char *name)
 {
     char *cmd_args[5];
 
@@ -186,10 +192,12 @@
 
 
 /**
- * Deletes and duplicates the prim/comb passed in dp as new_name
+ * Deletes and duplicates the prim/comb passed in dp as new_name.
+ *
  * TODO : lower to librt
  */
-int kill_copy(struct ged *gedp, struct directory *dp, char* new_name)
+int
+kill_copy(struct ged *gedp, struct directory *dp, char* new_name)
 {
     char *cmd_args[5];
     int rv;
@@ -216,10 +224,12 @@
 
 
 /**
- * Adds a prim/comb to an existing comb or creates it if not existing
- * TODO : lower to librt
+ * Adds a prim/comb to an existing comb or creates it if not existing.
+ *
+ * TODO: lower to librt
  */
-int add_to_comb(struct ged *gedp, char *target, char *add)
+int
+add_to_comb(struct ged *gedp, char *target, char *add)
 {
     char *cmd_args[5];
     int rv;
@@ -240,7 +250,8 @@
 }
 
 
-int add_physics_attribs(struct rigid_body *current_node)
+int
+add_physics_attribs(struct rigid_body *current_node)
 {
 
     VSETALL(current_node->linear_velocity, 0.0f);
@@ -255,11 +266,13 @@
 
 /**
  * Add the list of regions in the model to the rigid bodies list in
- * simulation parameters. This function will duplicate the existing regions
- * prefixing "sim_" to the new region and putting them all under a new
- * comb "sim.c". It will skip over any existing regions with "sim_" in the name
+ * simulation parameters. This function will duplicate the existing
+ * regions prefixing "sim_" to the new region and putting them all
+ * under a new comb "sim.c". It will skip over any existing regions
+ * with "sim_" in the name
  */
-int add_regions(struct ged *gedp, struct simulation_params *sim_params)
+int
+add_regions(struct ged *gedp, struct simulation_params *sim_params)
 {
     struct directory *dp, *ndp;
     char *prefixed_name;
@@ -341,7 +354,8 @@
 }
 
 
-int get_bb(struct ged *gedp, struct simulation_params *sim_params)
+int
+get_bb(struct ged *gedp, struct simulation_params *sim_params)
 {
     struct rigid_body *current_node;
     point_t rpp_min, rpp_max;
@@ -390,13 +404,13 @@
 
 /**
  * This function draws the bounding box around a comb as reported by
- * Bullet
- * TODO : this should be used with a debugging flag
- * TODO : this function will soon be lowered to librt
+ * Bullet.
  *
+ * TODO: this should be used with a debugging flag
+ * TODO: this function will soon be lowered to librt
  */
-int insert_AABB(struct ged *gedp, struct simulation_params *sim_params,
-               struct rigid_body *current_node)
+int
+insert_AABB(struct ged *gedp, struct simulation_params *sim_params, struct 
rigid_body *current_node)
 {
     char* cmd_args[28];
     char buffer[20];
@@ -536,14 +550,13 @@
 
 
 /**
- * This function inserts a manifold comb as reported by
- * Bullet
- * TODO : this should be used with a debugging flag
- * TODO : this function will be lowered to librt
+ * This function inserts a manifold comb as reported by Bullet.
  *
+ * TODO: this should be used with a debugging flag
+ * TODO: this function will be lowered to librt
  */
-int insert_manifolds(struct ged *gedp, struct simulation_params *sim_params,
-                    struct rigid_body *rb)
+int
+insert_manifolds(struct ged *gedp, struct simulation_params *sim_params, 
struct rigid_body *rb)
 {
     char* cmd_args[28];
     char buffer[20];
@@ -711,12 +724,15 @@
 /**
  * This function colors the passed comb. It's for showing the current
  * state of the object inside the physics engine.
+ *
  * TODO : this should be used with a debugging flag
- *
  */
-int apply_color(struct ged *gedp, char* rb_namep, unsigned char r,
-               unsigned char g,
-               unsigned char b)
+int
+apply_color(struct ged *gedp,
+           char* rb_namep,
+           unsigned char r,
+           unsigned char g,
+           unsigned char b)
 {
     struct directory *dp = NULL;
     struct rt_comb_internal *comb = NULL;
@@ -766,11 +782,13 @@
 
 
 /**
- * This function takes the transforms present in the current node and applies 
them
- * in 3 steps : translate to origin, apply the rotation, then translate to 
final
- * position with respect to origin(as obtained from physics)
+ * This function takes the transforms present in the current node and
+ * applies them in 3 steps : translate to origin, apply the rotation,
+ * then translate to final position with respect to origin(as obtained
+ * from physics)
  */
-int apply_transforms(struct ged *gedp, struct simulation_params *sim_params)
+int
+apply_transforms(struct ged *gedp, struct simulation_params *sim_params)
 {
     struct rt_db_internal intern;
     struct rigid_body *current_node;
@@ -883,11 +901,11 @@
 
 
 /**
- * Frees the list of manifolds as generated by Bullet: this list is used
- * to compare with rt generated manifold for accuracy
- *
+ * Frees the list of manifolds as generated by Bullet.  This list is
+ * used to compare with rt generated manifold for accuracy
  */
-int free_manifold_lists(struct simulation_params *sim_params)
+int
+free_manifold_lists(struct simulation_params *sim_params)
 {
     /* Free memory in manifold list */
     struct sim_manifold *current_manifold, *next_manifold;
@@ -913,9 +931,10 @@
 
 
 /**
- * The libged physics simulation function :
- * Check flags, adds regions to simulation parameters, runs the simulation
- * applies the transforms, frees memory
+ * The libged physics simulation function.
+ *
+ * Check flags, adds regions to simulation parameters, runs the
+ * simulation applies the transforms, frees memory
  */
 int
 ged_simulate(struct ged *gedp, int argc, const char *argv[])
@@ -942,7 +961,6 @@
         bu_vls_printf(gedp->ged_result_str, "Usage: %s <steps>", argv[0]);
         return GED_ERROR;
     }
-    
 
     /* Make a list containing the bb and existing transforms of all the 
objects in the model
      * which will participate in the simulation
@@ -1001,7 +1019,7 @@
 
 
     bu_vls_printf(gedp->ged_result_str, "%s: The simulation result is in group 
: %s\n", argv[0], sim_comb_name);
-                                                     
+
     /* Draw the result : inserting it in argv[1] will cause it to be 
automatically drawn in the cmd_wrapper */
     argv[1] = sim_comb_name;
     argv[2] = (char *)0;

Modified: brlcad/trunk/src/libged/simulate/simulate.h
===================================================================
--- brlcad/trunk/src/libged/simulate/simulate.h 2011-10-03 19:53:38 UTC (rev 
47036)
+++ brlcad/trunk/src/libged/simulate/simulate.h 2011-10-03 20:12:29 UTC (rev 
47037)
@@ -1,7 +1,7 @@
-/*                         S I M U L A T E . H
+/*                       S I M U L A T E . H
  * BRL-CAD
  *
- * Copyright (c) 2008-2011 United States Government as represented by
+ * Copyright (c) 2011 United States Government as represented by
  * the U.S. Army Research Laboratory.
  *
  * This library is free software; you can redistribute it and/or
@@ -17,8 +17,7 @@
  * License along with this file; see the file named COPYING for more
  * information.
  */
-/** @file libged/simulate/simulate.h
- *
+/*
  * The simulate command.
  *
  * Declares structures for passing simulation parameters and
@@ -40,22 +39,26 @@
 #define MAX_CONTACTS_PER_MANIFOLD 4
 
 struct sim_contact {
-       vect_t ptA, ptB;
-       vect_t normalWorldOnB;
+    vect_t ptA, ptB;
+    vect_t normalWorldOnB;
 };
 
+
 struct sim_manifold {
-       int num_contacts;
-       int indexA, indexB;
-       char *nameA, *nameB;
-       struct sim_contact rb_contacts[MAX_CONTACTS_PER_MANIFOLD];
-       struct sim_manifold *next;
+    int num_contacts;
+    int indexA, indexB;
+    char *nameA, *nameB;
+    struct sim_contact rb_contacts[MAX_CONTACTS_PER_MANIFOLD];
+    struct sim_manifold *next;
 };
 
-/* Contains information about a single rigid body constructed from a BRL-CAD 
region.
- * This structure is the node of a linked list containing the geometry to be 
added to the sim
- * Only the bb is currently present, but physical properties like elasticity, 
custom forces
- * will be added later: TODO
+
+/* Contains information about a single rigid body constructed from a
+ * BRL-CAD region.  This structure is the node of a linked list
+ * containing the geometry to be added to the sim.
+ *
+ * TODO: Only the bb is currently present, but physical properties
+ * like elasticity, custom forces will be added later.
  */
 struct rigid_body {
     int index;
@@ -64,23 +67,24 @@
     point_t bb_center, bb_dims;     /**< @brief bb center and dimensions */
     point_t btbb_min, btbb_max;     /**< @brief Bullet body bb bounds */
     point_t btbb_center, btbb_dims; /**< @brief Bullet bb center and 
dimensions */
-    mat_t m, m_prev;                        /**< @brief transformation matrix 
from Bullet */
-    int state;                                         /**< @brief rigid body 
state from Bullet */
+    mat_t m, m_prev;                /**< @brief transformation matrix from 
Bullet */
+    int state;                     /**< @brief rigid body state from Bullet */
     struct directory *dp;           /**< @brief directory pointer to the 
related region */
     struct rigid_body *next;        /**< @brief link to next body */
 
     /* Can be set by libged or Bullet(checked and inserted into sim) */
-    vect_t linear_velocity;            /**< @brief linear velocity components 
*/
-    vect_t angular_velocity;           /**< @brief angular velocity components 
*/
+    vect_t linear_velocity;        /**< @brief linear velocity components */
+    vect_t angular_velocity;       /**< @brief angular velocity components */
 
     /* Manifolds in which this body participates and is body B, only body B 
has manifold info*/
-    int num_manifolds;                         /**< @brief angular velocity 
components */
+    int num_manifolds;                  /**< @brief angular velocity 
components */
     struct sim_manifold *first_manifold; /**< @brief angular velocity 
components */
 };
 
+
 /* Contains the simulation parameters, such as number of rigid bodies,
- * the head node of the linked list containing the bodies and time/steps for
- * which the simulation will be run.
+ * the head node of the linked list containing the bodies and
+ * time/steps for which the simulation will be run.
  */
 struct simulation_params {
     int duration;                  /**< @brief contains either the number of 
steps or the time */
@@ -92,8 +96,6 @@
 };
 
 
-
-
 #endif /* SIMULATE_H_ */
 
 

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