Revision: 47266
          http://brlcad.svn.sourceforge.net/brlcad/?rev=47266&view=rev
Author:   abhi2011
Date:     2011-10-15 20:27:56 +0000 (Sat, 15 Oct 2011)
Log Message:
-----------
Floating point issues, had to increase the limit of a loop by TOLerance to 
ensure rays are shot from edge to edge in overlap volume, strangely 
NEAR_EQUAL() doesnt seem to work

Modified Paths:
--------------
    brlcad/trunk/src/libged/simulate/simrt.c

Modified: brlcad/trunk/src/libged/simulate/simrt.c
===================================================================
--- brlcad/trunk/src/libged/simulate/simrt.c    2011-10-15 20:05:38 UTC (rev 
47265)
+++ brlcad/trunk/src/libged/simulate/simrt.c    2011-10-15 20:27:56 UTC (rev 
47266)
@@ -548,8 +548,8 @@
                startz = overlap_min[Z] + diff[Z]*0.5;
 
                /* The overlap region is too thin for generating 4 contacts 
points, 2 will do */
-               for(z=startz; z<=overlap_max[Z]; z += TOL){
-                       for(y=starty; y<=overlap_max[Y]; y += TOL){
+               for(z=startz; z<(overlap_max[Z]+TOL); z += TOL){
+                       for(y=starty; y<(overlap_max[Y]+TOL); y += TOL){
 
                                /* Shooting towards lower x, so start from max 
x outside of overlap box */
                                VSET(r_pt, overlap_min[X], y, z);
@@ -570,6 +570,9 @@
                                cleanup_lists();
 
                        }
+
+                       bu_log("Last y ray fired from z=%f, y=%f , 
overlap_max[Z]=%f, overlap_max[Y]=%f",
+                                       z, y, overlap_max[Z], overlap_max[Y]);
                }
     }
 

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