Revision: 53689
          http://brlcad.svn.sourceforge.net/brlcad/?rev=53689&view=rev
Author:   carlmoore
Date:     2012-11-14 18:28:54 +0000 (Wed, 14 Nov 2012)
Log Message:
-----------
fix spelling of 21 occurrences of 'Abbreviation'

Modified Paths:
--------------
    brlcad/trunk/doc/html/manuals/mged/shaders.html

Modified: brlcad/trunk/doc/html/manuals/mged/shaders.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/shaders.html     2012-11-14 18:27:30 UTC 
(rev 53688)
+++ brlcad/trunk/doc/html/manuals/mged/shaders.html     2012-11-14 18:28:54 UTC 
(rev 53689)
@@ -56,7 +56,7 @@
 
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 <tr><td>dpm</td><td align=center> - </td><td>0.1</td></tr>
 <tr><td>delta</td><td>d</td><td>0.0</td></tr>
@@ -100,7 +100,7 @@
 to the surface.
 
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 <tr><th colspan=3>Noise Parameters</th></tr>
 <tr><td>lacunarity</td><td>l</td><td>2.1753974</td></tr>
@@ -165,7 +165,7 @@
 based upon the noise functions.
 
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 <tr><th colspan=3>Noise Parameters</th></tr>
 <tr><td>lacunarity</td><td>l</td><td>2.1753974</td></tr>
@@ -219,7 +219,7 @@
 texture that resembles fire.
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 <tr><th colspan=3>Noise Parameters</th></tr>
 <tr><td>lacunarity</td><td>l</td><td>2.1753974</td></tr>
@@ -259,7 +259,7 @@
 </DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 <tr><td>inten</td><td align=center> - </td><td>1000</td></tr>
 <tr><td>angle</td><td align=center> - </td><td>180</td></tr>
@@ -306,7 +306,7 @@
 </DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 <tr><th colspan=3>Noise Parameters</th></tr>
 <tr><td>lacunarity</td><td>l</td><td>2.1753974</td></tr>
@@ -344,7 +344,7 @@
 </DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th rowspan=2>Parameter</th><th rowspan=2>Abreviation</th><th 
colspan=3>Default Value</th></tr>
+<tr><th rowspan=2>Parameter</th><th rowspan=2>Abbreviation</th><th 
colspan=3>Default Value</th></tr>
 
 <tr><th>plastic</th><th>mirror</th><th>glass</th></tr>
 <tr></tr>
@@ -399,7 +399,7 @@
 <DD>Phil Dykstra's points shader</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -420,7 +420,7 @@
 <DD>Lee's ``Solid Clouds''</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -442,7 +442,7 @@
 <DD>Geoffrey Gardner style 2D cloud texture</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -463,7 +463,7 @@
 <DD>Lee's Color space.  Maps RPP of region onto color cube</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -484,7 +484,7 @@
 <DD>John's random transmission shader</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -505,7 +505,7 @@
 <DD>Spherical pixmap texture</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -526,7 +526,7 @@
 <DD>Shader stacker</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -585,7 +585,7 @@
 <DD>Broken and antiquated attempt at solid textures</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -605,7 +605,7 @@
 <DD>checkerboard color texture</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -630,7 +630,7 @@
 <DD>A fake star skymap texture</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -653,7 +653,7 @@
 
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <TR><td>file</td>      <td>&nbsp;</td> <td>&nbsp;</td></td>
 <TR><td>w</td>         <td>&nbsp;</td> <td>512</td></td>
 <TR><td>n</td>         <td>l</td>      <td>w</td></td>
@@ -688,7 +688,7 @@
 <DD>maps a .bw file onto an object using u,v coordinates</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -709,7 +709,7 @@
 bump map</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>
@@ -730,7 +730,7 @@
 For debugging.</DD>
 <H3>Parameters</h3>
 <p><center><table border=1>
-<tr><th>Parameter</th><th>Abreviation</th><th>Default Value</th></tr>
+<tr><th>Parameter</th><th>Abbreviation</th><th>Default Value</th></tr>
 <tr></tr>
 </table></center>
 <p>

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