Revision: 54092
          http://brlcad.svn.sourceforge.net/brlcad/?rev=54092&view=rev
Author:   brlcad
Date:     2012-12-19 20:36:51 +0000 (Wed, 19 Dec 2012)
Log Message:
-----------
apply another set of spelling corrections from An Ha, GCI task 
http://www.google-melange.com/gci/task/view/google/gci2012/7959223

Modified Paths:
--------------
    brlcad/trunk/doc/html/manuals/mged/animmate/anim_orient.html
    brlcad/trunk/doc/html/manuals/mged/animmate/animate.html
    brlcad/trunk/doc/html/manuals/mged/animmate/combine_doc.html
    brlcad/trunk/doc/html/manuals/mged/animmate/tabinterp.html
    brlcad/trunk/doc/html/manuals/mged/animmate/track_tut.html
    brlcad/trunk/doc/html/manuals/mged/animmate/vcurve_doc.html
    brlcad/trunk/misc/NIST_DENSITIES
    brlcad/trunk/src/mged/dozoom.c
    brlcad/trunk/src/mged/edsol.c

Modified: brlcad/trunk/doc/html/manuals/mged/animmate/anim_orient.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/animmate/anim_orient.html        
2012-12-19 20:33:52 UTC (rev 54091)
+++ brlcad/trunk/doc/html/manuals/mged/animmate/anim_orient.html        
2012-12-19 20:36:51 UTC (rev 54092)
@@ -85,7 +85,7 @@
 Quaternions, in the order x,y,z,w. This is the default input and
 output format. The output will
 always be unit quaternions. For a unit quaternion, the
-xyz-vector represents an axis of rotation and and w represents
+xyz-vector represents an axis of rotation and w represents
 cos(omega/2), where
 omega is the angle to be rotated about the given axis.
 <dt>

Modified: brlcad/trunk/doc/html/manuals/mged/animmate/animate.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/animmate/animate.html    2012-12-19 
20:33:52 UTC (rev 54091)
+++ brlcad/trunk/doc/html/manuals/mged/animmate/animate.html    2012-12-19 
20:36:51 UTC (rev 54092)
@@ -259,7 +259,7 @@
 <var>n-1</var>.
 <p>
 <dt><b>Clone</b>
-<dd>This button creates a normal table editor containing a copy of the
+<dd>This button creates a normal table editor containing a copy of
 the parameters of the view curve. This table editor can be used for
 all of the table editor operations such as
 keyboard editing, interpolation, column editing, and time estimation,
@@ -586,7 +586,7 @@
 Next, the user must specify an initial position and orientation for the
 eye. For each frame of the output view script,
 AnimMate moves the view to where the eye would be if it were rigidly
-attached to the object, and the object were moved to the
+attached to the object, and the object were moved to
 the position and orientation specified in the animation table.
 <p>
 The eye position and eye yaw, pitch, and roll can be keyboard-edited
@@ -909,7 +909,7 @@
 names in the list box immediately below the entry box. File names can be
 removed from the list box by clicking on the name with the left mouse button.
 <p>
-On the right side of the widget is an entry box which contains a
+On the right side of the widget is an entry box which contains
 a filter string. By default,
 the filter string is <code>./*.script</code>, specifying the files in the
 current directory with the <code>.script</code> suffix.
@@ -966,7 +966,7 @@
 <dd>The name of the file containing the animation script
 <p><dt><b>Max frames per second</b>
 <dd>The maximum rate at which frames will be shown in the display
-window. The display will try to run an the maximum rate, or as fast as
+window. The display will try to run at the maximum rate, or as fast as
 MGED knows how if if no maximum rate is specified.
 <p><dt><b>Start frame</b>
 <dd>The frame number of the first frame in the script to be shown.

Modified: brlcad/trunk/doc/html/manuals/mged/animmate/combine_doc.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/animmate/combine_doc.html        
2012-12-19 20:33:52 UTC (rev 54091)
+++ brlcad/trunk/doc/html/manuals/mged/animmate/combine_doc.html        
2012-12-19 20:36:51 UTC (rev 54092)
@@ -16,7 +16,7 @@
 names in the list box immediately below the entry box. File names can be
 removed from the list box by clicking on the name with the left mouse button.
 <p>
-On the right side of the window is an entry box which contains a
+On the right side of the window is an entry box which contains
 a filter string. By default,
 the filter string is <code>./*.script</code>, identifying all files in the
 current directory with the <code>.script</code> suffix.

Modified: brlcad/trunk/doc/html/manuals/mged/animmate/tabinterp.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/animmate/tabinterp.html  2012-12-19 
20:33:52 UTC (rev 54091)
+++ brlcad/trunk/doc/html/manuals/mged/animmate/tabinterp.html  2012-12-19 
20:36:51 UTC (rev 54092)
@@ -74,7 +74,7 @@
 After all the
 <b>file</b>
 commands have been given, it is necessary to define over what range of
-time all the values just read into the
+time all the values just read into
 the raw output table will be sent on to the interpolators, and
 how many rows of interpolated output should be produced for each second
 (time unit) in the input file.

Modified: brlcad/trunk/doc/html/manuals/mged/animmate/track_tut.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/animmate/track_tut.html  2012-12-19 
20:33:52 UTC (rev 54091)
+++ brlcad/trunk/doc/html/manuals/mged/animmate/track_tut.html  2012-12-19 
20:36:51 UTC (rev 54092)
@@ -32,7 +32,7 @@
 geometry file to make it animation-ready. The names of the wheels must
 be changed to share a common base name, with indexes from zero to six. A
 prototype track pad must be created, and sixty copies of the pad must be made
-for the left and and right tracks. Save the following file as
+for the left and right tracks. Save the following file as
 <em>track.txt</em>, and then run it using the command:
 <pre>
 mged> <b>source track.txt</b>
@@ -350,7 +350,7 @@
 It may appear to you that the left track stops and moves backwards
 during the animation. There are two possible explanations for this
 behavior. One is that the left track may need to turn backwards while
-the right track is turning forward, if the tank's movement contains a a
+the right track is turning forward, if the tank's movement contains a
 very sharp left turn. The other possibility is that although the track
 is actually moving forward, it appears to be rolling backward due to a
 strobing effect. This is the same effect which causes wagon wheels to

Modified: brlcad/trunk/doc/html/manuals/mged/animmate/vcurve_doc.html
===================================================================
--- brlcad/trunk/doc/html/manuals/mged/animmate/vcurve_doc.html 2012-12-19 
20:33:52 UTC (rev 54091)
+++ brlcad/trunk/doc/html/manuals/mged/animmate/vcurve_doc.html 2012-12-19 
20:36:51 UTC (rev 54092)
@@ -282,7 +282,7 @@
 <var>n-1</var>.
 <p>
 <dt><b><a name="Clone">Clone</a></b>
-<dd>This button creates a normal table editor containing a copy of the
+<dd>This button creates a normal table editor containing a copy of
 the current view curve parameters. This table editor can be used for
 all of the table editor operations such as
 keyboard editing, interpolation, column editing, and time estimation.

Modified: brlcad/trunk/misc/NIST_DENSITIES
===================================================================
--- brlcad/trunk/misc/NIST_DENSITIES    2012-12-19 20:33:52 UTC (rev 54091)
+++ brlcad/trunk/misc/NIST_DENSITIES    2012-12-19 20:36:51 UTC (rev 54092)
@@ -111,7 +111,7 @@
 11063  5.24300         Europium
 11064  7.90040         Gadolinium
 11065  8.22900         Terbium
-11066  8.55000         Dysporosium
+11066  8.55000         Dysprosium
 11067  8.79500         Holmium
 11068  9.06600         Erbium
 11069  9.32100         Thulium

Modified: brlcad/trunk/src/mged/dozoom.c
===================================================================
--- brlcad/trunk/src/mged/dozoom.c      2012-12-19 20:33:52 UTC (rev 54091)
+++ brlcad/trunk/src/mged/dozoom.c      2012-12-19 20:36:51 UTC (rev 54092)
@@ -82,7 +82,7 @@
 /*
  *
  * Create a perspective matrix that transforms the +/1 viewing cube,
- * with the acutal eye position (not at Z=+1) specified in viewing coords,
+ * with the actual eye position (not at Z=+1) specified in viewing coords,
  * into a related space where the eye has been sheared onto the Z axis
  * and repositioned at Z=(0, 0, 1), with the same perspective field of view
  * as before.

Modified: brlcad/trunk/src/mged/edsol.c
===================================================================
--- brlcad/trunk/src/mged/edsol.c       2012-12-19 20:33:52 UTC (rev 54091)
+++ brlcad/trunk/src/mged/edsol.c       2012-12-19 20:36:51 UTC (rev 54092)
@@ -4365,7 +4365,7 @@
                                      " \"BOT Flags\"",
                                      " \"Select the desired flags\"",
                                      " { {Use vertex normals} {Use single 
precision ray-tracing} }",
-                                     " { {This selection indicates that 
surface normals at hit points should be interpolated from vertex normals} {This 
selection indicates that the prepped form of the BOT triangles should use sigle 
precision to save memory} } ",
+                                     " { {This selection indicates that 
surface normals at hit points should be interpolated from vertex normals} {This 
selection indicates that the prepped form of the BOT triangles should use 
single precision to save memory} } ",
                                      (char *)NULL);
                if (ret_tcl != TCL_OK) {
                    bu_log("ERROR: cad_list_buts: %s\n", 
Tcl_GetStringResult(INTERP));

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