On Jun 4, 2015 12:04 AM, "Deepak Sharma" wrote:
>
> According to my second milestone I need to add loader indicator when
> .g file has to be uploaded. I am bit confused as I had to go deep into
> the code. As far as I can understand waitOn function is used for
> loading purpose. Also I have tried
On Jun 4, 2015 12:07 AM, "Deepak Sharma" wrote:
>
> Can you please share from where did you choose the icons as I have
> also used from flaticons.net previously, so I too need to change them.
I created couple of them myself, and others are from freepik. I recommend
that if we are using icons mad
On Mon, Jun 1, 2015 at 6:42 PM, Christopher Sean Morrison
wrote:
>
> On May 31, 2015, at 12:47 AM, Gurwinder Singh Bains
> wrote:
>
> Yes, I was also trying to make macro of particle by using union etc. But
> while I was doing work on POV-Ray I found a per-existing macro which helps
> me to expo
On Wed, Jun 3, 2015 at 9:33 AM, Inderpreet Singh wrote:
> I have replaced icons in the repository.
Can you please share from where did you choose the icons as I have
also used from flaticons.net previously, so I too need to change them.
--
Cheers!
Deepak Kumar Sharma
Blog: http://deekysharma.w
According to my second milestone I need to add loader indicator when
.g file has to be uploaded. I am bit confused as I had to go deep into
the code. As far as I can understand waitOn function is used for
loading purpose. Also I have tried using Meteor-nprogess just for the
testing purpose, the res
Sean
I made xsl style sheet for wordpress conversion, xml to wordpress php file.
https://github.com/sofathitesh/wordpress_xsl/blob/master/wordpress.xsl
I want to know how I add this xsl stylesheet file in brlcad build
system which code I need to change for this work. Please help me.
--
Hitesh
On Wed, Jun 3, 2015 at 1:10 PM, Shubham Chauhan
wrote:
> I upload the *.g files, view them and I get no colors.
> I need to understand how can I read the color information about the model
> from the .g files.
> We need to read those attributes so that we can store it in a separate
> object and app
I upload the *.g files, view them and I get no colors.
I need to understand how can I read the color information about the model
from the .g files.
We need to read those attributes so that we can store it in a separate
object and apply to the scene on the web-app.
I don't have any previous knowledg