On Sat, May 7, 2016 at 6:37 PM, Param Hanji <param.catchch...@gmail.com>
wrote:
...

> I was just wondering if I can do all the required work on the OS X. Or is
> Linux absolutely essential?


I have not tested librt OpenCL on OS X. In principle it should compile and
run but your mileage may vary. I do not have any OS X machine around to
test it with.


> Apple's documentation states that only OpenCL 1.2 is supported.
>
> https://support.apple.com/en-in/HT202823
>

Should not be a problem. The current code IIRC only requires OpenCL 1.2.


> If I use the generic AMD APP SDK will be able to get 2.0 support? Also are
> there any other issues that might make me want to use a Linux machine over
> a Mac? I suppose I could just dual boot it with Linux as well.
>

Yes the AMD APP SDK has OpenCL 2.0 support (as does a recent NVIDIA SDK) on
Linux. I have tested the code with both the NVIDIA and AMD APP SDKs on
Linux so these configurations should give you the least amount of issues.

Yes it might be a good idea to have dual boot to Linux as an option in case
there is some issue with OpenCL support.

On the other hand I am interested to know if the current librt OpenCL
compiles and runs on MacOS X. So please do test it there if you can.

All the best,

-- 
Vasco Alexandre da Silva Costa
PhD in Computer Engineering (Computer Graphics)
Instituto Superior Técnico/University of Lisbon, Portugal
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