Hi!

I found another glitch! When setting up a position in edit mode, and then
releasing the edit button, I am not able to roll the dice on my turn. This
is indeed different behaviour compared to linux build and the "official"
Windows-build.

-Øystein

ons. 24. aug. 2022 kl. 10:18 skrev Øystein Schønning-Johansen <
oyste...@gmail.com>:

> Ha!
>
> Sorry for the late reply. Now that I actually have a Windows computer and
> some other postings on the list got me interested again; I finally
> downloaded this "dev" release. 20220703
>
> It looks fine to me. I love the new !Score map! feature!
> After playing a few games, I've not seen any glitches so far.
>
> When it comes to the python interface, I personally never use TkInter.
> (Just the tty). I also think that the python interface is really for
> "hackers" only, and it might be just as good to leave this out the build.
>
> Does it still use GTK2? Yiikes!
>
> Also, I see that this build is with SSE/SSE2 support. Can you make your
> "dev"-build with AVX support?
>
> -Øystein
>
>
>
> ons. 11. mai 2022 kl. 11:57 skrev Jon Kinsey <jonkin...@gmail.com>:
>
>> Which version of GTK is this using, 2 I’m guessing. I stopped with the 3d
>> changes as gtk3 hasn’t got great 3d widget support. Gtk4 does though so
>> would be up for helping with a gtk4 upgrade and finishing the modern 3d
>> changes.
>>
>> Jon
>>
>> > On 10 May 2022, at 22:23, Philippe Michel <philippe.mich...@free.fr>
>> wrote:
>> >
>> > I have uploaded a gnubg Windows build that should be close to its next
>> > release at http://philippe.michel7.free.fr/gnubg/
>> >
>> > The corresponding sources (with a few minor changes not yet commited
>> > to the cvs repository) and the translations' .po files are available
>> > there as well.
>> >
>> > Besides bug fixes, there are four significant changes since the 1.06
>> > version
>> >
>> > - the 3D graphics have been largely rewritted by Jon Kinsey. Although
>> >  there are few visible changes at this time, this should provide the
>> >  foundation for improvements and allow to use 3D with more recent
>> >  versions of GTK.
>> >
>> > - the "score map" feature contributed by Aaron Tikuisis and Isaac
>> >  Keslassy is included.
>> >
>> > - the Python interface uses python3 in the above Windows build. It is
>> >  still possible build gnubg with python2 but it is likely that the
>> >  various Linux distribution providing gnubg will use python3 as well.
>> >
>> > - the user interface translation is much more comprehensive that it
>> >  used to be. UTF-8 encoding is used for all of them.
>> >
>> >
>> > Besides general bug reports, I would be especially interested by
>> > feedback on the following points:
>> >
>> > - things that I cannot check myself: does it work on Windows 11? Is
>> >  the GUI in general, not specifically in 3D, fine on high resolution
>> >  (more than 1920x1080), high DPI screens?
>> >
>> > - the defaults for the scoremap feature. For instance it starts every
>> >  evaluation at 0 ply and one can reevalute at a higher level ; I like
>> >  retaining the previous level but that means that following initial
>> >  evaluations are slower. Default match length for a checker move
>> >  evaluation is 3 ; I like 5 but it is slower, especially combined
>> >  with the above.
>> >
>> > - if you use the Python interface, how do you do it ? From the tty
>> >  only ? There is a regression in the GUI version: the tkinter
>> >  interface from the previous version does not seem to work with
>> >  Python3 ; I got a lot of deprecation warnings on Linux and couldn't
>> >  make it work at all under Windows.
>> >  I'm not familiar with Python, but it seems the more popular modern
>> >  fancy interface to Python are the Jupyter notebooks. What would be
>> >  needed to make that available in Linux? (where we use the system
>> >  Python) On Windows? (where we provide it)
>> >
>> >
>> > Updates to the .po translation files would be useful (there is now a
>> > 100% complete Finnish file, the other languages lag far behind).
>> >
>> >
>> > There is no real prospect of a MacOS build. A useful start would be to
>> > find someone familiar with building software from MacPorts or Homebrew
>> > who would be willing to maintain a gnubg port there.
>> >
>>
>>

Reply via email to