[Bug-XBoard] [bug #19851] Enhance file position index switches for loading last item in file

2007-05-10 Thread anonymous
URL: http://savannah.gnu.org/bugs/?19851 Summary: Enhance file position index switches for loading last item in file Project: XBoard Submitted by: None Submitted on: Friday 05/11/2007 at 01:27 UTC Category: None

[Bug-XBoard] [bug #27153] Pre-move does not work on xboard 4.4beta1

2009-09-06 Thread anonymous
Follow-up Comment #6, bug #27153 (project xboard): After seeing in Git that H.G. Muller made pre-move fixes for Winboard I downloaded and compiled the final 4.4.0 tonight, unfortunately problem remains for xboard. ___ Reply to this item

[Bug-XBoard] [bug #27153] Pre-move does not work on xboard 4.4beta1

2009-10-06 Thread anonymous
Follow-up Comment #8, bug #27153 (project xboard): Premoving does not work when you try to move a piece onto one of your own pieces (which you expect to be captured by your opponent). ___ Reply to this item at:

[Bug-XBoard] [bug #27153] Pre-move does not work on xboard 4.4beta1

2009-10-08 Thread anonymous
Follow-up Comment #10, bug #27153 (project xboard): Also note, that these kind of premoves (to a piece of your own colour) can only be made by dragging the piece, not if you just click the from and to squares. This was the same in xboard 4.2.7.

[Bug-XBoard] [bug #27642] Clock jumps strangely in engine mode

2009-10-09 Thread anonymous
URL: http://savannah.gnu.org/bugs/?27642 Summary: Clock jumps strangely in engine mode Project: XBoard Submitted by: None Submitted on: Fri 09 Oct 2009 07:31:33 AM UTC Category: None Severity: 3 - Normal

[Bug-XBoard] [bug #27642] Clock jumps strangely in engine mode

2009-10-09 Thread anonymous
Follow-up Comment #1, bug #27642 (project xboard): Does this also happen when you run XBoard with the option -niceEngines 20? It could be that what you see is the result of the engins and xboard competing for CPU. I have no explanation why such contention would be different than in 4.2.7, but

[Bug-XBoard] [bug #27642] Clock jumps strangely in engine mode

2009-10-09 Thread anonymous
Follow-up Comment #2, bug #27642 (project xboard): -niceEngines 20 doesn't change anything. You have to try several times. Sometimes the 2nd second is almost of normal length and sometimes it's almost completely skipped. If your clock is already at less than 10secs ,say 8.3 after engine moves

[Bug-XBoard] [bug #27650] Line wrap in ICS mode

2009-10-10 Thread anonymous
Follow-up Comment #4, bug #27650 (project xboard): I checked at FICS: style12 board strings don't get split, even with width set to 32 (=minimum). So I removed the rejoining code and found no problems so far. Output is nicely wrapped again. I consider this solved for me. No action from your side

[Bug-XBoard] [bug #27650] Line wrap in ICS mode

2009-10-10 Thread anonymous
Follow-up Comment #5, bug #27650 (project xboard): Unfortunately this is not true for every ICS (in particular not for the open-source Lasker 2.2.3 code). Also, board that are part of a move list (with non-standard opening position) seem to be more critical. I just had to patch the code this

[Bug-XBoard] [bug #27642] Clock jumps strangely in engine mode

2009-10-11 Thread anonymous
Follow-up Comment #7, bug #27642 (project xboard): I don't know, if I (as the original submitter) am supposed to post my test result. Nevertheless, it works now. Also the Segfault is repaired. Thanks. ___ Reply to this item at:

[Bug-XBoard] [bug #27656] Autoqueen with premove

2009-10-11 Thread anonymous
URL: http://savannah.gnu.org/bugs/?27656 Summary: Autoqueen with premove Project: XBoard Submitted by: None Submitted on: Sun 11 Oct 2009 09:53:11 AM UTC Category: None Severity: 3 - Normal

[Bug-XBoard] [bug #27666] misc shogi on FICS

2009-10-11 Thread anonymous
URL: http://savannah.gnu.org/bugs/?27666 Summary: misc shogi on FICS Project: XBoard Submitted by: None Submitted on: Sun 11 Oct 2009 11:54:32 AM UTC Category: None Severity: 3 - Normal Item

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-11 Thread anonymous
URL: http://savannah.gnu.org/bugs/?27667 Summary: PV line missing in analysis window Project: XBoard Submitted by: None Submitted on: Sun 11 Oct 2009 01:46:42 PM UTC Category: None Severity: 3 - Normal

[Bug-XBoard] [bug #27668] e.p. field still not passed to engine

2009-10-11 Thread anonymous
URL: http://savannah.gnu.org/bugs/?27668 Summary: e.p. field still not passed to engine Project: XBoard Submitted by: None Submitted on: Sun 11 Oct 2009 02:10:35 PM UTC Category: None Severity: 3 - Normal

[Bug-XBoard] [bug #27656] Autoqueen with premove

2009-10-11 Thread anonymous
Follow-up Comment #1, bug #27656 (project xboard): I have given this some thought, and there seems to be a deep logical conflict between not wanting the promotion dialog to pop up on invalid moves, and have it pop up on a premove. Without a major re-design it does not seem possible to have both.

[Bug-XBoard] [bug #27666] misc shogi on FICS

2009-10-11 Thread anonymous
Follow-up Comment #1, bug #27666 (project xboard): Well, one thing is sure: this is not Shogi. Shogi is played on a 9x9 board. There is no way to prevent ICS operators picking a name for their boards that is identical to the name of an XBoard variant, while it is in fact a board for an

[Bug-XBoard] [bug #27666] misc shogi on FICS

2009-10-11 Thread anonymous
Follow-up Comment #3, bug #27666 (project xboard): For me it did, except the Gothic case, which I think is a server problem, not an XBoard problem. (OK, admitted, a segfault is not the best kind of error message...) H.G. Muller ___ Reply

[Bug-XBoard] [bug #27656] Autoqueen with premove

2009-10-12 Thread anonymous
Follow-up Comment #2, bug #27656 (project xboard): Good to know. A premoved stalemate would make me very sad :-) ___ Reply to this item at: http://savannah.gnu.org/bugs/?27656 ___ Message

[Bug-XBoard] [bug #27666] misc shogi on FICS

2009-10-12 Thread anonymous
Follow-up Comment #4, bug #27666 (project xboard): OK, I fixed the Gothic examining case on the ICS. Unfortunately the ICS handles it (like any variant switch, e.g. normal - crazyhouse) in such a way that you get the board first, without knowing what the variant is, and only sends you the

[Bug-XBoard] [bug #27656] Autoqueen with premove

2009-10-12 Thread anonymous
Follow-up Comment #4, bug #27656 (project xboard): I also have thinking about alternative ways to enter under-promotions. One idea I came up with was to move the Pawn off-board in stead of on the last rank. The X-coordinate could still be used to indicate where you want to promote. Yet another

[Bug-XBoard] [bug #27687] [FR] fallback to GNU Chess if Fairymax not found

2009-10-13 Thread anonymous
Follow-up Comment #3, bug #27687 (project xboard): Well, software just working is not an option for softare that has the purpose of suporting other software (such as a GUI for an engine). The main culprit here is the package management system, which fails to recognize a dependency between XBoard

[Bug-XBoard] [bug #27687] [FR] fallback to GNU Chess if Fairymax not found

2009-10-13 Thread anonymous
Follow-up Comment #5, bug #27687 (project xboard): No, that is not needed. What you propose comes over quite well. The matter is just if we want it or not. You should realize that XBoard currently is kind of a backward version of WinBoard, and that we are working to port WinBoard functionality

[Bug-XBoard] [bug #27666] misc shogi on FICS

2009-10-13 Thread anonymous
Follow-up Comment #5, bug #27666 (project xboard): Yes, I already noticed, that Get move list is now necessary for proper variant recognition. Otherwise observing a suicide game (with xboard in normal mode) shows some effects, like move animation disabled, when kings are not on the board. misc

[Bug-XBoard] [bug #27666] misc shogi on FICS

2009-10-13 Thread anonymous
Follow-up Comment #6, bug #27666 (project xboard): Get Move List has always been necessary for variant recognition, as ICS simply don't send any variant indication with their boards. When al variants were played on 8x8 boards with the same pieces this was a whole lot less critical, though. In

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-13 Thread anonymous
Follow-up Comment #3, bug #27667 (project xboard): Another thing for the Engine output window: Start xboard with one engine. Activate analysis mode. Open the Engine output window (still manually). The window layout is for 2 engines shortly, then changes to 1 engine. But when you resize the

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-13 Thread anonymous
Follow-up Comment #4, bug #27667 (project xboard): Well, that it is experimental makes it all the more important to cure bugs! But let me make sure what exactly you are seeing: The Engine-Output window in fact alays contains sections for both engines, but (mimicking WinBoard) I use the dirty

[Bug-XBoard] [bug #27656] Autoqueen with premove

2009-10-14 Thread anonymous
Follow-up Comment #5, bug #27656 (project xboard): I think, an unneeded popup on an invalid move doesn't hurt at all, while a missing popup (when you are expecting one) can cost the game. Underpromotions are not common, but virtually never is not my experience - I wouldn't use an interface that

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-14 Thread anonymous
Follow-up Comment #6, bug #27667 (project xboard): And this switch in window layout is triggered by you resizing the window? For me this does not happen, but this could be a difference in the X-tools library. It looks like the resizing routine in your library does rescale the contents of the

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-14 Thread anonymous
Follow-up Comment #7, bug #27667 (project xboard): Yes, it's triggered just in the moment when releasing the mouse button, after dragging the window larger. I must admit, that my Xlibs are pretty antique (9 years old), but any upgrade is always such a pain (breaking things that worked for years,

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-14 Thread anonymous
Follow-up Comment #8, bug #27667 (project xboard): I just tried Xaw3D instead of Xaw (same age), and it works there. So I have a simple workaround. ___ Reply to this item at: http://savannah.gnu.org/bugs/?27667

[Bug-XBoard] [bug #27699] Fairy pieces in variant normal

2009-10-14 Thread anonymous
Follow-up Comment #1, bug #27699 (project xboard): Well, I knew this was possible from the moment I added these pieces to the menu, but it seems so obvious a wrong thing to do that I never bothered trying to make it impossible. There are simpler ways to make XBoard close. One has to strike a

[Bug-XBoard] [bug #27666] misc shogi on FICS

2009-10-15 Thread anonymous
Follow-up Comment #7, bug #27666 (project xboard): With the lastest git my points are fixed. I cannot decide for: 1. the bug mentioned in comment #6. 2. bsetup on VICS (xboard or server issue?) Thanks! ___ Reply to this item at:

[Bug-XBoard] [bug #27630] Black fairy pieces partly transparent

2009-10-15 Thread anonymous
Follow-up Comment #7, bug #27630 (project xboard): The new convert program segfaults. Reason is in main(): char *namedoesn't allocate space for the string so sprintf(name,...) dies. char name[80] works better. So currently not all pixmaps are correct.

[Bug-XBoard] [bug #9593] Problems when minimizing Winboard in Analysis mode.

2009-10-15 Thread anonymous
Follow-up Comment #3, bug #9593 (project xboard): I think this bug was peculiar to the Analysis window, which has now been removed entirely from WinBoard / XBoard. The Engine-Output window that replaces it does not pop up automaticaly when an engine writes to it, and thus cannot suffer from the

[Bug-XBoard] [bug #27666] misc shogi on FICS

2009-10-15 Thread anonymous
Follow-up Comment #8, bug #27666 (project xboard): I can confirm that the bsetup and disconnect problem are server errors. The hack I made supports variable board size, and I initialize it in th boad-setup routin that starts a new game. Apparently bsetup uses another routine that does not set nr

[Bug-XBoard] [bug #27715] 2 (minor) graphic issues

2009-10-16 Thread anonymous
Follow-up Comment #1, bug #27715 (project xboard): I tried this on a third system: ad 1) : I wasn't able to reproduce this effect on that system. ad 2) : The white rectangle isn't even visible there. But the bug shows when doing this: xboard -variant courier Then switch to variant normal.

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-17 Thread anonymous
Follow-up Comment #10, bug #27667 (project xboard): With point 1. I mean: In xengineoutput.c replace XtCreatePopupShell(name, transientShellWidgetClass, with XtCreatePopupShell(name, topLevelShellWidgetClass, using the already existing #if TOPLEVEL.

[Bug-XBoard] [bug #27630] Black fairy pieces partly transparent

2009-10-17 Thread anonymous
Follow-up Comment #9, bug #27630 (project xboard): Another problem in convert appears on systems (like mine) where char defaults to signed char. Pieces of size 129 aren't handled by Load() because char h,w; are negative in that case and the for loops are skipped. unsigned char h,w; should

[Bug-XBoard] [bug #27650] Line wrap in ICS mode

2009-10-17 Thread anonymous
Follow-up Comment #11, bug #27650 (project xboard): I only tested XBoard. All options work like expected. Also resizing xterm did update width. The minor differences between internal and ICS wrapping can be ignored. ___ Reply to this

[Bug-XBoard] [bug #27630] Black fairy pieces partly transparent

2009-10-17 Thread anonymous
Follow-up Comment #10, bug #27630 (project xboard): The unsigned-char bug in pixmaps/convert.c will be fixed. The md?33.xpm bitmap was defective because the WinBoard original winboard/bitmaps/m33s.bmp was accidentally saved as a 16M-color bitmap in stead of a monochrome bitmap. This should

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-17 Thread anonymous
Follow-up Comment #11, bug #27667 (project xboard): I will have a look at why the icon does not display, and put in the depth. I am not sure if the top-level thing is desirable. In WinBoard the default is that all auxiliary windows open and close together with the main window, and this works

[Bug-XBoard] [bug #27630] Black fairy pieces partly transparent

2009-10-17 Thread anonymous
Follow-up Comment #12, bug #27630 (project xboard): I manually removed all leakings and stray pixels I could find, and attached them (hope that works). I did it with gimp/linux in the bmp files, so you can use them too, if you want. I could only test the resulting pixmaps after conversion, but

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-18 Thread anonymous
Follow-up Comment #12, bug #27667 (project xboard): With topLevel the window still pops up in front of the board (at least with my Xlibs), it only doesn't resist to go behind later, just like good old AnalysisWindow. Your screen also seems to be much larger than mine, because I can't do without

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-18 Thread anonymous
Follow-up Comment #13, bug #27667 (project xboard): Well, it depends on how large you make the XBoard main window. As I usually run with engines, and thus want the engine-output open, I make sure XBoard pops up small enough to leave ample space for it. But I have seen that other windows whih in

[Bug-XBoard] [bug #27153] Pre-move does not work on xboard 4.4beta1

2009-10-18 Thread anonymous
Follow-up Comment #14, bug #27153 (project xboard): Not sure if the fix of HGM is included in 4.4.1pre but FYI I compiled it today and pre-move still not working. ___ Reply to this item at: http://savannah.gnu.org/bugs/?27153

[Bug-XBoard] [bug #27751] Negative holding counts displayed?

2009-10-19 Thread anonymous
URL: http://savannah.gnu.org/bugs/?27751 Summary: Negative holding counts displayed? Project: XBoard Submitted by: None Submitted on: Mon 19 Oct 2009 07:48:40 AM UTC Category: None Severity: 3 - Normal

[Bug-XBoard] [bug #27751] Negative holding counts displayed?

2009-10-19 Thread anonymous
Follow-up Comment #1, bug #27751 (project xboard): When you load a bughouse game with smoves the ICS does not tell you what you were holding on every move. When XBoard grabs the game from the move list, it reconstucts the positions from the (known) initial setup of bughouse by playing the moves

[Bug-XBoard] [bug #27715] 2 (minor) graphic issues

2009-10-19 Thread anonymous
Follow-up Comment #3, bug #27715 (project xboard): OK, apparently the menu bar (which in my system is unobservable against the background) apparently did not stretch all the way to the right edge of the window, but was just the size of the menu strings. As a result scaling the window would scale

[Bug-XBoard] [bug #27715] 2 (minor) graphic issues

2009-10-19 Thread anonymous
Follow-up Comment #4, bug #27715 (project xboard): I debugged (1) a bit, because I feared it might be not reproduceable. I saw that when switching to bughouse mode DrawPosition is called twice. First with fullRedraw=1, then with fullRedraw=0. When switching back to normal mode, DrawPosition is

[Bug-XBoard] [bug #27751] Negative holding counts displayed?

2009-10-19 Thread anonymous
Follow-up Comment #2, bug #27751 (project xboard): To me just not displaying the buggy characters would have been the solution (and to make sure there are no other side effects by those unknown holdings). ___ Reply to this item at:

[Bug-XBoard] [bug #27751] Negative holding counts displayed?

2009-10-19 Thread anonymous
Follow-up Comment #3, bug #27751 (project xboard): This was essentially what WinBoard was doing. Having negative counts can potentially produce unpredictable effects when converting the position to a FEN (for saving the position, or sending it to an engine with a setboard command), so it is

[Bug-XBoard] [bug #27715] 2 (minor) graphic issues

2009-10-19 Thread anonymous
Follow-up Comment #5, bug #27715 (project xboard): Can you tell which call to DrawPosition exactly you had to fix? The one in VariantSwitch, which is invoked whenever XBoard receives a board from the ICS that does not fit the current variant, now does a full redraw. Which is the other one? The

[Bug-XBoard] [bug #27715] 2 (minor) graphic issues

2009-10-19 Thread anonymous
Follow-up Comment #6, bug #27715 (project xboard): I did just a dirty change to see, if that helps: void DrawPosition(fullRedraw, board) /*Boolean*/int fullRedraw; Board board; { printf(FullRedraw: %dn,fullRedraw); XDrawPosition(boardWidget, 1/*fullRedraw*/, board); } So I

[Bug-XBoard] [bug #27715] 2 (minor) graphic issues

2009-10-19 Thread anonymous
Follow-up Comment #8, bug #27715 (project xboard): That's clear. My change wasn't meant to be a permanent fix. :) My last sentence was badly formulated, should have been: So if you do a fullredraw on any variant switch, that must be sufficient.

[Bug-XBoard] [bug #27751] Negative holding counts displayed?

2009-10-20 Thread anonymous
Follow-up Comment #5, bug #27751 (project xboard): This fix works for me in v4.4.1.20091019. ___ Reply to this item at: http://savannah.gnu.org/bugs/?27751 ___ Message sent via/by

[Bug-XBoard] [bug #27715] 2 (minor) graphic issues

2009-10-20 Thread anonymous
Follow-up Comment #10, bug #27715 (project xboard): Ad 1 : I don't see that VariantSwitch gets called when you switch from bughouse to normal in ICS-mode (with smoves command). But exactly that would repair the problem. So I further investigate this. Ad 2 : The menu bar is ok now. The title bar

[Bug-XBoard] [bug #27760] debug printf in backend.c

2009-10-20 Thread anonymous
URL: http://savannah.gnu.org/bugs/?27760 Summary: debug printf in backend.c Project: XBoard Submitted by: None Submitted on: Tue 20 Oct 2009 07:35:08 AM UTC Category: None Severity: 3 - Normal

[Bug-XBoard] [bug #27667] PV line missing in analysis window

2009-10-20 Thread anonymous
Follow-up Comment #16, bug #27667 (project xboard): OK, sorry, I forgot all about the other two points. The depth I have now implemented in XBoard. Since in the 5 years that this feature exists in WinBoard no one ever requested it there, I left WinBoard as it was. (So I broke the equivalence of

[Bug-XBoard] [bug #10273] 7 bit ascii problem in interface

2009-10-21 Thread anonymous
Follow-up Comment #4, bug #10273 (project xboard): I assume the talk to FICS wasn't successful, or am I wrong? ___ Reply to this item at: http://savannah.gnu.org/bugs/?10273 ___ Message

[Bug-XBoard] [bug #27715] 2 (minor) graphic issues

2009-10-22 Thread anonymous
Follow-up Comment #15, bug #27715 (project xboard): I see in my enthusiasm, I regressed something. VariantSwitch should force a full redraw of the current board (boards[currentMove]), not of the initial position (what InitPosition(TRUE) would do.) To prevent the flicker when giving an smoves

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-22 Thread anonymous
Follow-up Comment #4, bug #27772 (project xboard): It seems FICS sends holdings both before and after the board. Those before the board were then overwriting the holdings of the previous board, of course. I now tried to fix this by hiding a flag in each board that remembers if the holdings were

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-23 Thread anonymous
Follow-up Comment #5, bug #27772 (project xboard): Remark: Looks like the holdings sent before a capture always have that format: b1 game 174 white [PPR] black [NNB] - WR And afterward the board was sent that: b1 game 174 white [PPR] black [NNB] That might be useful to differentiate the two,

[Bug-XBoard] [bug #27790] Variant switch not detected

2009-10-23 Thread anonymous
Follow-up Comment #1, bug #27790 (project xboard): It seems that when observing a game, one _always_ has to fetch a move list to know which variant it was, even if you see the very first board. FICS gives an indication of the variant after saying You are now observing game #., but ICC doesn't,

[Bug-XBoard] [bug #27790] Variant switch not detected

2009-10-24 Thread anonymous
Follow-up Comment #2, bug #27790 (project xboard): Tried that and the variant is recognized now. But as in that manual case I described, the initial board of the observer gets an extra shuffle in all wild variants. The position is repaired after white's first move, though. Apropos FRC - there

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-24 Thread anonymous
Follow-up Comment #8, bug #27772 (project xboard): I guess the problems are indeed related: WinBoard only sounds bells that are printed to the console. Normally the bells are appended to the prompt, or on an empty line. But I guess when something is captured in crazyhouse, FICS sends the

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-24 Thread anonymous
Follow-up Comment #9, bug #27772 (project xboard): Sure it can be worked around, but it's normally a good thing to have a closer look to strange behaviour. There could be more serious things behind it. As I see the bell is always sent on a seperate new line just before the board: ^Mfics% ^Mb1

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-24 Thread anonymous
Follow-up Comment #11, bug #27772 (project xboard): Strange! For me the Bell got prefixed to the prompt following the holdings: ICS: 12 15b1 game 238 white [P] black [N] - WP 12 15 07fics% 12 1512 rn--kb-r ... I put in a patch that looks at the matched part when recognizing the prompts after

[Bug-XBoard] [bug #27790] Variant switch not detected

2009-10-24 Thread anonymous
Follow-up Comment #3, bug #27790 (project xboard): OK, I think I fully understand how it works now. The new game starts with a board, but as the board oof FRC is not recognizably strange, you stay in VariantNormal. (That it is not the regular opening position is no clue, as there are many wilds

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-24 Thread anonymous
Follow-up Comment #13, bug #27772 (project xboard): I used telnet freechess.org|tee log.txt to capture the strings (manually setting style 12). I don't know, if that's a proper way. The whole beep-thing was more to make sure, that a character isn't overwritten by accident, so that bell 0 would

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-24 Thread anonymous
Follow-up Comment #14, bug #27772 (project xboard): Well, it seems that for me, the bell character is almost always prefixed to the prompt. I captured it from the winboard.debug file, but that should not really matter. It might be that there is a kind of race condition in the server, where two

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-24 Thread anonymous
Follow-up Comment #15, bug #27772 (project xboard): Bell() - RingBell() Works now. ___ Reply to this item at: http://savannah.gnu.org/bugs/?27772 ___ Message sent via/by Savannah

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-24 Thread anonymous
Follow-up Comment #16, bug #27772 (project xboard): Yeah, that was the nasty part. RingBell() strangely enough is the move sound in WinBoard, and there is no way to call the sound produced by the bell charactr from the back-end. Only the front-end routine that sends text to the console produces

[Bug-XBoard] [bug #27799] fix for nested-nested-nested variations

2009-10-24 Thread anonymous
Follow-up Comment #1, bug #27799 (project xboard): Not sure I understand the lex syntax completely. The +, is that a meta character for one or more, like * means zero or more times, and ? means one or zero? And unescaped parentheses group these operators? Btw, now that I look at parser.l, what

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-24 Thread anonymous
Follow-up Comment #17, bug #27772 (project xboard): I guess I found a front-end-independent fix: In stead of RingBell() or my new routine Bell(), simply call: SendToPlayer( 07, 1); This sends a bell to the console, which both in WinBoard and XBoard produces the required sound! :-D H.G.

[Bug-XBoard] [bug #27799] fix for nested-nested-nested variations

2009-10-25 Thread anonymous
Follow-up Comment #2, bug #27799 (project xboard): I never used flex before, but I think White mated isn't even desired; wouldn't that return a win for white? It still seems to match by ignoring the final d. Also wins alone seems to match, because of missing brackets in the right half.

[Bug-XBoard] [bug #27799] fix for nested-nested-nested variations

2009-10-25 Thread anonymous
Follow-up Comment #4, bug #27799 (project xboard): Without guarantees this looks better: (([Ww](hite)?)|([Bb](lack)?)) (([Mm]ates)|([Ww][io]n(s)?)).* { return (int) (ToUpper(yytext[0]) == 'W' ? WhiteWins : BlackWins); } (([Ww](hite)?)|([Bb](lack)?)) (([Mm]ated)|([Ll]os[tes]+)).* {

[Bug-XBoard] [bug #27799] fix for nested-nested-nested variations

2009-10-26 Thread anonymous
Follow-up Comment #7, bug #27799 (project xboard): I wasn't sure about the .* . I just saw in the original version, that a wins eats the rest and a white mates doesn't. So I unified that and added Without guarantees. Feel free to change that :)

[Bug-XBoard] [bug #27772] Board and holdings out of sync

2009-10-26 Thread anonymous
Follow-up Comment #22, bug #27772 (project xboard): It seems the prompts fail to be filtered, because during game play, the prompt following a board for the opponent's move is separated from the latter by an empty line. (Actually by nrnrr, but XBoard fiters out any 'r' in the low-level input

[Bug-XBoard] [bug #27810] Copy Game / Position do not work in XBoard?

2009-10-26 Thread anonymous
URL: http://savannah.gnu.org/bugs/?27810 Summary: Copy Game / Position do not work in XBoard? Project: XBoard Submitted by: None Submitted on: Mon 26 Oct 2009 10:28:29 AM UTC Category: None Severity: 3 -

[Bug-XBoard] [bug #27810] Copy Game / Position do not work in XBoard?

2009-10-26 Thread anonymous
Follow-up Comment #1, bug #27810 (project xboard): I use that a lot, and it always worked. But I don't paste with Ctrl-V, but by pressing the middle mouse button. ___ Reply to this item at: http://savannah.gnu.org/bugs/?27810

[Bug-XBoard] [bug #27810] Copy Game / Position do not work in XBoard?

2009-10-26 Thread anonymous
Follow-up Comment #2, bug #27810 (project xboard): There seem to be 2 different copy/paste mechanisms. (1). copy by marking text with the mouse / paste by middle mouse button. This even works in xterm,vi etc. (2). Ctrl-c Ctrl-v. This seems to require special application assistance. Those

[Bug-XBoard] [bug #27810] Copy Game / Position do not work in XBoard?

2009-10-26 Thread anonymous
Follow-up Comment #3, bug #27810 (project xboard): This might be a gedit rather than an xboard problem, then. I can use Copy Game on one XBoard, and then Paste Game to load it in another. But I could not copy the game into gedit. Ctrl-V does not work. I have no middle mouse button on my laptop,

[Bug-XBoard] [bug #27828] Game list not in sync

2009-10-27 Thread anonymous
Follow-up Comment #1, bug #27828 (project xboard): OK, I see wha you mean, in WinBoard. (Where you using WB too, or XBoard?) It would be fancy if the Game List popped up with the same game selected as is currently loaded, so that the next-game button in the Game List would do the same as the

[Bug-XBoard] [bug #27828] Game list not in sync

2009-10-27 Thread anonymous
Follow-up Comment #2, bug #27828 (project xboard): I only use Xboard. That might be the reason why I never saw a filter field. I don't have a strong preference in that matter - I was even considering not to report that at all. ___ Reply

[Bug-XBoard] [bug #27826] Tags and comment windows

2009-10-28 Thread anonymous
Follow-up Comment #5, bug #27826 (project xboard): I can only test XBoard. All options work as expected with git 2b102a5aee6ecd7f801208d2c6f6aacf59397ee4. ___ Reply to this item at: http://savannah.gnu.org/bugs/?27826

[Bug-XBoard] [bug #27799] fix for nested-nested-nested variations

2009-10-28 Thread anonymous
Follow-up Comment #9, bug #27799 (project xboard): I almost regret that I tested this: Load the file from the original submitter into xboard. Save an unchanged copy to a different file. Loading the copy gives: Illegal move: 17 d4 The first difference seems to be in the comment on 15. exd5,

[Bug-XBoard] [bug #27810] Copy Game / Position do not work in XBoard?

2009-10-28 Thread anonymous
Follow-up Comment #12, bug #27810 (project xboard): Both paste methods work now in opera mail. Also -pasteSelection works as expected. I just had to remove the XA_UTF8_STRING stuff, because that's not provided by my X-libs, but that's ok - my system must be the oldest still in use :) Remark

[Bug-XBoard] [bug #27799] fix for nested-nested-nested variations

2009-10-28 Thread anonymous
Follow-up Comment #10, bug #27799 (project xboard): OK, problem here is that the parser recognizes several types of comments, between {} or (). XBoard then strips off the delimiters, appends all comments belonging to the same move to each other, and saves between {}. This loses the (), and

[Bug-XBoard] [bug #27790] Variant switch not detected

2009-10-31 Thread anonymous
Follow-up Comment #5, bug #27790 (project xboard): The points mentioned in original submission comment #2 are working now. I haven't tested the follow-up points mentioned in the commit messages regarding Variant Switch ___ Reply to this

[Bug-XBoard] [bug #27889] Initial board not drawn in match mode

2009-10-31 Thread anonymous
Follow-up Comment #2, bug #27889 (project xboard): Well, I just compiled 4.4.1 under Ubuntu 8.04, and the board appears for me, before the first game of the match The other behavior you describe is intended. It is more interesting to look at the final position of the previous game, than to the

[Bug-XBoard] [bug #27889] Initial board not drawn in match mode

2009-10-31 Thread anonymous
Follow-up Comment #3, bug #27889 (project xboard): It's in 4.4.1 (and older) and I could fix it for me by changing Reset(FALSE, TRUE); to Reset(TRUE, TRUE); in function NextMatchGame() in backend.c. ___ Reply to this item at:

[Bug-XBoard] [bug #27889] Initial board not drawn in match mode

2009-11-01 Thread anonymous
Follow-up Comment #6, bug #27889 (project xboard): I don't understand the pause can be very short. Even with my fix the end position is visible for 10 seconds. It just doesn't extend into the next game anymore. However, thanks for repairing the other about 15 points I reported in the last

[Bug-XBoard] [bug #27889] Initial board not drawn in match mode

2009-11-01 Thread anonymous
Follow-up Comment #7, bug #27889 (project xboard): That depends on your setting of -matchPause. I usually set the pause to the shortest possible value 10 (msec) when both engines support ping. The pause is only needed to make sure the engine that is thinking gets the time to make its move when

[Bug-XBoard] [bug #27901] Incorrect error message when in double chess and trying to capture one of the attacking pieces

2009-11-01 Thread anonymous
URL: http://savannah.gnu.org/bugs/?27901 Summary: Incorrect error message when in double chess and trying to capture one of the attacking pieces Project: XBoard Submitted by: None Submitted on: Sun 01 Nov 2009 14:43:38 UTC

[Bug-XBoard] [bug #27901] Incorrect error message when in double chess and trying to capture one of the attacking pieces

2009-11-01 Thread anonymous
Follow-up Comment #1, bug #27901 (project xboard): In which version are you getting this, and is this WinBoard or Xboard? And in which mode (local engine, ICS, game viewer; Edit Game or Machine White / Black). And is legality testing on/off? I cannot reproduce it with WinBoard 4.4.1 and any

[Bug-XBoard] [bug #27857] Draw move on FICS

2009-11-01 Thread anonymous
Follow-up Comment #1, bug #27857 (project xboard): Thanks for the suggestion. I was not aware of this special treatment of the draw command by FICS. It seems to me XBoard should definitely support it. An alternative to the UI you propose would be to hit F6 when it is your move, and then move.

[Bug-XBoard] [bug #27901] Incorrect error message when in double chess and trying to capture one of the attacking pieces

2009-11-01 Thread anonymous
Follow-up Comment #2, bug #27901 (project xboard): Winboard 4.4.0 I can try Winboard 4.4.1 when the binaries are out. Legality test on. I originally got it in a Fics game, but reproduced it setting up a position playing again Fairy-Max. Retrying it now I see that: Dragging the Queen to

[Bug-XBoard] [bug #27901] Incorrect error message when in double chess and trying to capture one of the attacking pieces

2009-11-01 Thread anonymous
Follow-up Comment #3, bug #27901 (project xboard): OK, thanks. I tested it in 4.4.0, and it is indeed as you say, even without engine in edit-game mode. But the mouse handler was completely re-written for 4.4.1, in conection with premove and the promotion popup fix, and I guess that also fixed

[Bug-XBoard] [bug #28077] xboard needs to link against x11

2009-11-29 Thread anonymous
Follow-up Comment #2, bug #28077 (project xboard): It builds fine with the latest code in git. ___ Reply to this item at: http://savannah.gnu.org/bugs/?28077 ___ Message sent via/by

[Bug-XBoard] [bug #31756] crash resizing engine window

2011-02-08 Thread anonymous
Follow-up Comment #1, bug #31756 (project xboard): This is an Xaw3d bug: sizing is not done by XBoard but by the window manager. XBoard specifies that the top of the lower pane and the bottom of the upper pane should be 'chained' proprotionally (XtRubber). If Xaw3d does have a funny

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