Re: [ccp4bb] 3D viewing room options

2016-11-14 Thread mesters
Perception of depth is strongly dependent on the width of the screen and accordingly, a 49" TV should do better than a 27" Monitor :-) Anyway, if you goal is to try and accommodate more than 4 people (not all can sit on the sweet spot I guess), the 3D DLP stereo beamer setup offers a more

Re: [ccp4bb] 3D viewing room options

2016-11-14 Thread Arnaud Hungler
Hi all, In Stefan Arold's group, we are currently developping a virtual reality plugin for PyMol. It is based on the OSVR platform, and therefore should work with OSX, Windows, Linux, Android (if you find a way to use PyMol on an Android device !), and be compatible with any kind of 3D headset

Re: [ccp4bb] 3D viewing room options

2016-11-13 Thread Matthias Wolf
Hi Xavier et al, I second Brian's opinion. We have used a 49" 4k TV, a Sony Bravia X8500B for more than a year now with good results. http://www.sony.jp/bravia/products/KD-49X8500B/ There is probably an updated model of this around. Passive stereo 3D on this screen has better depth perception

Re: [ccp4bb] 3D viewing room options

2016-11-12 Thread Gert Vriend
Hia Xavier, For about 10 years already we use a simple solution consisting of a cheap computer with two graphics cards, a beamer from the game industry that can project stereo, and simple liquid crystal shutter glasses. This gives us projection on the wall (just a painted wall, nothing

Re: [ccp4bb] 3D viewing room options

2016-11-12 Thread Brian Smith
Hi Xavier, Any LG "Cinema 3D" capable TV should give you good passive stereo for the kind of thing you need and definitely work with PyMol and COOT under LINUX with a low end Nvidia Quadro (not NVS) card such as the K620 using the NVidia drivers. Sadly LG seem to have dropped 3D support from