[Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-09 Thread Daniel Monteiro
Hello there. I've been trying to compile the example codes from the Windows Mobile 2003 SE SDK from Imagination Technologies for OpenGL ES 1.0 Common Lite profile. My current commandline is: arm-wince-mingw32ce-g++ -DARMV4 -D_ARM_ -DUNICODE -D_UNICODE -DPVRT_FIXED_POINT_ENABLE -DDEBUG -D_WIN32_IE=

Re: [Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-09 Thread Daniel Monteiro
Tried setting those by hand, but it generated link errors. The said simbols actually looks like what I was looking for. Gonna try those when I get home. Also worth asking: Is it me or everything in WinMo is ARMv4, right? cheers Daniel Monteiro |_|0

Re: [Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-10 Thread Daniel Monteiro
performs significantly better (tunned for iwxmmt).Same goes to Nokia N770 (omap1...@200mhz and bigger resolution, tunned for arm926ej-s). This leads me to belive the graphical subsystem is fundamently crippled with slow ARM4 code. Daniel Monteiro |_|0|_| Linux

Re: [Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-10 Thread Daniel Monteiro
I`ve not implemented OpenGL, but rather a simpler software renderer that sits on top of SDL+SDL_gfx. If it performs well under linux for the same processor and doesnt under WinMo, than SDL or WinMo is the cullprit - but since SDL is using GAPI, I hardly suspect of SDL. cheers Daniel Monteiro

Re: [Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-15 Thread Daniel Monteiro
rror codes? Is this a typical error? thanks Daniel Monteiro |_|0|_| Linux Registered User #424188 |_|_|0| http://batterypoweredgames.blogspot.com/ |0|0|0| Visit to grab games for your mobile device! 2010/2

Re: [Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-02-15 Thread Daniel Monteiro
Ok, forget about it. Just got it working. I will soon write a little guide to get things working and I will let you guys know, in case you're curious. thanks for the help. Daniel Monteiro |_|0|_| Linux Registered User #424188 |_|_|0|

Re: [Cegcc-devel] issues with MonitorFromPoint when compiling OpenGL ES 1.0 code

2010-03-27 Thread Daniel Monteiro
Ok folks, here is the blog post about compiling OpenGL ES code with CEGCC: http://batterypoweredgames.blogspot.com/2010/03/compiling-opengl-es-code-with-cegcc.html Daniel Monteiro |_|0|_| Linux Registered User #424188 |_|_|0| http