>
> >> There's a bug in the current stable Nautilus release that causes a loop
> and/or crash in get_obj_data::flush (you should be able to see it gobbling
> up CPU in perf top). This is the related issue:
> https://tracker.ceph.com/issues/39660 -- it should be fixed as soon as
> 14.2.5 is released
On Tue, Dec 3, 2019 at 6:43 PM Robert LeBlanc wrote:
>
> On Tue, Dec 3, 2019 at 9:11 AM Ed Fisher wrote:
>>
>>
>>
>> On Dec 3, 2019, at 10:28 AM, Robert LeBlanc wrote:
>>
>> Did you make progress on this? We have a ton of < 64K objects as well and
>> are struggling to get good performance out o
On Tue, Dec 3, 2019 at 9:11 AM Ed Fisher wrote:
>
>
> On Dec 3, 2019, at 10:28 AM, Robert LeBlanc wrote:
>
> Did you make progress on this? We have a ton of < 64K objects as well and
> are struggling to get good performance out of our RGW. Sometimes we have
> RGW instances that are just gobbling
> On Dec 3, 2019, at 10:28 AM, Robert LeBlanc wrote:
>
> Did you make progress on this? We have a ton of < 64K objects as well and are
> struggling to get good performance out of our RGW. Sometimes we have RGW
> instances that are just gobbling up CPU even when there are no requests to
> the
On Tue, Nov 19, 2019 at 9:34 AM Christian wrote:
> Hi,
>
> I used https://github.com/dvassallo/s3-benchmark to measure some
>> performance values for the rgws and got some unexpected results.
>> Everything above 64K has excellent performance but below it drops down to
>> a fraction of the speed a
Hi,
I used https://github.com/dvassallo/s3-benchmark to measure some
> performance values for the rgws and got some unexpected results.
> Everything above 64K has excellent performance but below it drops down to
> a fraction of the speed and responsiveness resulting in even 256K objects
> being fa
Hi,
I used https://github.com/dvassallo/s3-benchmark to measure some
performance values for the rgws and got some unexpected results.
Everything above 64K has excellent performance but below it drops down to a
fraction of the speed and responsiveness resulting in even 256K objects
being faster tha