Re: [Cerowrt-devel] [Bloat] [aqm] ping loss considered harmful

2015-03-05 Thread Rich Brown
On Mar 5, 2015, at 1:56 PM, Curtis Villamizar cur...@ipv6.occnc.com wrote: In message caa93jw4f7iffbtrut5rfsf0wgooaxpuvhdu7jesvq4um17c...@mail.gmail.com Dave Taht writes: My point was A), I have seen tons of shapers out there that actually prioritize ping over other traffic. I figure

Re: [Cerowrt-devel] [Bloat] [aqm] ping loss considered harmful

2015-03-03 Thread Wesley Eddy
On 3/3/2015 12:20 PM, Fred Baker (fred) wrote: On Mar 1, 2015, at 7:57 PM, Dave Taht dave.t...@gmail.com mailto:dave.t...@gmail.com wrote: How can we fix this user perception, short of re-prioritizing ping in sqm-scripts? IMHO, ping should go at the same priority as general traffic - the

Re: [Cerowrt-devel] [Bloat] [aqm] ping loss considered harmful

2015-03-02 Thread Brian Trammell
On 02 Mar 2015, at 11:54, Jonathan Morton chromati...@gmail.com wrote: On 2 Mar, 2015, at 12:17, Mikael Abrahamsson swm...@swm.pp.se wrote: On Mon, 2 Mar 2015, Brian Trammell wrote: Gaming protocols do this right - latency measurement is built into the protocol. I believe this is

Re: [Cerowrt-devel] [Bloat] [aqm] ping loss considered harmful

2015-03-02 Thread Jonathan Morton
On 2 Mar, 2015, at 12:17, Mikael Abrahamsson swm...@swm.pp.se wrote: On Mon, 2 Mar 2015, Brian Trammell wrote: Gaming protocols do this right - latency measurement is built into the protocol. I believe this is the only way to do it properly, and the most likely easiest way to get

Re: [Cerowrt-devel] [Bloat] [aqm] ping loss considered harmful

2015-03-02 Thread David Lang
On Mon, 2 Mar 2015 15:45:10 +0100, Brian Trammell wrote: On 02 Mar 2015, at 11:54, Jonathan Morton chromati...@gmail.com wrote: On 2 Mar, 2015, at 12:17, Mikael Abrahamsson swm...@swm.pp.se wrote: On Mon, 2 Mar 2015, Brian Trammell wrote: Gaming protocols do this right - latency