Re: Restarting CF Server Manually on Linux

2007-06-02 Thread James C. Montgomery
Terry Ford said the following on 6/1/2007 11:45 PM: Depending on where you installed CFMX, the path may be different, but it'll be something like this: /opt/coldfusionmx/bin/coldfusion stop /opt/coldfusionmx/bin/coldfusion start /etc/rc.d/init.d/httpd restart You can then do

Restarting CF Server Manually on Linux

2007-06-01 Thread James C. Montgomery
I've entered the world of running CF on Linux and it's all new to me. I have a VPS server running CFMX7 and Apache. There was apparently no JDBC connection driver installed for mySQL so I uploaded one and now need to restart CF manually. Can anyone kindly tell me the steps to do that? Muchos

Re: CF Poster

2007-05-30 Thread James C. Montgomery
Michael Smith said the following on 5/30/2007 7:03 PM: We just shipped out a bunch of CF posters to local user group managers. If you group doesn't have any they tell your user group manager to contact alison at teratech dotcom and she will ship them some. Any chance these could be converted

Re: Getting Key In A Structure

2007-05-28 Thread James C. Montgomery
Sorry about the delay in getting back to this thread... First, thanks, Sean for the suggestion to use structKeyList() although it doesn't quite give me what I want. Brian and James had some valid questions, so let me answer them: As far as not passing the payOptionID, I could do that (and

Getting Key In A Structure

2007-05-25 Thread James C. Montgomery
CFMX 7 If I have a structure stEventPayOptions like this: stEventPayOptions.PayOptionID, stEventPayOptions.PayOption with this data: 1, Cash or Check 2, Credit Card 3, Gift Card 4, Invoice how could I find the stEventPayOptions.PayOptionID key if I know the stEventPayOptions.PayOption value

RE: Remote DB Alteration

2000-11-13 Thread James C. Montgomery
I've been using this linking external databases method with Access (rather than futz with creating a bad query to try and break the lock) and it works great, but there's a caveat. If you're making the mods locally on your development box and then uploading to a remote server, you need to ensure