How about a cube moving thru time ... then each one of those little cubes
would have x,y,z at any giving point in time. The cube with a velocity moving
thru time ... yeap, I think that'll do it.
--
Archives:
and 4D Arrays
How about a cube moving thru time ... then each one of those little cubes
would have x,y,z at any giving point in time. The cube with a velocity
moving
thru time ... yeap, I think that'll do
Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm
having a hard time thinking of what a 4D Array looks like.
1d = X cordinate
2d = X,Y cordinate
3d = X,Y,Z cordinate
4d = bah!
Considering a 1d array is a line, a 2d is a plane, 3d is a cube, would 4d
then in this sense,
http://206.183.250.42/flash/bwCubes.swf
-Original Message-
From: Gavin Myers [SMTP:[EMAIL PROTECTED]]
Sent: Friday, October 06, 2000 8:49 AM
To: CF-Talk
Subject: Realsim and 4D Arrays
Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm
having
Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm
having a hard time thinking of what a 4D Array looks like.
1d = X cordinate
2d = X,Y cordinate
3d = X,Y,Z cordinate
4d = bah!
Considering a 1d array is a line, a 2d is a plane, 3d is a cube, would 4d
then in this sense, be
left school in '85.
Jaime/
-Original Message-
From: Gavin Myers [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 05, 2000 12:59 PM
To: CF-Talk
Subject: Realsim and 4D Arrays
Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm
having a hard time thinking
ber 05, 2000 3:15 PM
Subject: RE: Realsim and 4D Arrays
One easy way to think about the 4D, is as X,Y,Z,t where t stands for time.
Then you can think on the life of your cube (or whatever 3d figure) where
X,Y,Z are just a point in time. Real matematicians can figure more than
that, but us engineer
From: "Gavin Myers" [EMAIL PROTECTED]
Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm
having a hard time thinking of what a 4D Array looks like.
1d = X cordinate
2d = X,Y cordinate
3d = X,Y,Z cordinate
4d = bah!
1d = line of text
2d = page of text
3d = book of
hink of n-dimensions as n knobs on your
hi-fi,
Lee Bjork Borkman
Bjork.Net - ColdFusion Tags by Bjork
-Original Message-
From: Gavin Myers [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 05, 2000 12:59 PM
To: CF-Talk
Subject: Realsim and 4D Arrays
Maybe its because I don't
on 2000-10-07 1:45 AM, Lee Borkman at [EMAIL PROTECTED] wrote:
It doesn't matter that you can't visualise the space
like you can physical space - just think of n-dimensions as n knobs on your
hi-fi,
This is probably the best analogy for n-dimensional arrays I've seen yet.
Thanks.
--
Rob
McAtee [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 06, 2000 1:43 PM
To: CF-Talk
Subject: Re: Realsim and 4D Arrays
I'm hoping your hi-fi example is just a bad analogy. I'd represent it as a
structure or a one dimensional array with 10 items.
Jim
- Original Message -
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