Re: Realsim and 4D Arrays

2000-10-06 Thread Wjreichard
How about a cube moving thru time ... then each one of those little cubes would have x,y,z at any giving point in time. The cube with a velocity moving thru time ... yeap, I think that'll do it. -- Archives:

RE: Realsim and 4D Arrays

2000-10-06 Thread Paul Ihrig
and 4D Arrays How about a cube moving thru time ... then each one of those little cubes would have x,y,z at any giving point in time. The cube with a velocity moving thru time ... yeap, I think that'll do

Realsim and 4D Arrays

2000-10-06 Thread Gavin Myers
Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm having a hard time thinking of what a 4D Array looks like. 1d = X cordinate 2d = X,Y cordinate 3d = X,Y,Z cordinate 4d = bah! Considering a 1d array is a line, a 2d is a plane, 3d is a cube, would 4d then in this sense,

RE: Realsim and 4D Arrays

2000-10-06 Thread Paul Ihrig
http://206.183.250.42/flash/bwCubes.swf -Original Message- From: Gavin Myers [SMTP:[EMAIL PROTECTED]] Sent: Friday, October 06, 2000 8:49 AM To: CF-Talk Subject: Realsim and 4D Arrays Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm having

Realsim and 4D Arrays

2000-10-05 Thread Gavin Myers
Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm having a hard time thinking of what a 4D Array looks like. 1d = X cordinate 2d = X,Y cordinate 3d = X,Y,Z cordinate 4d = bah! Considering a 1d array is a line, a 2d is a plane, 3d is a cube, would 4d then in this sense, be

RE: Realsim and 4D Arrays

2000-10-05 Thread Jaime Garza
left school in '85. Jaime/ -Original Message- From: Gavin Myers [mailto:[EMAIL PROTECTED]] Sent: Thursday, October 05, 2000 12:59 PM To: CF-Talk Subject: Realsim and 4D Arrays Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm having a hard time thinking

Re: Realsim and 4D Arrays

2000-10-05 Thread Richard Ramos
ber 05, 2000 3:15 PM Subject: RE: Realsim and 4D Arrays One easy way to think about the 4D, is as X,Y,Z,t where t stands for time. Then you can think on the life of your cube (or whatever 3d figure) where X,Y,Z are just a point in time. Real matematicians can figure more than that, but us engineer

Re: Realsim and 4D Arrays

2000-10-05 Thread pan
From: "Gavin Myers" [EMAIL PROTECTED] Maybe its because I don't exist in some Sci-Fi Channel tv show, but I'm having a hard time thinking of what a 4D Array looks like. 1d = X cordinate 2d = X,Y cordinate 3d = X,Y,Z cordinate 4d = bah! 1d = line of text 2d = page of text 3d = book of

Re: Realsim and 4D Arrays

2000-10-05 Thread Jim McAtee
hink of n-dimensions as n knobs on your hi-fi, Lee Bjork Borkman Bjork.Net - ColdFusion Tags by Bjork -Original Message- From: Gavin Myers [mailto:[EMAIL PROTECTED]] Sent: Thursday, October 05, 2000 12:59 PM To: CF-Talk Subject: Realsim and 4D Arrays Maybe its because I don't

Re: Realsim and 4D Arrays

2000-10-05 Thread Rob Keniger
on 2000-10-07 1:45 AM, Lee Borkman at [EMAIL PROTECTED] wrote: It doesn't matter that you can't visualise the space like you can physical space - just think of n-dimensions as n knobs on your hi-fi, This is probably the best analogy for n-dimensional arrays I've seen yet. Thanks. -- Rob

RE: Realsim and 4D Arrays

2000-10-05 Thread BORKMAN Lee
McAtee [mailto:[EMAIL PROTECTED]] Sent: Friday, October 06, 2000 1:43 PM To: CF-Talk Subject: Re: Realsim and 4D Arrays I'm hoping your hi-fi example is just a bad analogy. I'd represent it as a structure or a one dimensional array with 10 items. Jim - Original Message - From: &quo