on Mario’s proposition).
>From bbf68c7b4a3b6492923e01aa311a14c1e319de5d Mon Sep 17 00:00:00 2001
From: Kooda <ko...@upyum.com>
Date: Wed, 18 Jan 2017 02:21:11 +0100
Subject: [PATCH] Add the -no-deps-install option to chicken-install.
---
chicken-install.scm | 9 -
1 file changed, 8 inserti
On Fri, 13 Jan 2017 16:08:02 +1300
Evan Hanson wrote:
> Hi hackers,
>
> Another small patch for Windows. This one fixes a symbol visibility
> problem when building CHICKEN on Cygwin (64-bit), where the following
> currently occurs:
> […]
Tested on windows 10 with latest
On Mon, 19 Dec 2016 16:09:17 +0100
Kooda <ko...@upyum.com> wrote:
> I found this little error in types.db today, while working on the EZD
> port.
…and here is the patch for the chicken-5 branch.
>From 496f85623ec7cdd4427ffb0227e3fe46776193f1 Mon Sep 17 00:00:00 2001
From: Kooda &
I found this little error in types.db today, while working on the EZD
port.
>From 98489fdd405a97a783749d7c202e3845d34a3565 Mon Sep 17 00:00:00 2001
From: Kooda <ko...@upyum.com>
Date: Mon, 19 Dec 2016 16:04:51 +0100
Subject: [PATCH] Fix type declaration of get-environment-variables
---
On Sun, 18 Sep 2016 14:32:51 +0200,
Peter Bex wrote:
> - C_number() is a bit of a strange function that we should probably
> get rid of. I've replaced it with C_unsigned_int_to_num, which,
> despite its name, accepts a C_uword and converts it to a fixnum or
> flonum (or in CHICKEN 5,
a major GC.
It’s my first time looking at the GC code so it took me a little while
to understand what to do. I hope it’s clear.
Here are the patches for both master and chicken-5.
>From 0a556b9c2bd0de1648acab811f87f93397131b03 Mon Sep 17 00:00:00 2001
From: Kooda <ko...@upyum.com>
Date
On Mon, 06 Jun 2016 20:24:19 +0200,
Oleg Kolosov wrote:
> I'm working in cross-compilation environment and bootstrapping all
> the CHICKENs, eggs and the project itself takes almost all of
> rebuild time because everything else is ccached. With patched away
> C_randomize I've got substantial time
On Sun, 05 Jun 2016 17:47:08 +0200,
felix.winkelm...@bevuta.com wrote:
> Why an additional unit?
That’s the only way, in conjunction with -explicit-use, I could think
of to run code before any other (core) unit, like the eval unit which
defines the symbol table hashing.
.
If the change is accepted, I’ll make a new version of the patch and
port everything to chicken-5 as soon as I know what to do with the
remaining two identifiers.
Thanks in advance!
>From 1e8f302e018f60dfc48d05bbff85526e1d3d82e0 Mon Sep 17 00:00:00 2001
From: Kooda <ko...@upyum.com>
Dat
Thanks for your comment. :)
Here is a new version of the patch.
It seems to apply to the chicken-5 branch without problem as well.
I hope this one is right. :)
>From 88a0753bc4abf7bd25c1d90449fa927d0420ddc5 Mon Sep 17 00:00:00 2001
From: Kooda <ko...@upyum.com>
Date: Sat, 19 Mar 2016
Here is a new patch for this issue.
I went for the first solution for now, I suppose it’s a good enough™
fix for now. A better one should go to CHICKEN 5.
>From c66052c91e1622e0b3dc10cd01fc0dacf7d9827c Mon Sep 17 00:00:00 2001
From: Kooda <ko...@upyum.com>
Date: Sat, 19 Mar 2016 13:21
Sorry, I forgot to post a link that explains what should be done with
FILE streams in case of fork.
Here it is:
http://pubs.opengroup.org/onlinepubs/9699919799/functions/V2_chap02.html#tag_15_05_01
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So!
I’ve been spending some time on the musl libc IRC channel today, and
discussed the issue with them.
The conclusion is that the bug is indeed caused by the exit() call,
which is required to synchronize stdio FILE* streams with their
associated file descriptor.
Unfortunately, in evhan’s test
, as well as the
scsh-process’ tests for both incriminated libc
>From 5e4195073e46794e0127435bad53a0c4947e7b91 Mon Sep 17 00:00:00 2001
From: Kooda <ko...@upyum.com>
Date: Sat, 19 Mar 2016 13:21:43 +0100
Subject: [PATCH] Fix bug #1269
---
posixunix.scm | 6 ++
1 file changed, 6 insertions
I’ve been using feathers in the past few days to start diving into the
compiler, it has been a great help!
It will also greatly simplify my daily work. :)
Thanks a lot!
--
Envoyé depuis ma GameBoy.
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