Hello,
Please, find below the first call for papers for IFL 2014.
Please forward these to anyone you think may be interested.
Apologies for any duplicates you may receive.
best regards,
Jurriaan Hage
Publicity Chair of IFL
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CALL FOR PAPERS
26th SYMPOSIUM ON IMPLEMENTATION AND APPLICATION
Hi,
I'm pleased to announce glls
Wow! Nice. :-) Good work.
Regards,
@ndy
--
andy...@ashurst.eu.org
http://www.ashurst.eu.org/
0x7EBA75FF
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I would like to announce my first egg: physics. It is a more high-level
wrapper to the brilliant Chipmunk2D physics library.
Some highlights include:
- The possibility of passing regular Chicken functions as callbacks.
- Using regular Chicken objects as user data.
- Garbage collection.
- The
Great work, Alex! You beat me to it ;)
Really looking forward to play around with this! It will be really
interesting to see what dynamic shaders can do for games or other visually
intensive application.
K.
On May 15, 2014 1:48 PM, Andy Bennett andy...@ashurst.eu.org wrote:
Hi,
I'm pleased
Richard writes:
I would like to announce my first egg: physics. It is a more high-level
wrapper to the brilliant Chipmunk2D physics library.
Some highlights include:
- The possibility of passing regular Chicken functions as callbacks.
- Using regular Chicken objects as user data.
-
Hi,
On Thu, 15 May 2014 23:14:35 +0200 Richard plui...@freeshell.de wrote:
I would like to announce my first egg: physics. It is a more
high-level wrapper to the brilliant Chipmunk2D physics library.
Some highlights include:
- The possibility of passing regular Chicken functions as
Hi,
On Thu, 15 May 2014 18:23:48 -0400 Alex Charlton alex.n.charl...@gmail.com
wrote:
Richard writes:
I would like to announce my first egg: physics. It is a more high-level
wrapper to the brilliant Chipmunk2D physics library.
Some highlights include:
- The possibility of passing