Hi John!

This is great! I would love to play around with this.

I tried to smack something together in the days when I was playing with
CHICKEN on Android. It's probably not very useful, but I though I'd mention
it anyhow: https://github.com/Adellica/chicken-sdl2/blob/master/sdl2.scm.
It's true what the readme says: it's very alpha.

K.

On Fri, Nov 6, 2015 at 3:10 AM, John Croisant <j...@croisant.net> wrote:

> On 11/4/15 3:41 PM, Kooda wrote:
>
>> On Wed, Nov 04, 2015 at 01:35:13PM -0800, Dan Leslie wrote:
>>
>>> As a potential user and implementor of similar eggs (Allegro, SOIL, ..
>>> nanovg), I would provide fairly lean bindings first, then do any
>>> simplification or hand-holding as an additional module. It will save you
>>> time in the near term and provide flexibility to the users.
>>>
>>> -Dan
>>>
>> It seems to already be the case. There is a sdl-internals module used by
>> the public sdl2 module.
>>
>> Yes, the sdl2 egg is implemented as two modules, sdl2 and sdl2-internals.
> The sdl2-internals module is not considered part of the public API, and
> does not have the same stability guarantees. But, some parts of it are safe
> to use, which I have today written a guide to document:
>
>
> https://gitlab.com/chicken-sdl2/chicken-sdl2/blob/master/docs/using-sdl2-internals.md
>
> So, if anyone really needs to drop down to a lower level, the low-level
> bindings *do* exist. But I hope most people will not need (or want) to do
> that. If there are low-level operations that people need to perform, please
> submit a feature request so I can consider providing support for it to the
> sdl2 module. That said, the purpose of this egg is only to provide
> convenient access to SDL2's features. It is not a high-level game framework
> or engine. (But it would be a good foundation for someone to build a
> high-level game framework or engine on top of.)
>
> - John Croisant
>
>
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