Thanks for the kind words, all.
If anyone makes anything cool with glls, please do share with me. It doesn’t
need to be novel – a pretty looking shader is enough for me. :)
Kristian Lein-Mathisen writes:
Great work, Alex! You beat me to it ;)
Really looking forward to play around with this!
Hi,
I'm pleased to announce glls
Wow! Nice. :-) Good work.
Regards,
@ndy
--
andy...@ashurst.eu.org
http://www.ashurst.eu.org/
0x7EBA75FF
___
Chicken-users mailing list
Chicken-users@nongnu.org
Great work, Alex! You beat me to it ;)
Really looking forward to play around with this! It will be really
interesting to see what dynamic shaders can do for games or other visually
intensive application.
K.
On May 15, 2014 1:48 PM, Andy Bennett andy...@ashurst.eu.org wrote:
Hi,
I'm pleased
On Wed, 14 May 2014 16:41:27 -0400 Alex Charlton alex.n.charl...@gmail.com
wrote:
I'm pleased to announce glls: a (pseudo-)Scheme to GLSL (OpenGL Shader
Language) compiler. Embedding GLSL shaders into your programs is now
as easy as writing S-expressions in a Scheme file. The compilation
On Wed, May 14, 2014 at 5:41 PM, Alex Charlton alex.n.charl...@gmail.comwrote:
I'm pleased to announce glls: a (pseudo-)Scheme to GLSL (OpenGL Shader
Language) compiler. Embedding GLSL shaders into your programs is now as
easy as writing S-expressions in a Scheme file. The compilation from a