Exciting work, Alex!
I'm really looking forward to look into this. Hoping I'll have time to do
so now. And I'm glad the glm egg was useful, even with the documentation
lacking as it is. gl-math looks nice and lightweight, did you write
hypermath.c yourself?
Do you have some insight on how much
Kristian Lein-Mathisen writes:
Exciting work, Alex!
Thanks!
I'm really looking forward to look into this. Hoping I'll have time to do
so now. And I'm glad the glm egg was useful, even with the documentation
lacking as it is. gl-math looks nice and lightweight, did you write
hypermath.c
Hello all,
I figured I’d announce this new version of my opengl-glew egg, as it contains
significant new features./
Aside from some minor improvements, version 0.4.0 adds two new modules: gl-math
and gl-utils.
gl-math provides functions primarily for manipulating matrices, much like those