Re: [Chicken-users] [ANN] opengl-glew version 0.4.0

2014-05-12 Thread Kristian Lein-Mathisen
Exciting work, Alex! I'm really looking forward to look into this. Hoping I'll have time to do so now. And I'm glad the glm egg was useful, even with the documentation lacking as it is. gl-math looks nice and lightweight, did you write hypermath.c yourself? Do you have some insight on how much

Re: [Chicken-users] [ANN] opengl-glew version 0.4.0

2014-05-12 Thread Alex Charlton
Kristian Lein-Mathisen writes: Exciting work, Alex! Thanks! I'm really looking forward to look into this. Hoping I'll have time to do so now. And I'm glad the glm egg was useful, even with the documentation lacking as it is. gl-math looks nice and lightweight, did you write hypermath.c

[Chicken-users] [ANN] opengl-glew version 0.4.0

2014-05-11 Thread Alex Charlton
Hello all, I figured I’d announce this new version of my opengl-glew egg, as it contains significant new features./ Aside from some minor improvements, version 0.4.0 adds two new modules: gl-math and gl-utils. gl-math provides functions primarily for manipulating matrices, much like those