Hi guys,
I decided to use a MIT license like Dan suggested. It's what GLM uses, and
it will probably make life easier if at some point we want to embed the GLM
sources into this egg (GLM is a header-only implementation).
It should be fairly stable now and hopefully usable, but please help me
On Wed, 17 Apr 2013 14:21:22 +0200 Kristian Lein-Mathisen
kristianl...@gmail.com wrote:
I decided to use a MIT license like Dan suggested. It's what GLM
uses, and it will probably make life easier if at some point we want
to embed the GLM sources into this egg (GLM is a header-only
Dear Chickeners!
In my OpenGL and physics-simulation adventures I have fequently come across
the need for a small math library in Chicken. I spent some time looking at
the eggs out there, but some of them seemed a little overkill for my needs,
so I decided to roll my own.
I was looking for:
-
Wild!
I've looked at binding GLM a few times but shied away from the wall of
templates. Your solution is a rather elegant hack, IMHO, leaving little
to the clients of your bindings to fuss about.
What's the license?
-Dan
___
Chicken-users mailing
I'm glad to hear, I hope this will come in handy.
I'll license it with whatever fits the Chicken model and community. Is that
BSD perhaps?
It still needs a bit of work though, let me know if there are any feature
requests and I'll see what I can do.
K.
On Apr 15, 2013 7:14 PM, Dan Leslie
Hi Kristian,
On Mon, 15 Apr 2013 23:24:25 +0200 Kristian Lein-Mathisen
kristianl...@gmail.com wrote:
I'll license it with whatever fits the Chicken model and community.
Is that BSD perhaps?
Yes.
Best wishes.
Mario
--
http://parenteses.org/mario