[chromium-dev] Re: Getting Started with a New Project

2009-07-26 Thread Kruncher
What you have suggested seems to have solved the header file issue, unfortunately I am now getting the following errors: 1c:\chromium\src\views\view.h(161) : error C2589: '(' : illegal token on right side of '::' 1c:\chromium\src\views\view.h(161) : error C2059: syntax error : '::'

[chromium-dev] Re: How to attach to Renderer Process in XCode

2009-07-26 Thread n179911
On Thu, Jul 16, 2009 at 12:46 AM, Jeremy Moskovichjer...@chromium.org wrote: You can find instructions here: http://dev.chromium.org/developers/debugging-on-os-x Ultimately, we should really combine all the platform debugging articles into one page :| Best regards, Jeremy Thanks. I tried

[chromium-dev] Re: How to attach to Renderer Process in XCode

2009-07-26 Thread Paul Wicks
You might try attaching gdb from the command-line. I've always had better results doing it that way than using xcode. Once you've started chromium with the --renderer-startup-dialog flag, you can attach by starting gdb in a terminal window and typing attach 460 (or whatever the pid of the renderer

[chromium-dev] Re: Getting Started with a New Project

2009-07-26 Thread Juan Baez
You are not missing any header files. Windows has its own definition of min and max, and so does the STL library. So to avoid conflict between the two, define the preprocessor directive NOMINMAX in your project. -Original Message- From: chromium-dev@googlegroups.com

[chromium-dev] Re: How to attach to Renderer Process in XCode

2009-07-26 Thread Jeremy Moskovich
Command line gdb is one way to go... I always use the XCode IDE gdb integration, as documented on the wiki. While trying to attach to the Chrome process directly from the IDE can get funky, the method documented on the wiki always works for me. XCode attaches itself to a running renderer which