Filed http://code.google.com/p/chromium/issues/detail?id=30052 .
Avi
On Thu, Dec 10, 2009 at 7:03 PM, Avi Drissman a...@chromium.org wrote:
Andy sent me a CL for review about an extension crashing (
http://crbug.com/29584). Turns out the cause was a failure to load a
Windows .dll on the Mac.
Huh? Then I went to look at the docs (
http://code.google.com/chrome/extensions/npapi.html):
{
name: My extension,
...
*plugins: [
{ path: content_plugin.dll, public: true },
{ path: extension_plugin.dll }
]*,
...
}
Are you kidding me? How can we get away with not specifying what platform
the extension will run on? (Hint: we can't.)
If we had something like:
plugins: {
mac: ...
win: ...
linux: ...
}
then at least we could warn on the extensions website that a given
extension is only compatible with a certain platform. On a load attempt we
could know that the extension requires a certain native library and fail to
load it with a real user-friendly warning.
And developers could *make* extensions that are cross-platform compatible.
Today?
- We can't tell in advance what platforms an extensions runs on, so we
can't warn the user (either on the extensions site or in the app)
- The developer has no way of creating a cross-platform extension.
This is a *really* bad situation we've created. We need to get a new
syntax out for extensions to fix this, and soon, before world-breaking
becomes prohibitively expensive.
Avi
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