Hey Forrest,
Haven't really had a chance to take a closer look at the code, but from your
description, I think Chubgraphs might be able to help you out with this. If you
haven't tried them out, Chubgraphs have a built-in outlet, and if you connect
all AdditivePartials to it, you should be able
Thanks! This was totally evading me.
So even though I haven't called b.play(), its AdditivePartials will make
sound when time advances -- that's what I was missing.
Another option that works is to set the gain of each partial to 0 in init
and at the end of play().
What I would really like is be a
Hi,
I found out that running() always return the value 0, doesn't matter if
the shred is actually running or not. done() instead seems to work fine.
I tried on my Linux machine running Ubuntu Studio 16.04 using ChucK 1.4.0.0.
Here's a little script that shows the issue:
0 => int c;
spork ~ l