Can we end the GUI debate now, and get back to it once there is a
real effort to make a new GUI?
On Thu, 31 Jan 2008 14:10:45 +0100, Martin Ellison <[EMAIL PROTECTED]> wrote:
The important point for GUI design is the workflow. 'Skins' and other eye
candy are attractive for the first five minute
The important point for GUI design is the workflow. 'Skins' and other eye
candy are attractive for the first five minutes and then just get in the way
of getting work done. Cutting the code to do button clicks is tedious but
straightforward.
But designing the workflow and designing a user interfac
Are you aware that cinelerra is very multithreaded, an a, ... well, strange Way?
qt should be okay, though, I could agree to that.
2008/1/30, Timothy Baldridge <[EMAIL PROTECTED]>:
> > Have you ever programmed a highly multithreded application?
>
> Yep. And done correctly (from the beginning) it'
> Have you ever programmed a highly multithreded application?
Yep. And done correctly (from the beginning) it's not that hard. The
important thing is decouple to gui from the rest of the code as much
as possible. This is why I recommend QT. Allot of the gui code is
thread safe, and when it's not,
2008/1/30, Timothy Baldridge <[EMAIL PROTECTED]>:
> Another thing I thought of once, is why can't we decouple the GUI from
> the underlying media handling code enough to make the gui
> multitasking. For instance, start a tape importing, and a project
> encoding, and then start editing another proje
> Really, UI Design is not that hard. The underlying technical
> foundations are. When seeking is slow, or importing media takes half
> an hour, all the fancy screenshots and buttons can be all bling and
> shiny, and it still sucks.
I read an article once about how preceived performance is linked
2008/1/30, Timothy Baldridge <[EMAIL PROTECTED]>:
> To quote you, "no offense intended", but why do we need mpeg2 support
> at all? I did videography work for a few years and never had a need
> for that. Convert your mpeg to a real editing format and go from
> there. For that matter, I prefer image
2008/1/30, Timothy Baldridge <[EMAIL PROTECTED]>:
> > What open source applications do you
> > think fit this description? Surely The GIMP and Blender are out ("no
> > offense intended" to continue the thread).
>
> That's the issue, when it comes to the GUI, almost all of Linux is
> out. I can't th
> What open source applications do you
> think fit this description? Surely The GIMP and Blender are out ("no
> offense intended" to continue the thread).
That's the issue, when it comes to the GUI, almost all of Linux is
out. I can't think of a single app I was floored by that I said "this
GUI is
On Wed, 30 Jan 2008 17:22:54 +0100, Timothy Baldridge
<[EMAIL PROTECTED]> wrote:
No offense intended, but is anyone up to the task and willing to
either add the following missing functionality to libmpeg3 or another
mpeg2 decoder, or can point me to a piece of code in the free software
communi
> Sure, anyone can create a gui, but who can create a good looking gui
> that's both fast and intuituve? That's a hard find.
>
Here, here! I know we need to focus on the underlying pieces, but I am
wondering if there is anyone out there in the greater open source
community that we think has a talen
> No offense intended, but is anyone up to the task and willing to
> either add the following missing functionality to libmpeg3 or another
> mpeg2 decoder, or can point me to a piece of code in the free software
> community that does the following:
>
> Accurate Seeking + Fast inaccurate seeking wit
Can we stop that GUI funny talk?
GUIs are easy cheesy, everyone can start a dialog editor drag some
buttons to a canvas and write some code that is run when the button is
pressed. :-P
Lets talk about the serious stuff. ;-)
No offense intended, but is anyone up to the task and willing to
either a
QT is very easy to use and powerful, but it normally wants to dictate
how the gui is coded. moc, uic, and qmake need to be the backbone of
the project. If you use these tools, building QT applications can be
easy and painless (I speak from experience), but you are forced into
their coding styles.
Burkhard Plaum wrote:
> Hi,
>
> Richard Spindler schrieb:
>> 2008/1/30, Gour <[EMAIL PROTECTED]>:
>>> Martin> (For Qt), Is it possible for the community (ie anyone outside
>>> Martin> TrollTech) to write user interface widgets? Cin3 will need to
>>> Martin> write some specialist widgets -- how wil
2008/1/30, Burkhard Plaum <[EMAIL PROTECTED]>:
> 1. All plugin interfaces are C
>
> 2. Plugins should be allowed to make their own configuration widgets
>
> we are already restricted to a C-toolkit or not?
*cough* xembed *cough*
--
Are you teaching the What and the How but without the Why and th
2008/1/30, Martin Ellison <[EMAIL PROTECTED]>:
> > Discussing Toolkits is pointless btw. without someone actually writing
> > the Code for said toolkit.
>
> Best to think about what code we are going to write before we start writing
> the code. We don't want to spend two years coding and then find
Hi,
Richard Spindler schrieb:
2008/1/30, Gour <[EMAIL PROTECTED]>:
Martin> (For Qt), Is it possible for the community (ie anyone outside
Martin> TrollTech) to write user interface widgets? Cin3 will need to
Martin> write some specialist widgets -- how will this fit in with the
Martin> toolkit a
On 30/01/2008, Richard Spindler <[EMAIL PROTECTED]> wrote:
>
>
> Discussing Toolkits is pointless btw. without someone actually writing
> the Code for said toolkit.
>
Best to think about what code we are going to write before we start writing
the code. We don't want to spend two years coding and t
2008/1/30, Gour <[EMAIL PROTECTED]>:
> Martin> (For Qt), Is it possible for the community (ie anyone outside
> Martin> TrollTech) to write user interface widgets? Cin3 will need to
> Martin> write some specialist widgets -- how will this fit in with the
> Martin> toolkit and the toolkit's developme
> "Martin" == Martin Ellison <[EMAIL PROTECTED]> writes:
Martin> (For Qt), Is it possible for the community (ie anyone outside
Martin> TrollTech) to write user interface widgets? Cin3 will need to
Martin> write some specialist widgets -- how will this fit in with the
Martin> toolkit and the to
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