Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-31 Thread Herman Robak
Can we end the GUI debate now, and get back to it once there is a real effort to make a new GUI? On Thu, 31 Jan 2008 14:10:45 +0100, Martin Ellison <[EMAIL PROTECTED]> wrote: The important point for GUI design is the workflow. 'Skins' and other eye candy are attractive for the first five minute

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-31 Thread Martin Ellison
The important point for GUI design is the workflow. 'Skins' and other eye candy are attractive for the first five minutes and then just get in the way of getting work done. Cutting the code to do button clicks is tedious but straightforward. But designing the workflow and designing a user interfac

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Richard Spindler
Are you aware that cinelerra is very multithreaded, an a, ... well, strange Way? qt should be okay, though, I could agree to that. 2008/1/30, Timothy Baldridge <[EMAIL PROTECTED]>: > > Have you ever programmed a highly multithreded application? > > Yep. And done correctly (from the beginning) it'

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Timothy Baldridge
> Have you ever programmed a highly multithreded application? Yep. And done correctly (from the beginning) it's not that hard. The important thing is decouple to gui from the rest of the code as much as possible. This is why I recommend QT. Allot of the gui code is thread safe, and when it's not,

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Richard Spindler
2008/1/30, Timothy Baldridge <[EMAIL PROTECTED]>: > Another thing I thought of once, is why can't we decouple the GUI from > the underlying media handling code enough to make the gui > multitasking. For instance, start a tape importing, and a project > encoding, and then start editing another proje

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Timothy Baldridge
> Really, UI Design is not that hard. The underlying technical > foundations are. When seeking is slow, or importing media takes half > an hour, all the fancy screenshots and buttons can be all bling and > shiny, and it still sucks. I read an article once about how preceived performance is linked

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Richard Spindler
2008/1/30, Timothy Baldridge <[EMAIL PROTECTED]>: > To quote you, "no offense intended", but why do we need mpeg2 support > at all? I did videography work for a few years and never had a need > for that. Convert your mpeg to a real editing format and go from > there. For that matter, I prefer image

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Richard Spindler
2008/1/30, Timothy Baldridge <[EMAIL PROTECTED]>: > > What open source applications do you > > think fit this description? Surely The GIMP and Blender are out ("no > > offense intended" to continue the thread). > > That's the issue, when it comes to the GUI, almost all of Linux is > out. I can't th

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Timothy Baldridge
> What open source applications do you > think fit this description? Surely The GIMP and Blender are out ("no > offense intended" to continue the thread). That's the issue, when it comes to the GUI, almost all of Linux is out. I can't think of a single app I was floored by that I said "this GUI is

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Herman Robak
On Wed, 30 Jan 2008 17:22:54 +0100, Timothy Baldridge <[EMAIL PROTECTED]> wrote: No offense intended, but is anyone up to the task and willing to either add the following missing functionality to libmpeg3 or another mpeg2 decoder, or can point me to a piece of code in the free software communi

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Aaron Newcomb
> Sure, anyone can create a gui, but who can create a good looking gui > that's both fast and intuituve? That's a hard find. > Here, here! I know we need to focus on the underlying pieces, but I am wondering if there is anyone out there in the greater open source community that we think has a talen

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Timothy Baldridge
> No offense intended, but is anyone up to the task and willing to > either add the following missing functionality to libmpeg3 or another > mpeg2 decoder, or can point me to a piece of code in the free software > community that does the following: > > Accurate Seeking + Fast inaccurate seeking wit

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Richard Spindler
Can we stop that GUI funny talk? GUIs are easy cheesy, everyone can start a dialog editor drag some buttons to a canvas and write some code that is run when the button is pressed. :-P Lets talk about the serious stuff. ;-) No offense intended, but is anyone up to the task and willing to either a

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Timothy Baldridge
QT is very easy to use and powerful, but it normally wants to dictate how the gui is coded. moc, uic, and qmake need to be the backbone of the project. If you use these tools, building QT applications can be easy and painless (I speak from experience), but you are forced into their coding styles.

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Christian Thaeter
Burkhard Plaum wrote: > Hi, > > Richard Spindler schrieb: >> 2008/1/30, Gour <[EMAIL PROTECTED]>: >>> Martin> (For Qt), Is it possible for the community (ie anyone outside >>> Martin> TrollTech) to write user interface widgets? Cin3 will need to >>> Martin> write some specialist widgets -- how wil

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Richard Spindler
2008/1/30, Burkhard Plaum <[EMAIL PROTECTED]>: > 1. All plugin interfaces are C > > 2. Plugins should be allowed to make their own configuration widgets > > we are already restricted to a C-toolkit or not? *cough* xembed *cough* -- Are you teaching the What and the How but without the Why and th

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Richard Spindler
2008/1/30, Martin Ellison <[EMAIL PROTECTED]>: > > Discussing Toolkits is pointless btw. without someone actually writing > > the Code for said toolkit. > > Best to think about what code we are going to write before we start writing > the code. We don't want to spend two years coding and then find

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Burkhard Plaum
Hi, Richard Spindler schrieb: 2008/1/30, Gour <[EMAIL PROTECTED]>: Martin> (For Qt), Is it possible for the community (ie anyone outside Martin> TrollTech) to write user interface widgets? Cin3 will need to Martin> write some specialist widgets -- how will this fit in with the Martin> toolkit a

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Martin Ellison
On 30/01/2008, Richard Spindler <[EMAIL PROTECTED]> wrote: > > > Discussing Toolkits is pointless btw. without someone actually writing > the Code for said toolkit. > Best to think about what code we are going to write before we start writing the code. We don't want to spend two years coding and t

Re: [CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-30 Thread Richard Spindler
2008/1/30, Gour <[EMAIL PROTECTED]>: > Martin> (For Qt), Is it possible for the community (ie anyone outside > Martin> TrollTech) to write user interface widgets? Cin3 will need to > Martin> write some specialist widgets -- how will this fit in with the > Martin> toolkit and the toolkit's developme

[CinCVS] Re: User interface toolkits and "Cin-3"

2008-01-29 Thread Gour
> "Martin" == Martin Ellison <[EMAIL PROTECTED]> writes: Martin> (For Qt), Is it possible for the community (ie anyone outside Martin> TrollTech) to write user interface widgets? Cin3 will need to Martin> write some specialist widgets -- how will this fit in with the Martin> toolkit and the to