On Sun, Mar 10, 2013 at 06:24:34PM -0500, Bart Botta wrote:
Hi,
thank you for your reply!
[...]
> Most of the problem is https://github.com/3b/cl-opengl/issues/27 (glaref
> and (setf glaref) are slow).
>
> Another problem is that the compiler doesn't know what types the values
> are, so has to
On Sun, Mar 10, 2013 at 8:35 AM, cage wrote:
> (defun lerp-gl-array (a b c count interpolation-factor)
> (dotimes (i count)
> (setf (gl:glaref c i)
> (alexandria:lerp interpolation-factor (gl:glaref a i) (gl:glaref b
> i)
>
> is this my fault? Any idea how can I improve performanc
Hello,
I have written an MD2 3d mesh loader, everything works fine except for
the animations.
Because the model save only the key frame for each animation the
loader must interpolate the vertex position of the mesh to get a
smooth animation.
My solution was to save the triangles ver