With XNA running on the Xbox 360, reflection is the least of your
worries. The runtime uses a very poor non-generational mark-and-sweep
collector. At the rate of memory allocation in a typical Clojure
program, you would be faced with constant GC hitches. Even people
writing XNA games in C# (where i
Since there appears to be a version of clojure being made for .Net I
was interested in the possibility of programming Xbox games in
clojure. I imagine the Xbox doesn't have many of the same limitations
that mobile devices have but as I understand it the version of .Net on
the Xbox is a compact ver