Re: the snake game with core.async and swing

2013-08-06 Thread Andreas Liljeqvist
+1 for Daniels suggestion. Swing can be quite bothersome if you just want a canvas and key-events. I would avoid multimethods: (defn calc-new-pos [xy prev-pos dir] (condp = [xy dir] [:x :right] (+ prev-pos step) [:x :left]) (- prev-pos step) [:y :down] (+ prev-pos step) [:y

Re: the snake game with core.async and swing

2013-08-04 Thread Daniel
Or quil, a processing wrapper, would be well suited to this application. -- -- You received this message because you are subscribed to the Google Groups Clojure group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be

Re: the snake game with core.async and swing

2013-08-03 Thread Chris Ford
Cool! If you want to make the Swing stuff more idiomatic, you could take a look at Seesaw https://github.com/daveray/seesaw. On 2 August 2013 17:11, eliassona...@yahoo.com wrote: Below is a little (stupid) snake game I wrote using core.async and swing. It uses channels for timer, keyboard

the snake game with core.async and swing

2013-08-02 Thread eliassonaand
Below is a little (stupid) snake game I wrote using core.async and swing. It uses channels for timer, keyboard input and repaint to make everything nice and sequential. Thought it could be a nice example of the power of core.async. I'm not an experienced clojure/lisp developer so I'd be happy if