parallel alpha-beta pruning possible?

2012-10-16 Thread Jim - FooBar();
After watching this presentation[1] by Brian Goetz, in which he discusses the fork-join framework and how it is intended to be used I was left with a major question. Around the end of the talk he said and I quote ...fork-join can be used for game-tree exploration... while the slides actually

Re: parallel alpha-beta pruning possible?

2012-10-16 Thread Alan Malloy
You will get better results from a game-programming forum, or indeed from a google search for parallel alpha beta than from a bunch of clojure guys with no particular experience in your problem domain. On Oct 16, 1:27 pm, Jim - FooBar(); jimpil1...@gmail.com wrote: After watching this

Re: parallel alpha-beta pruning possible?

2012-10-16 Thread Jim - FooBar();
On 16/10/12 21:48, Alan Malloy wrote: You will get better results from a game-programming forum, or indeed from a google search for parallel alpha beta than from a bunch of clojure guys with no particular experience in your problem domain. The question is more around JDK7 and reducers. Google

Re: parallel alpha-beta pruning possible?

2012-10-16 Thread Jack Moffitt
scenario. The minute forking occurs however you lose coordination capabilities (at least this is my understanding). He said it very casually in the video that is why this has been bugging me so much... Fork/Join is just threads, so I'm not sure why you'd lose coordination capabilities. You

Re: parallel alpha-beta pruning possible?

2012-10-16 Thread Michael Fogus
I would probably look at the work that Robert Hyatt has done around parallel search in Crafty. He's published his findings far and wide and may still be active online. He's a wealth of information and fairly nice guy. -- -- http://blog.fogus.me -- http://github.com/fogus -- -- You received