On Thu, 2008-06-26 at 15:59 +0800, HASWANI HARISH-VCKR47 wrote:
Hi All,
For reference, i was going trying to open SGML files inside :
\clutter-0.7.2\doc\reference\clutter\.
don't.
those are the templates used to generate the HTML and the DevHelp
formats of the API reference.
if you want
On Thu, 2008-06-26 at 10:42 +0200, Anthony HERRERO wrote:
Since 0.7 version, clutter crashes if I call the function
clutter_actor_destroy after the main loop execution.
It isn't mentioned in documentation, if it's allowed.
Any ideas ?
it's a known issue[0]. it will be fixed in 0.8.0.
Hi All,
I have a question about text rendering in Clutter applications.
From my understanding, Clutter sits on top of OpenGL (or OpenGL-ES) and
provides an easy way for developers to use OpenGL's capabilities. So
ultimately, I assume that Clutter would rely on OpenGL to render text
also.
Also,
On Thu, 2008-06-26 at 09:42 -0400, Reid van Melle wrote:
I've been compiling the svn clutter on osx 10.4 as shown below. It
stopped building with a recent update.
yes, my bad: code copy and paste without a full compile.
it's fixed in trunk.
ciao,
Emmanuele.
--
Emmanuele Bassi,
On Thu, 2008-06-26 at 15:58 +0200, Olivier Butler wrote:
Hi,
About tidy, I succeed to build the clutter-layout branch to work with
libclutter0.7.2 (with few fixes).
The test apps are mainly working ( few bugs in scroll-view or scroll-
bar ).
yes. some actors will also require a more
Matthew Allum wrote:
Hi;
On Thu, 2008-06-26 at 12:21 -0700, James Ketrenos wrote:
It was segfaulting until I put in the call to explicitly setup the
_gl_bind_tex_image... although the GLX based pixmap doesn't appear to be
working correctly -- it never paints the texture contents