Re: [clutter] SGML files

2008-06-26 Thread Emmanuele Bassi
On Thu, 2008-06-26 at 15:59 +0800, HASWANI HARISH-VCKR47 wrote: Hi All, For reference, i was going trying to open SGML files inside : \clutter-0.7.2\doc\reference\clutter\. don't. those are the templates used to generate the HTML and the DevHelp formats of the API reference. if you want

Re: [clutter] Crash on ClutterActor destruction

2008-06-26 Thread Emmanuele Bassi
On Thu, 2008-06-26 at 10:42 +0200, Anthony HERRERO wrote: Since 0.7 version, clutter crashes if I call the function clutter_actor_destroy after the main loop execution. It isn't mentioned in documentation, if it's allowed. Any ideas ? it's a known issue[0]. it will be fixed in 0.8.0.

[clutter] Text Display in Clutter

2008-06-26 Thread D Gautam-A21367
Hi All, I have a question about text rendering in Clutter applications. From my understanding, Clutter sits on top of OpenGL (or OpenGL-ES) and provides an easy way for developers to use OpenGL's capabilities. So ultimately, I assume that Clutter would rely on OpenGL to render text also. Also,

Re: [clutter] --with-flavour osx recently broken?

2008-06-26 Thread Emmanuele Bassi
On Thu, 2008-06-26 at 09:42 -0400, Reid van Melle wrote: I've been compiling the svn clutter on osx 10.4 as shown below. It stopped building with a recent update. yes, my bad: code copy and paste without a full compile. it's fixed in trunk. ciao, Emmanuele. -- Emmanuele Bassi,

Re: [clutter] Tidy / Clutter 0.7.2

2008-06-26 Thread Emmanuele Bassi
On Thu, 2008-06-26 at 15:58 +0200, Olivier Butler wrote: Hi, About tidy, I succeed to build the clutter-layout branch to work with libclutter0.7.2 (with few fixes). The test apps are mainly working ( few bugs in scroll-view or scroll- bar ). yes. some actors will also require a more

Re: [clutter] clutter/tests/test-pixmap

2008-06-26 Thread James Ketrenos
Matthew Allum wrote: Hi; On Thu, 2008-06-26 at 12:21 -0700, James Ketrenos wrote: It was segfaulting until I put in the call to explicitly setup the _gl_bind_tex_image... although the GLX based pixmap doesn't appear to be working correctly -- it never paints the texture contents