Hi,
I've just started using the bindings for PyClutter 0.8, and it seems very
nice.
However, due to lack of documentation, I'll raise my questions here and
hopefully someone will have answers:
1. Why do I need to prefix my overriding methods with 'do_' - e.g. do_paint,
do_get_preferred_width,
Hi,
I have a lot of threads in my application. One of them is used to provide
video data to application.
So, when new video frame is available I just put video data to queue and
make call
clutter_threads_add_idle_full(G_PRIORITY_HIGH, /* I tries over priority
also, DEFAULT, LOW */
Hi Neil,
clutter_actor_queue_redraw is already called
inside clutter_texture_set_from_rgb_data
(in clutter_texture_set_cogl_texture to be more specific)
You can do a clutter_actor_queue_redraw () call after updating the
texture to force a redraw.
-- Neil
On Thu, 2008-08-14 at 11:53 +0200, Nati B wrote:
Hi,
I've just started using the bindings for PyClutter 0.8, and it seems
very nice.
However, due to lack of documentation, I'll raise my questions here
and hopefully someone will have answers:
1. Why do I need to prefix my overriding methods
Hi,
I spent the night trying to track down a very bizarre memory corruption
issue and I've narrowed it down to this bit of code in
clutter/__init__.py:
# fixes weird linker bugs on nvidia
try:
import dl
#sys.setdlopenflags(dl.RTLD_LAZY|dl.RTLD_GLOBAL)
On Thu, 2008-08-14 at 23:07 -0400, Jason Tackaberry wrote:
issue and I've narrowed it down to this bit of code in
clutter/__init__.py:
# fixes weird linker bugs on nvidia
try:
import dl
#sys.setdlopenflags(dl.RTLD_LAZY|dl.RTLD_GLOBAL)
except