Hi

Is there a way to be sure that a stage is not used (from clutter side) just
during a function.
For example:

void do_some_stuff (ClutterStage *s)
{
  clutter_enter_stage (s);

  //here I want to be sure that the stage s and its attached actors are not
used, not drawn, not repaint.. :nothing from clutter

  clutter_leave_stage (s)
}

AND do_some_stuff is called in the main thread, the one where clutter is
initialized.

I am almost sure that clutter_threads_enter/leave is not that I want.

(In my case I have only one stage with several actors added to this stage)

Sincerely

Julien

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