Hi Is there a way to be sure that a stage is not used (from clutter side) just during a function. For example:
void do_some_stuff (ClutterStage *s) { clutter_enter_stage (s); //here I want to be sure that the stage s and its attached actors are not used, not drawn, not repaint.. :nothing from clutter clutter_leave_stage (s) } AND do_some_stuff is called in the main thread, the one where clutter is initialized. I am almost sure that clutter_threads_enter/leave is not that I want. (In my case I have only one stage with several actors added to this stage) Sincerely Julien