[Readding the clutter mailing list in case others might find the code
snippet helpful.]
On Wed, 2009-11-11 at 09:55 -0700, Kevin DeKorte wrote:
> Do you have an example for this?
Nothing really self contained. I have a vast glob of horrid prototype
code for a clutter-based video renderer which d
On Tue, 2009-11-10 at 14:23 +0100, Matej Kupljen wrote:
> Is there a way to get window ID so I can pass it to MPlayer?
> Any other option?
Another option would be to use ClutterGLXTexturePixmap to redirect the
MPlayer window into a clutter texture.
This works nicely on nvidia, at least.
Jason.
I fixed my code but I do not understand why none of textures displayed
without action keyboard and mouse. Here is my code and I hope he does
not need too;)
PS: Sorry for my very bad English
Tanks
#include
#include
void
load_finished (
ClutterTexture *texture,
const GError
On Wed, 2009-11-11 at 14:56 +0100, Vincent Lauria wrote:
> void
> load_finished (
> ClutterActor *image,
> GParamSpec *args1,
> gpointer data)
> {
> printf("load_finished()\n");
> clutter_actor_set_size (image, 100, 100);
> }
the signature for this signal is wrong. p
Hello everyone,
I have a little problem with the function
clutter_texture_set_load_async. Nothing is displayed unless a timer is
triggered or action keyboard or mouse is sent, here is my code:
#include
#include
void
load_finished (
ClutterActor *image,
GParamSpec *args1,