I fixed my code but I do not understand why none of textures displayed
without action keyboard and mouse. Here is my code and I hope he does
not need too;)
PS: Sorry for my very bad English
Tanks
#include
#include
void
load_finished (
ClutterTexture *texture,
const GError
On Wed, 2009-11-11 at 14:56 +0100, Vincent Lauria wrote:
> void
> load_finished (
> ClutterActor *image,
> GParamSpec *args1,
> gpointer data)
> {
> printf("load_finished()\n");
> clutter_actor_set_size (image, 100, 100);
> }
the signature for this signal is wrong. p
Hello everyone,
I have a little problem with the function
clutter_texture_set_load_async. Nothing is displayed unless a timer is
triggered or action keyboard or mouse is sent, here is my code:
#include
#include
void
load_finished (
ClutterActor *image,
GParamSpec *args1,