Re: [clutter] Problem with async

2009-11-11 Thread Vincent Lauria
I fixed my code but I do not understand why none of textures displayed without action keyboard and mouse. Here is my code and I hope he does not need too;) PS: Sorry for my very bad English Tanks #include #include void load_finished ( ClutterTexture *texture, const GError

Re: [clutter] Problem with async

2009-11-11 Thread Emmanuele Bassi
On Wed, 2009-11-11 at 14:56 +0100, Vincent Lauria wrote: > void > load_finished ( > ClutterActor *image, > GParamSpec *args1, > gpointer data) > { > printf("load_finished()\n"); > clutter_actor_set_size (image, 100, 100); > } the signature for this signal is wrong. p

[clutter] Problem with async

2009-11-11 Thread Vincent Lauria
Hello everyone, I have a little problem with the function clutter_texture_set_load_async. Nothing is displayed unless a timer is triggered or action keyboard or mouse is sent, here is my code: #include #include void load_finished ( ClutterActor *image, GParamSpec *args1,