Re: [clutter] Can i use opengl apis in clutter program

2008-01-31 Thread Tomas Frydrych
Hi, varun shrivastava wrote: is there a way to use opengl or glut APIs in a clutter program In principle yes; it really depends on what you are trying to do. Tomas -- To unsubscribe send a mail to [EMAIL PROTECTED]

Re: [clutter] Can i use opengl apis in clutter program

2008-01-31 Thread varun shrivastava
thanks but where i can find some tutorial about that? On Jan 31, 2008 3:07 PM, Tomas Frydrych [EMAIL PROTECTED] wrote: Hi, varun shrivastava wrote: is there a way to use opengl or glut APIs in a clutter program In principle yes; it really depends on what you are trying to do. Tomas

Re: [clutter] Can i use opengl apis in clutter program

2008-01-31 Thread Tomas Frydrych
varun shrivastava wrote: thanks but where i can find some tutorial about that? There isn't one; if you want to use OpenGL to design a custom actor, then the best thing to do is to have a look at how the existing clutter actors are implemented. If you want to use OpenGL directly outside of a

[clutter] How are frame numbers handled in a timeline ?

2008-01-31 Thread benoar
Hi, I may have spotted a bug on how the frame number is managed in a timeline, but I first would like to know how you, developers of clutter, think it should work. A timeline has a current_frame_num variable which tells the current frame number. To me, it should be included in the interval

Re: [clutter] How are frame numbers handled in a timeline ?

2008-01-31 Thread Emmanuele Bassi
hi; for future reference, just open a bug in bugzilla: it's easier to attach patches and track the discussion for us. :-) On Thu, 2008-01-31 at 20:28 +0100, benoar wrote: A timeline has a current_frame_num variable which tells the current frame number. To me, it should be included in the

Re: [clutter] Can i use opengl apis in clutter program

2008-01-31 Thread varun shrivastava
CLutter uses OpenGL commands or it uses mesa library for implementing existing clutter actors bye On Jan 31, 2008 3:27 PM, Tomas Frydrych [EMAIL PROTECTED] wrote: varun shrivastava wrote: thanks but where i can find some tutorial about that? There isn't one; if you want to use OpenGL to