Hi,
varun shrivastava wrote:
is there a way to use opengl or glut APIs in a clutter program
In principle yes; it really depends on what you are trying to do.
Tomas
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thanks
but where i can find some tutorial about that?
On Jan 31, 2008 3:07 PM, Tomas Frydrych [EMAIL PROTECTED] wrote:
Hi,
varun shrivastava wrote:
is there a way to use opengl or glut APIs in a clutter program
In principle yes; it really depends on what you are trying to do.
Tomas
varun shrivastava wrote:
thanks
but where i can find some tutorial about that?
There isn't one; if you want to use OpenGL to design a custom actor,
then the best thing to do is to have a look at how the existing clutter
actors are implemented. If you want to use OpenGL directly outside of a
Hi,
I may have spotted a bug on how the frame number is managed in a timeline, but
I first would like to know how you, developers of clutter, think it should work.
A timeline has a current_frame_num variable which tells the current frame
number. To me, it should be included in the interval
hi;
for future reference, just open a bug in bugzilla: it's easier to attach
patches and track the discussion for us. :-)
On Thu, 2008-01-31 at 20:28 +0100, benoar wrote:
A timeline has a current_frame_num variable which tells the current
frame number. To me, it should be included in the
CLutter uses OpenGL commands or it uses mesa library for implementing
existing clutter actors
bye
On Jan 31, 2008 3:27 PM, Tomas Frydrych [EMAIL PROTECTED] wrote:
varun shrivastava wrote:
thanks
but where i can find some tutorial about that?
There isn't one; if you want to use OpenGL to