Hi Matthews,
We found the problem, it seems that the EGL back-end event management
has not been update since the 0.4.
You added in 0.5 or 0.6 an optimisation in clutter_main.c to limit
the number of CLUTTER_MOTION events.
This is based on the event-any.time value.
In clutter_event_egl.c
Hi;
On Wed, 2008-05-07 at 15:23 +0200, Denis Gillier wrote:
We found the problem, it seems that the EGL back-end event management
has not been update since the 0.4.
You added in 0.5 or 0.6 an optimisation in clutter_main.c to limit
the number of CLUTTER_MOTION events.
This is based
On Wed, 2008-05-07 at 14:58 +0100, Matthew Allum wrote:
Hi;
On Wed, 2008-05-07 at 15:23 +0200, Denis Gillier wrote:
We found the problem, it seems that the EGL back-end event management
has not been update since the 0.4.
You added in 0.5 or 0.6 an optimisation in clutter_main.c
On Wed, 2008-05-07 at 16:04 +0100, Emmanuele Bassi wrote:
yes indeed. I have committed a fix right now in trunk for the SDL
backend; it's generic enough so that it can be used by other backends,
like the EGL native one.
just for reference, this is the commit that fixes it: