Re: [clutter] FW: One doubt

2008-10-15 Thread Karoliina Salminen
Hi, Aren't you just lacking alpha channel on the clutter-version? Can you clarify what you are doing, since making couple of actors with alpha on their graphics is trivial (and does not require you to do anything). What I am missing in here? Can you maybe elaborate more on the "hooking with Vincen

Re: [clutter] [ANNOUNCE] Clutter-GTK 0.8.2 released (stable)

2008-10-15 Thread Saul Lethbridge
Thanks guys, great job. This was one of the things I've been waiting for (bug: 1114). Now just waiting for the ability to apply force to my clutter-box2d actors (bug:1146)!!! Thanks again... On Wed, Oct 15, 2008 at 11:13 PM, Emmanuele Bassi <[EMAIL PROTECTED]>wrote: > hi everyone; > > Clutter-G

[clutter] Outline of text - PATCH

2008-10-15 Thread Arnaud VALLAT
Hello, please find along with this email patches to add outline rendering capability to ClutterLabel (and so to PangoClutter). Following is the function to call to use outline feature. void clutter_label_set_outline(ClutterLabel *label, gboolean outline); gboolean clutter_label_get_outline(Clutte

Re: [clutter] Actor reference to its behaviors?

2008-10-15 Thread Emmanuele Bassi
On Wed, 2008-10-15 at 05:48 -0700, ere wer wrote: > In general I think it is to be expected to get this sort of information from > the actor itself because this makes > the actor "self-contained" - it knows what alters its original definition > (width, height, x, y, color/texture) it really do

Re: [clutter] Offscreen rendering/clipping of texts under gles < 2.0

2008-10-15 Thread Michael Boccara
Neil Roberts wrote: I am thinking about rendering text onto a cogl-texture. After that I could use cogl_texture_rectangle on it. (It would be even more efficient for short constant texts.) Clutter doesn't yet support FBOs on GLES so it might be a bit tricky to do this unless,

[clutter] [ANNOUNCE] PyClutter 0.8.0

2008-10-15 Thread Emmanuele Bassi
hi everyone; the Python bindings for the Clutter core and integration libraries have been released. this release of the Python bindings map the Clutter 0.8 API cycle. Download is available at: http://www.clutter-project.org/sources/pyclutter/0.8/ MD5 checksums: a88d49fa931dbfb8d9d4137ace32

[clutter] [ANNOUNCE] Clutter-GTK 0.8.2 released (stable)

2008-10-15 Thread Emmanuele Bassi
hi everyone; Clutter-GTK 0.8.2, the new stable version of the GTK+ integration library for Clutter, has just been released. Download is available at: http://www.clutter-project.org/sources/clutter-gtk/0.8/ MD5 checksums: d6d5ebcdaa64e0f4c41cb391e55c8737 clutter-gtk-0.8.2.tar.gz fd8fe6ff

Re: [clutter] Actor reference to its behaviors?

2008-10-15 Thread ere wer
In general I think it is to be expected to get this sort of information from the actor itself because this makes the actor "self-contained" - it knows what alters its original definition (width, height, x, y, color/texture) We already have : for geometry(is_scaled(), is_rotated(), etc), for ap

Re: [clutter] Offscreen rendering/clipping of texts under gles < 2.0

2008-10-15 Thread Neil Roberts
On Wed, 2008-10-15 at 09:17 +0200, Pe'ter, Csa'sza'r wrote: > I have a problem on "clipping" pango_clutter_render_layout() rendered > texts. I need to implement actors in a way they do not require open-gl > clipping since the app I am working on needs to run with Gles<2.0. Clipping in Clutter wor

Re: [clutter] Status of the python bindings

2008-10-15 Thread Jan Jokela
I must admit i havent code digging too much into clutter but as it is the bindings are all ok for what i've tested ;) Enviado do meu iPod No dia 2008/10/15, às 05:16, Emmanuele Bassi <[EMAIL PROTECTED]> escreveu: On Tue, 2008-10-14 at 23:40 +0100, Jan Jokela wrote: You can grab pyclutter

[clutter] Offscreen rendering/clipping of texts under gles < 2.0

2008-10-15 Thread Pe'ter, Csa'sza'r
Hi Clutter Team! (For some reason I can't see the previously sent instance of this mail on the list, so I am sending it again.) I have a problem on "clipping" pango_clutter_render_layout() rendered texts. I need to implement actors in a way they do not require open-gl clipping since the app I am