Re: [clutter] Problem with async

2009-11-11 Thread Emmanuele Bassi
On Wed, 2009-11-11 at 14:56 +0100, Vincent Lauria wrote: void load_finished ( ClutterActor *image, GParamSpec *args1, gpointer data) { printf(load_finished()\n); clutter_actor_set_size (image, 100, 100); } the signature for this signal is wrong. please,

Re: [clutter] Problem with async

2009-11-11 Thread Vincent Lauria
I fixed my code but I do not understand why none of textures displayed without action keyboard and mouse. Here is my code and I hope he does not need too;) PS: Sorry for my very bad English Tanks #include string.h #include clutter/clutter.h void load_finished ( ClutterTexture

Re: [clutter] MPlayer and clutter

2009-11-11 Thread Jason Tackaberry
On Tue, 2009-11-10 at 14:23 +0100, Matej Kupljen wrote: Is there a way to get window ID so I can pass it to MPlayer? Any other option? Another option would be to use ClutterGLXTexturePixmap to redirect the MPlayer window into a clutter texture. This works nicely on nvidia, at least. Jason.

Re: [clutter] MPlayer and clutter

2009-11-11 Thread Jason Tackaberry
[Readding the clutter mailing list in case others might find the code snippet helpful.] On Wed, 2009-11-11 at 09:55 -0700, Kevin DeKorte wrote: Do you have an example for this? Nothing really self contained. I have a vast glob of horrid prototype code for a clutter-based video renderer which