On Tue, Apr 6, 2010 at 6:07 PM, Robert Bragg b...@o-hand.com wrote:
The long term goal is for Cogl to become a standalone 3D graphics API
and we are incrementally working towards this goal.
Cogl will also have a window system abstraction (only as far as
framebuffer management is concerned, I
On Wed, 2010-04-07 at 16:16 +0200, Oscar Lazzarino wrote:
OK, let's try lowering the bar ;-)
Would it be possible to use cogl_pango outside of the clutter_text
actor (i.e. in a custom actor)?
yes.
The cogl_pango functions are treated as private functions and not
documented, as far as I
On Wed, Apr 7, 2010 at 4:43 PM, Neil Roberts n...@linux.intel.com wrote:
You can't call the cogl_pango_* functions using a layout created with a
regular pango context - instead it has to be a context created with the
special Cogl font map. The cogl_pango functions in cogl-pango.h are
meant to