Re: [clutter] Using cogl without clutter

2010-04-07 Thread Oscar Lazzarino
On Tue, Apr 6, 2010 at 6:07 PM, Robert Bragg b...@o-hand.com wrote: The long term goal is for Cogl to become a standalone 3D graphics API and we are incrementally working towards this goal. Cogl will also have a window system abstraction (only as far as framebuffer management is concerned, I

Re: [clutter] Using cogl without clutter

2010-04-07 Thread Emmanuele Bassi
On Wed, 2010-04-07 at 16:16 +0200, Oscar Lazzarino wrote: OK, let's try lowering the bar ;-) Would it be possible to use cogl_pango outside of the clutter_text actor (i.e. in a custom actor)? yes. The cogl_pango functions are treated as private functions and not documented, as far as I

Re: [clutter] Using cogl without clutter

2010-04-07 Thread Oscar Lazzarino
On Wed, Apr 7, 2010 at 4:43 PM, Neil Roberts n...@linux.intel.com wrote: You can't call the cogl_pango_* functions using a layout created with a regular pango context - instead it has to be a context created with the special Cogl font map. The cogl_pango functions in cogl-pango.h are meant to