On 15 June 2010 22:52, Richard Hughes hughsi...@gmail.com wrote:
I've attached a patch to make the clutter shader types use dynamically
allocated memory, which allows me to pass the few kb of data to my
fragment shader.
Actually, that doesn't work so well, as clutter_shader_set_uniform()
uses
On Tue, 2010-06-15 at 22:37 +0100, Richard Hughes wrote:
Error with git master:
+ make -j2 V=1
./cogl-material.c:41:32: error: cogl-color-private.h: No such file or
directory
./cogl-material.c: In function '_cogl_material_get_colorubv':
./cogl-material.c:3251: warning: implicit
hi everyone;
for the past 9 months we've been in the process of migrating
clutter-project.org to a new server. it seems that finally we're in the
final stages of this long transfer.
the change will involve:
• the main Git server
• the website
• the project's blog
• the Bugzilla
Please review. Thanks.
Richard.
From dce6b3a862d34dceb700afee6d7863e26b4f0080 Mon Sep 17 00:00:00 2001
From: Richard Hughes rich...@hughsie.com
Date: Wed, 16 Jun 2010 16:19:48 +0100
Subject: [PATCH] Emit a critical error if the user tries to send more data than the static shader GValues can hold
On Wed, 2010-06-16 at 16:22 +0100, Richard Hughes wrote:
Please review. Thanks.
looks good. applied to master.
ciao,
Emmanuele.
--
Emmanuele Bassi, Open Source Software Engineer
Intel Open Source Technology Center
--
To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
Thanks for the input.
I will look into using the patch to fix my font issue. Still have the issue
with textures not working. I haven't heard any response on that.
Kevin
-Original Message-
From: Johan Bilien [mailto:j...@via.ecp.fr]
Sent: Tuesday, June 15, 2010 7:04 PM
To: Kevin Cote
On 16 June 2010 10:41, Richard Hughes hughsi...@gmail.com wrote:
...This would contain the size
Two new patches attached. Careful review please.
Richard.
From b0b3e8c365e44a2b78aad93e394f55241737588f Mon Sep 17 00:00:00 2001
From: Richard Hughes rich...@hughsie.com
Date: Wed, 16 Jun 2010