the low-level
OpenGL calls in an elegant manner.
the interactive test suite has a lot of code that deals with the API;
some high level GL concepts are mapped in an object oriented way, but
they are relatively the same.
ciao,
Emmanuele.
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,
Emmanuele.
[0]
http://git.clutter-project.org/bindings/pyclutter/plain/examples/reflection.py
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* old.
will try to put it back online as soon as I can get hold of the original
tarballs.
ciao,
Emmanuele.
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..
thanks. it turns out that that commit was wrong and I reverted it on
master. just pull again, and sorry for the mess.
ciao,
Emmanuele.
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the development of
Clutter itself (and not development with Clutter).
the clutter@o-hand.com mailing list will be closed; I will put a copy of
the archives on the new website, for historical purposes.
ciao,
Emmanuele.
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.
if somebody wants to take over maintainership I can definitely give the
write bit on the clutter-project.org/bindings repository. otherwise I'm
afraid you'll have to wait. :-)
ciao,
Emmanuele.
On 30 October 2009 11:48, Chris Debenham ch...@adebenham.com wrote:
2009/10/29 Emmanuele Bassi eba...@o
declaration of function
'_cogl_color_get_rgba_4ubv'
Attached patch fixes the issue for me.
thanks, applied to master.
ciao,
Emmanuele.
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the new website, as soon as it'll be
available.
ciao,
Emmanuele.
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On Wed, 2010-06-16 at 16:22 +0100, Richard Hughes wrote:
Please review. Thanks.
looks good. applied to master.
ciao,
Emmanuele.
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own libraries.
you can use clutter-gtk (and its python bindings) to get a Stage
embedded inside a gtk+ window - and then use gtk+'s API to achieve what
you want.
ciao,
Emmanuele.
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of spewing errors.
2) With the test-texture-quality application I see the hand drawn
properly on the first cycle, but for all other cycles, only a few
pixels near the top are drawn.
there you go: lack of mipmapping support on your platform.
ciao,
Emmanuele.
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now, you're
saying I did not handle the event and yet you just destroyed the stage
and quit the main loop.
you should actually use the ::destroy signal instead.
ciao,
Emmanuele.
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.
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Øyvind Kolås
Owen W. Taylor
Brian Tarricone
Damien Lespiau
Adel Gadllah
Alejandro Piñeiro
Chris Lord
Fridrich Strba
José Dapena Paz
Jussi Kukkonen
Rob Bradford
Elliott Smith
Have fun with Clutter!
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to unmerge the definitions.
you can refer to the ClutterScript API reference documentation, and to
the examples under Clutter's tests/ directory.
ciao,
Emmanuele.
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ciao,
Emmanuele.
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PangoCairo context and layouts, and use
the ones that Clutter creates for you. :-)
ciao,
Emmanuele.
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On Tue, 2010-04-06 at 11:59 +0200, Oscar Lazzarino wrote:
would it be possibile to use cogl without clutter, on a gl context
created with gtkglext?
no.
ciao,
Emmanuele.
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gladly accept patches.
ciao,
Emmanuele.
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:
• UProf = 0.2
UProf is available from:
git://git.moblin.org/uprof.git
currently in the README? ;-)
ciao,
Emmanuele.
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:
• it is an opt-in feature
• it is a platform-specific feature
ciao,
Emmanuele.
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to:
José Dapena Paz
Neil Roberts
Owen W. Taylor
Øyvind Kolås
ciao,
Emmanuele.
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1.0 (which is the current master but with the
API for embedding gtk+ widgets inside Clutter reviewed and cleaned up)
will follow within the end of March.
ciao,
Emmanuele.
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On Fri, 2010-03-05 at 09:50 +0530, Kuldeep wrote:
Is there any way to use background images for stage/containers/Box?
instead of color.
any reasons why you cannot just pack a ClutterTexture inside the
container?
ciao,
Emmanuele.
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2020 in bugzilla?
also, those verification failed look like they come from your EGL
driver.
ciao,
Emmanuele.
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,
Emmanuele.
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, Thomas Wood, Samuel
Degrande, Alejandro Piñeiro, Colin Walters, Götz Waschk, Halton Huo,
Jussi Kukkonen, Rob Bradford, Zhou Jiangwei, Christian Persch,
Johan Bilien, Jonas Bonn, Kristian Høgsberg, Raymond Liu, Tim Horton,
Vladimir Nadvornik, Xu Li
ciao,
Emmanuele.
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(glx and eglx,
albeit the latter is completely untested) and with the win32 backend
(though the win32 backend of gtk+ does not support client-side windows
so embedding GtkWidgets inside ClutterActors does not work).
ciao,
Emmanuele.
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, that's why it's not
working.
you should *not* be using any of these versions, though; clutter 1.0 and
pyclutter 1.0 are the stable releases for clutter.
__
From: Emmanuele Bassi eba...@linux.intel.com
To: clutter@o-hand.com
, you can probably use any Linux
distribution under the sun. :-)
ciao,
Emmanuele.
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Emmanuele.
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that variadic arguments in C are generally hard.
ciao,
Emmanuele.
ciao,
Emmanuele.
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variable when configuring Clutter; also use LD_LIBRARY_PATH
- or update /etc/ld.conf - to let the linker know about /opt/lib. you
might also want to install Clutter under /opt, just in case.
ciao,
Emmanuele.
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On Sun, 2010-01-10 at 16:49 +0800, Jianchun Zhou wrote:
I'm wondering why clutter_texture_new_from_pixbuf was removed,
it was removed almost two years ago, for Clutter 0.6, when we removed
the explicit dependency on GdkPixbuf to increase portability.
the dependency on GdkPixbuf is internal
hi everyone;
do you remember when I said that there would be monthly developers
snapshots until the 1.2 release? well, it turns out that development,
traveling and moving to a new house tends to disrupt release schedules.
the best-laid plans of mice and men, and all that...
anyhow, here's to
hi;
On Mon, 2010-01-04 at 17:03 +0600, Konstantin Salavatov wrote:
What is mentioned by o Improve Windows and OSX backends. in windows
part? Are any significant changes over previous verison present?
there have been some changes in the generic backend code, and the
Windows backend has been
On Thu, 2009-12-31 at 12:04 +0530, Rajith Kalluraya wrote:
Is there any anti aliasing support for cogl rectangles?
no.
I am using cogl rectangles in the paint implementation of my custom
clutter actor.
In the program, If my custom clutter actor is rotated in the x axis, I
see a lot
On Wed, 2009-12-23 at 19:59 +0900, Rubric wrote:
In case of embedded system, since glReadPixel has terrible
performance,
that's not entirely true for *every* embedded system. I'd suggest you
ask for a better driver.
I wish to avoid _clutter_do_pick at motion event in my clutter
On Wed, 2009-12-02 at 11:27 +0200, Aapo Rantalainen wrote:
2009/12/2 danny tornad...@163.com:
Your demo program works normally for me.
Thank you very much for this information. I tested this on another
computer and it worked.
So I'm using clutter and threads in right way.
no, you really
On Wed, 2009-12-02 at 13:52 +, Emmanuele Bassi wrote:
oh, and by the way: if your only goal is to load a texture from file
asynchronously, please - *please* - do what Bastian already suggested,
and use the :load-async property of ClutterTexture. it will
transparently use threads to load
On Wed, 2009-12-02 at 16:54 +0200, Aapo Rantalainen wrote:
Hi, thanks, I got it working.
In test-threads.c there was this row:
clutter_threads_add_idle_full (G_PRIORITY_DEFAULT + 30,
update_label_idle,
update,
Just curious, what is the point of the threads_enter threads_leave
API if everything breaks outside of the main thread? Isn't even
providing them asking for misunderstandings like this?
You can replace the locking primitives Clutter uses through
clutter_threads_set_lock_functions()
And use,
Hi;
Anyone know where I can find a good text editor in clutter?
Clutter is not a toolkit meant to be used to create a text editor. You can,
but you'll have to write the text editor actor yourself after you realize
that ClutterText does not cover all your use cases.
I suggest you use
On Wed, 2009-11-11 at 14:56 +0100, Vincent Lauria wrote:
void
load_finished (
ClutterActor *image,
GParamSpec *args1,
gpointer data)
{
printf(load_finished()\n);
clutter_actor_set_size (image, 100, 100);
}
the signature for this signal is wrong. please,
On Mon, 2009-11-02 at 11:29 -0700, Kevin DeKorte wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I tried to compile git master today and I'm getting these errors...
when was the last time you compiled master?
please, run 'make distclean' or 'git clean -xdf' and try running
autogen.sh
On Wed, 2009-10-28 at 14:58 +1100, Chris Debenham wrote:
I have been using the perl bindings for a while on Ubuntu but a little
while ago they updated to the 1.0 bindings which seem to have dropped
support for GTK and GStreamer.
yes, they have been removed just like they have been removed from
hi everyone;
less than 3 months after the 1.0.0 release here's a new development
snapshot for Clutter.
Clutter 1.1.2 is now available for download at:
http://www.clutter-project.org/sources/clutter/1.1/
http://download.gnome.org/sources/clutter/1.1/
MD5 Checksums:
On Fri, 2009-10-23 at 08:24 -0600, Kevin DeKorte wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I upgraded to clutter 1.1.2 today and I am getting this message
Clutter 1.1.2 is a developers snapshot; unless you intend to provide
feedback on the new API you should be using Clutter
On Mon, 2009-10-19 at 15:11 +0100, Glen Gray wrote:
Hey guys,
I was wondering if it's possible to with the ClutterScript API as per
1.0 series, to pass over data to a signal handler's gpointer user_data
parameter ? Something along the lines of below, where button is the
ide of another
On Wed, 2009-09-30 at 22:14 +0700, Hieu Le Trung wrote:
Hi,
I'm trying Clutter-1.0 with SDL flavor. When running the test program,
it produces segment fault.
Any suggestion.
the SDL backend is experimental, and not for public consumption; it is
meant only for testing purposes (there's is a
On Fri, 2009-10-02 at 16:37 -0400, Ian Walberg wrote:
Has anyone seen this error?
undefined reference to `CLUTTER_UNITS_FROM_DEVICE'
We are linking to a cliutter-1.0.6 native arm lib on a beagle board.
you are really *not* linking to clutter-1.0.6, if you are getting a
warning
. Is it possible?
yes, depending on the toolkit and the integration with that toolkit.
the Clutter-GTK and Clutter-Qt integration libraries allow you to embed
a Clutter stage inside a GTK+ or a Qt window.
ciao,
Emmanuele.
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: they are integration
libraries. they use public API, so they can be reimplemented, but there
would be no point doing so.
and you've failed to mention which toolkit you are planning to use or
are using already.
ciao,
Emmanuele.
On Fri, Sep 11, 2009 at 2:58 PM, Emmanuele Bassi
eba...@linux.intel.com wrote
to interesting behaviours anyway, and you
should probably be using your own container.
ciao,
Emmanuele.
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to it these two command line arguments:
--vblank=none --clutter-default-fps=1000
for Clutter 0.8, just exporting CLUTTER_VBLANK=none will disable
vblanking support.
ciao,
Emmanuele.
+++
[0] I refuse to call this a benchmark, just like glxgears is not a
benchmark.
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On Thu, 2009-09-10 at 10:36 +0100, Emmanuele Bassi wrote:
Hi list, after reading the last post of 'clutter blog' about jhbuild to
get the last release of clutter I tried the process but I get the error
commented in the blog page
(http://www.clutter-project.org/blog/?p=83#comments
*not* set the target milestone -- it's not something for you to set:
it's for the maintainers and/or QA. the same applies to severity and
priority.
ciao,
Emmanuele.
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On Wed, 2009-09-09 at 15:16 +0200, Danny Haak wrote:
On Wed, 2009-09-09 at 12:14 +0100, Emmanuele Bassi wrote:
I'm referring to the C API, but I think the C# API will probably look
similar.
Yes, true. But, the main problem is that the documentation and examples
are not quite on par
, not at fully 3D elements.
In reading and trying out the API, I get the sense that the API was a
2d layout system that later got applied to 3d objects.
no, it was a precise design choice that was made at the beginning of the
project.
ciao,
Emmanuele.
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-talk.zip
The new odo toys is in the 'demo' dir.
Chris committed the code to the toys/ repository on clutter-project.org
as well. :-)
indeed, Chris's code is a great example of the vertex buffer API in
COGL.
ciao,
Emmanuele.
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should either use platform-specific API or, if you use clutter-gtk,
then you can use the GDK API.
ciao,
Emmanuele.
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: it would also clip each editable Text to the entire
leftmost (or rightmost, for RTL locales) glyph, instead of showing only
parts of glyphs. also, it could only show entire lines and columns for a
scrollable multi-line Text.
in short, it would look slightly odd.
ciao,
Emmanuele.
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space.
oh, right. I didn't remember that patch at all.
well, that would solve the problem in ClutterText; it still would not
really solve issues inside other clipped actors like scrollable
containers, though.
ciao,
Emmanuele.
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to flush the cached size (not the position), just call:
clutter_actor_set_size (actor, -1, -1);
this will unset the cached minimum and natural size of the actor and
will queue a relayout.
ciao,
Emmanuele.
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.
you should contact the Clutter-Sharp maintainers.
ciao,
Emmanuele.
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build files for Clutter
(and other glib-based projects) here:
https://launchpad.net/oah
ciao,
Emmanuele.
[0] http://git.clutter-project.org/cgit.cgi?url=clutter/tree/build/mingw/README
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application?
and you can't do this with Clutter.
ciao,
Emmanuele.
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through the
actor's parents until it reaches the actor itself.
ciao,
Emmanuele.
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ended up right? Like a button in a
container say, where I've captured the event on the container instead of
letting it drop through to the button.
yes, that's exactly what get_source() does.
ciao,
Emmanuele.
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document that list out the part of Clutter which is currently
using Floating Point math?
every part of Clutter is using floating point math, since it's passing
single precision floating point values to the GL implementation
underneath.
ciao,
Emmanuele.
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[build] GCC_FLAGS is no more, MAINTAINER_CFLAGS is the One.
[debug] Fix __GNUC__ typo
[debug] CLUTTER_{NOTE,MARK,DBG,GLERR,TIMESTAMP} should always be
statements
Emmanuele Bassi (20):
Post-release bump to 1.0.1
[mingw/win32] Remove clutter-cairo
[docs] Remove mentions
:)
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--
Uday
http://soundc.de/
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ciao,
Emmanuele.
(and, by the way: quote properly)
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Clutter to use another, non-GNU, C library.
ciao,
Emmanuele.
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library or to the only platform that uses Bionic.
ciao,
Emmanuele.
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be obtained by using GObject-Introspection and
JGIR[0].
ciao,
Emmanuele.
[0] http://live.gnome.org/JGIR
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On Mon, 2009-08-10 at 16:46 +0100, Emmanuele Bassi wrote:
obviously, if somebody comes up with other topics, then feel free to
mention them on the mailing list or open a bug; patches, as always, are
welcome.
by the way, the README file also lists the changes in the release notes
On Mon, 2009-08-10 at 16:58 +0100, Karl Lattimer wrote:
On Mon, 2009-08-10 at 16:46 +0100, Emmanuele Bassi wrote:
On Mon, 2009-08-10 at 16:42 +0100, Karl Lattimer wrote:
Is there a guide available anywhere to assist in updating code from
clutter-0.8 to clutter-1.0?
I've been
in about a month.
developers are also encouraged to file bugs (just *don't* touch the
target milestone or the priority fields: those are for the Clutter
team to use) and we'll see if we can target them for 1.2.
ciao,
Emmanuele.
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copyright assignment; testing on multiple platforms would also be very
well accepted.
ciao,
Emmanuele.
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-oriented way, freeing you from having to care
about the casting and the memory management of the original Clutter C
API, and yet remaining close to its spirit.
More information about Clutter is available at:
http://www.clutter-project.org/
ciao,
Emmanuele.
--
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mentioned in the bug description, i
am not sure whether the patch is already applied or not.
the patch as it is was not applied because the code to which it was
referencing was completely changed, and the calls to glColorMask() were
removed from COGL.
ciao,
Emmanuele.
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for testing,
before releasing pyclutter 1.0.
ciao,
Emmanuele.
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provides API to do things The Right Way(tm),
including: a timeout pool, frame sources and repaint cycle hooks.
ciao,
Emmanuele.
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Lureau, Marcos, Michael Mortensen, Shane Bryan, Takao Fujiwara,
Tim Horton, Tommi Komulainen, Xu Li
Full list of changes since 0.9.8:
-
Emmanuele Bassi (34):
Post-release bump to 0.9.9
[cogl/gles] Fix missing symbols in CoglContext
[docs] Move
in the 0.11 cycle and then release 1.0 after GTK+ 2.18
has been released. as for Clutter-GStreamer, Damien has plans about
changing some API and using playbin2 and other features of GStreamer
before committing to 1.0.
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on Clutter 1.0, as well as the
rest of the libraries that we develop.
ciao,
Emmanuele.
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On Wed, 2009-07-29 at 12:28 +0200, Koen Kooi wrote:
On 29-07-09 11:10, Emmanuele Bassi wrote:
On Wed, 2009-07-29 at 10:12 +0200, Koen Kooi wrote:
Today I want to try clutter with GLES but failed to compiled for some
missing variables such as /model_view, projection_stack…/
Looks a lot
On Wed, 2009-07-29 at 17:06 +0200, Koen Kooi wrote:
On 29-07-09 11:44, Emmanuele Bassi wrote:
hi everyone;
Clutter 1.0.0 is now available for download at:
Clutter currently requires:
* GLib= 2.16.0
* Cairo= 1.6
* Pango= 1.20
* OpenGL= 1.4, OpenGL|ES 1.1 or OpenGL
that might want to use Clutter 1.0 on embedded
hardware with GL|ES support are aware of the situation.
ciao,
Emmanuele.
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Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com
Intel Open Source Technology Center | http://oss.intel.com
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soon :)
just look at the clutter-gst Git repository. :-)
ciao,
Emmanuele.
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Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com
Intel Open Source Technology Center | http://oss.intel.com
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like to know if can I
rely on pycluttter 1.0 being ready on time. My demo will take place sometime
in August '09.
august 2009 is in 10 days. pyclutter 1.0 might very well not be ready in
10 days, to leave you with enough time to actually port or write your
demo.
ciao,
Emmanuele.
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Emmanuele
On Fri, 2009-07-17 at 11:48 +0300, Veli Ogla Sungutay wrote:
Hi Emmanuelle,
it's Emmanuele.
Have you guys uploaded the GUADEC slides to moblin.org? Thanks!
not yet; we will send an email the list (and post to the blog) when we
will.
ciao,
Emmanuele.
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Emmanuele Bassi, Senior Engineer
to the Clutter stage embedded into it.
ciao,
Emmanuele.
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Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com
Intel Open Source Technology Center | http://oss.intel.com
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to:
Colin Walters
Evan Martin
Marcos
Owen W. Taylor
Xu Li
Full list of changes since 0.9.6:
-
Colin Walters (1):
Use the (allow-none) annotation for clutter_init*
Emmanuele Bassi (12):
Post-release bump to 0.9.7
Add more (allow-none
,
Emmanuele.
[0] it is possible to set up a linear gradient by changing the color at
different vertices, but it won't work as well as the Cairo pattern API.
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Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com
Intel Open Source Technology Center | http://oss.intel.com
to the mailing list is discouraged; we use
Bugzilla to track patches and bugs instead. so thanks for opening a
bug. :-)
I'll review the patches as soon as possible.
ciao,
Emmanuele.
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Emmanuele Bassi, Senior Engineer| emmanuele.ba...@intel.com
Intel Open Source Technology Center
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