Re: [clutter] Behaviours very choppy when applied to ClutterGLXTexturePixmap

2008-07-03 Thread Matthew Allum
How fast are you running the actual timeline ? My guess is its just CPU/X overhead from both the decoding and constant rebinding of texture pixmaps (for each frame) that is sucking cycles from the timeline scheduling. The texture updates probably happen at a higher priority than the timeline

Re: [clutter] Behaviours very choppy when applied to ClutterGLXTexturePixmap

2008-07-03 Thread Jason Tackaberry
Matthew Allum wrote on 03/07/08 09:06 AM: How fast are you running the actual timeline ? My guess is its just CPU/X overhead from both the decoding and constant rebinding of texture pixmaps (for each frame) that is sucking cycles from the timeline scheduling. The texture updates probably

[clutter] Behaviours very choppy when applied to ClutterGLXTexturePixmap

2008-07-02 Thread Jason Tackaberry
Hi, Before filing a bug, I thought I'd fly this by others on the list to see if either I'm doing something wrong, or nobody but me is seeing this issue. I'm applying a simple behaviour to a ClutterGLXTexturePixmap and I'm seeing many skipped frames in the timeline. However, the redirected

Re: [clutter] Behaviours very choppy when applied to ClutterGLXTexturePixmap

2008-07-02 Thread Jason Tackaberry
On Wed, 2008-07-02 at 21:09 -0400, Jason Tackaberry wrote: seeing many skipped frames in the timeline. However, the redirected window is a video, and no frames seem to be dropped on the video itself, it's just the animation that is choppy. This suggests to me it's not a bottleneck in the GPU