On Thu, 2009-07-23 at 17:28 +0200, Vladimir Nadvornik wrote:
On čt 23. července 2009, Robert Bragg wrote:
If there is functionality missing in Cogl, I would be more interested in
improving Cogl than finding ways to work around it via direct GL calls.
Binding 1D and 3D textures is a
On Sat, Jun 13, 2009 at 5:32 AM, Saul
Lethbridgesaul.lethbri...@gmail.com wrote:
Is it possible to do something similar with clutter API?
This sounds like it would be a useful addition.
What would be the useful addition?
I think it only makes sense to do such color correction in cases where
On Sunday 14 June 2009 13:08:25 Øyvind Kolås wrote:
On Sat, Jun 13, 2009 at 5:32 AM, Saul
Lethbridgesaul.lethbri...@gmail.com wrote:
Is it possible to do something similar with clutter API?
This sounds like it would be a useful addition.
What would be the useful addition?
I think it
This sounds like it would be a useful addition.
On Thu, Jun 11, 2009 at 5:13 PM, Vladimir Nadvornik nadvor...@suse.czwrote:
Hi,
I have found this method of fast applying a color profile. The
transformation
is stored in 3D texture and applied with a shader. Details are here: