Re: [clutter] Considering Clutter for Toonloop

2010-07-29 Thread Alexandre Quessy
Hello Emmanuele and everyone, 2010/7/28 Emmanuele Bassi eba...@linux.intel.com: I'm currently out of office to a conference, so I'm going to answer very quickly... Thanks for replying so quickly! You are much dedicated, as we can see on the IRC and the mailing list. :) On Tue, 2010-07-27 at

Re: [clutter] Considering Clutter for Toonloop

2010-07-28 Thread Emmanuele Bassi
hi; I'm currently out of office to a conference, so I'm going to answer very quickly... On Tue, 2010-07-27 at 10:21 -0400, Alexandre Quessy wrote: 1) My first requirement is that we can set the texture data using a pointer to char*, like in

[clutter] Considering Clutter for Toonloop

2010-07-27 Thread Alexandre Quessy
Hello! I am considering Clutter (v/s GtkGlExt) for the OpenGL scene in the next version of Toonloop. (1.9) Toonloop is a live animation software that is free, and a lot of fun to play with. Below are my four requirement for an OpenGL engine. I am trying to improve my Clutter prototype, but I