Hello Emmanuele and everyone,
2010/7/28 Emmanuele Bassi eba...@linux.intel.com:
I'm currently out of office to a conference, so I'm going to answer very
quickly...
Thanks for replying so quickly! You are much dedicated, as we can see
on the IRC and the mailing list. :)
On Tue, 2010-07-27 at
hi;
I'm currently out of office to a conference, so I'm going to answer very
quickly...
On Tue, 2010-07-27 at 10:21 -0400, Alexandre Quessy wrote:
1) My first requirement is that we can set the texture data using a
pointer to char*, like in
Hello!
I am considering Clutter (v/s GtkGlExt) for the OpenGL scene in the
next version of Toonloop. (1.9)
Toonloop is a live animation software that is free, and a lot of fun
to play with.
Below are my four requirement for an OpenGL engine. I am trying to
improve my Clutter prototype, but I